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Kabonk! News

Update 013 - Release date

[p]Tuuuut, tuut tuut, tuuuut. Our game is... Playable from start to finish. Achievements in place, leaderboards ready for entries. The bricks ready to be Kabonk!'t. Ball polished to be smashed... That means we are confident to announce our release date: October 10th, 2025![/p][p][/p][p]Until that time we will test, improve, polish, and play(test) the shizzle out of it, to hopefully give you the best experience we can offer for our first game release. Whoah. What a trip this is... What a trip it is... Maybe I'll write about it some day.[/p][h3]
Demo will reset 31 August[/h3][p]Next up, the demo. While the Steam Debut Festival was over two weeks ago we extended the in game festival until end of this month. That will mean the following:
1. The top 10 in the Debut Leaderboard will get a permanent spot in the final game.
2. We will reset the current demo for everyone on 31th of august.
3. We will update the demo with all improvements we have added since the demo release.

Hurry up, less than a week left.

What does this mean:
- Players might need to complete all levels again;
- The world resets will no longer occur (see previous update here);
- there will be a new permanent demo leaderboard;
- You will not lose progress towards achievements;

Thanks for reading and until the next one.[/p]

Update 012 - A Final Countdown

[p]Tuut, tut tut tuuut, tut tut tuuuuut! You get the vibe. Here is one of the many final countdowns updates. Because as mentioned before, we are never done, but we are (super) close to playable. And the release date is getting real close. Exciting![/p][p]We have updated and improved a lot, so let's get started.[/p][h2]Player Experience Enhancements[/h2]
  • [p]Added clearer visual cues for unlocked levels and worlds.[/p]
  • [p]Portals at the end of each world now seamlessly lead to the next.[/p]
  • [p]Reduced maximum lives from 5 to 3 for a tighter challenge.[/p]
  • [p]Removed world reset after losing a level.[/p]
  • [p]Added a reset level option after losing all lives.[/p]
  • [p]Displayed current level and its leaderboard at each level's entrance.[/p]
  • [p]Updated the game over screen to feature the paddle instead of the ball.[/p]
[p][/p][p]So much reds and greens.[/p][h2]Demo Feedback Improvements[/h2][p]Thanks to insights from the Debut Festival demo, we’ve polished the game further:[/p]
  • [p]Enhanced levels 7 and 13 for better flow.[/p]
  • [p]Improved ball control when hitting the paddle's sides.[/p]
  • [p]Fixed a critical bug in the portal mechanic.[/p]
[h2]More Content, More Fun[/h2][p]We’ve expanded the game to keep the excitement rolling:[/p]
  • [p]More than doubled the number of playable levels.[/p]
  • [p]Introduced a "duplicated ball" upgrade for dynamic gameplay.[/p]
  • [p]Added a bonus level world with unique, tribute-inspired playable levels.[/p]
  • [p]Enabled more, much more, stats... Aka achievements![/p]
[p][/p][p]Look at all those leaderboards, ready to be filled![/p][h2]Visual and Technical Polish[/h2][p]We’ve spruced up the visuals and fixed some quirks:[/p]
  • [p]Fixed a slight blink at the end of the explosion brick animation.[/p]
  • [p]Styled leaderboards to match each world’s theme.[/p]
  • [p]Corrected shadow issues in the first three worlds.[/p]
  • [p]Improved the Ping Pong Effect by fixing a particle system reset issue.[/p]
  • [p]Restored the game over screen to a classic black-and-white look.[/p]
  • [p]Removed confusing level indicators.[/p]
  • [p]Changed time display from seconds to a cleaner mm:ss format.[/p]
  • [p]Restored cracks in the physical brick material.[/p]
  • [p]Applied the correct texture to the Sphere Brick.[/p]
[p][/p][h2]Other fixes[/h2][p]These are important, too.[/p]
  • [p]Timer now correctly stops when pause;[/p]
  • [p]Fixed issue where slow paddle kept after level. That must be annoying in the menus...[/p]
  • [p]Improved 3 somewhat boring levels. We all know those, and sorry for that! (There is a lot of 'slightly improvements'-messages in our internal changelog :));[/p]
  • [p]More improvements and performances for lightning;[/p]
[p]We did so much more, and still have so much more left... So until the next one![/p]

Update 011 - On Stage

[p]Hello Brick Breakers![/p][p]First of all. Thanks! Thanks for anyone playing so far in this newly updated demo! We are very happy with the results so far. And talking about results. Let's check the standings of our Debut Festival Leaderboard...[/p][p][/p][p]This looking good, Jassie.[/p][p]Anyway. Let's get back to Brick Breaking. And some of you have been breaking (some bugs) badly. Here are our improvements, fixes and other updates.[/p]
  • [p]First. We improved some of the 'grinding' levels. Looking at you, Level 6, Level 10 and Level 20. They are smoother and more polished now.[/p]
  • [p]Second. We have added achievements! Pling Pleng![/p]
  • [p]Then, we fixed some collisions with the paddle, or lack thereoff.[/p]
  • [p]Also, some of the pickups were not visible or barely visible. Not sure why it differed from the development build the other, better developer, fixed it. Thanks![/p]
  • [p]Fixed issue where random paddle shapes could not shoot. Bang bang![/p]
  • [p]We had some feedback about the dropping of pickups. We have added a little, just a little, bonus the longer no pickup has been dropped. There wont be any massive drops. Promise.[/p]
  • [p]Fixed issue where leaderboard wasn't updating after finishing the game.[/p]
[p][/p][p]Wait, what was that?[/p][p]There are a few more weeks to get yourself in the Hall of Fame! So good luck![/p][p]Until next time.[/p][p]One more thing. We have a discord. Let's go.[/p]

Debut Festival Leaderboard month!

[p]Join the fun at Kabonk!'s Debut Festival this August! Our brick-breaker game is kicking off its first event, and you can shine on the leaderboards![/p][p]Compete on special leaderboards for each game theme all month long. Aim for the Top 3 to make your mark![/p][p]Download the demo, blast through the first 20 levels, and secure your spot in the Kabonk! Hall of Fame in the final game, that looks like this. How cool is that?[/p][p][/p]

Update 010 - eye candy

[p]Hello Brick Breakers fans. The longer we are in this classic zone to more related games we find and all are special in their own way, so I made a little shout-out to some of them below. But for now, not the biggest update but perhaps the most visual update since a while. Here is some eye-candy![/p][p]We are finalising the game menu, or more specifically, the level select. Still with our stubborn approach :). Welcome to Kabonk![/p][p][/p][p]When you first enter the 'level select' you will see three major themes stand out. Without to much words, just enjoy some motion.[/p][p][/p][p][/p][h2]We have achievements![/h2][p]No longer a secret, no longer a work in progress*. Here is the first look of an achievement![/p][p][/p][h2]And more...[/h2][p]Next to these major overhauling we have added or changed the following:[/p]
  • [p]Improved overal lighting;[/p]
  • [p]Added more contrast between game elements and environment;[/p]
  • [p]Changed the colors of the 3, 2 and 1 hit bricks to red, yellow and green with a more clean look;[/p]
  • [p]Fixed sound bug where music would reset on some effects;[/p]
  • [p]Added sound volume options for sound effects and music;[/p]
[p]*There is always work in progress. So, until next time![/p][p]p.s. Checkout some new Brick Breakers in the meanwhile:[/p][p][dynamiclink][/dynamiclink][/p]