Update 007 - And, go!
[p]Our initial 'release' on Steam was the demo we launched a few weeks ago. Perfectly timed for Steam Next Fest, but with enough leeway to keep the stress at bay.[/p][p]But let's be honest, it was a bit nerve-wracking. All those new experiences and firsts can make us a bit on edige. For what it's worth: it has given us even more respect for our fellow game developers. It is a lot of work.[/p][p]Since talking about Steam Next Fest: We've added a few games on the bottom that caught our attention.[/p][p]But first things first... Here's an update.[/p][h2]Leaderboards[/h2][p]We've added Leaderboards for each level (currently, 50 in total!). It's pretty awesome to see your name set in stone for others to see.[/p][p]
[/p][h2]Sticky effect[/h2][p]What's a brick-breaker without the 'sticky' upgrade? Exactly, not a brick-breaker! Here's an early concept.[/p][p]
[/p][p]Pushing some limits.[/p][h2]Shield[/h2][p]Another small but essential upgrade is increasing the paddle size (or decreasing it). Instead of just making it larger or smaller, we decided to give it a more interesting look.[/p][p]
[/p][h2]And more...[/h2][p]For those paying attention: We've added more bumpers and portals! But more on that later.[/p][p]In summary:[/p]
- [p]Added a sticky-effect;[/p]
- [p]Added shield;[/p]
- [p]Added bumpers & portals;[/p]
- [p]Improved map-size for standard levels;[/p]
- [p]Improved ping-pong effect;[/p]
- [p]Decreased minimum velocity among axis;[/p]
- [p]Added a 3-hit brick;[/p]
- [p]Added invisible brick;[/p]
- [p]Initialized 50 levels;[/p]