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Update 004 - In Control

To be in control, is something we may try very hard every day. Unfortunately, it is not always in our grip. But here, in Kabonk!, you have all the tools. This one is for you, M.

And speaking of control(s). We've added much more ways to play the game. Beside the (Xbox) controller, you can now play using just the mouse, just the keyboard, and.... with the Steam Deck!

[h2]Steam Deck[/h2]
The Steam Deck is working and running on the (full) 60fps! We only had to install some c++ runtime module, which is included in the build. We want to get rit of that, but for now it at least works! Thanks for letting borrow your Deck, F.

On the topic of 60fps, we've made numerous improvements and doubled the average FPS! Which is great to get this game on as many devices as possible!

[h2]Compatibility mode (one-handed)[/h2]
Kabonk! is designed to be playable with one hand, whether you're using just the mouse, just the keyboard, or even the Steam Deck and controllers, though they can be a bit heavy for one-handed use.

By the way, If you're a one-handed gamer, please reach out. I'll get you a key and love some feedback.

No one was intentionally harmed for the making of this game.

[h2]Hello, 你好, こんにちは[/h2]
While Kabonk! aims to have minimal written and spoken text, we would like to translate it to Traditional Chinese and Japanese. The store page and trailer have been translated, using AI and Google Translate but are open for improvements! The game itself contains two lines of text from the Unreal Engine license, which have been translated, but I've not yet find a way to test it.

Unfortunately, I don't understand this.

[h2]Leaderboards[/h2]
We've leaderboards working! This was way more work than needed (just a 'bug' that we couldn't find on internet) but way more satisfying than hoped for. Now it is a matter of how to implement it. For the demo, we're considering a single leaderboard for all 10 levels (based on completion time) and individual leaderboards for each level in the final game. We hope to bring back the nostalgic feel of high scores from retro arcade machines.
(Bringing back memories from the '90s when after a night of pool we find ourselves beating high-scores in those classic arcade machines).

[h2]Achievements[/h2]
Though not yet promoted, we're considering adding achievements to the game. We have some fun and feasible ideas in mind, so stay tuned!

[h2]General improvements and fixes[/h2]
- fixed issue where the game couldn't continue after a game over
- fixed issue where music stopped playing after starting a level
- improved camera lock when level starts
- improved performance (doubling FPS!)
- improved visuals for lives & current level

- added more sound effects
- finished the first 10 (demo) levels
- added Japanese and Chinese (traditional) translations
- added a new powerup: time-control
- we released our announcement trailer! Check it on our Steam Page.

Until next time!