Update 012 - A Final Countdown
[p]Tuut, tut tut tuuut, tut tut tuuuuut! You get the vibe. Here is one of the many final countdowns updates. Because as mentioned before, we are never done, but we are (super) close to playable. And the release date is getting real close. Exciting![/p][p]We have updated and improved a lot, so let's get started.[/p][h2]Player Experience Enhancements[/h2]
[/p][p]So much reds and greens.[/p][h2]Demo Feedback Improvements[/h2][p]Thanks to insights from the Debut Festival demo, we’ve polished the game further:[/p]
[/p][p]Look at all those leaderboards, ready to be filled![/p][h2]Visual and Technical Polish[/h2][p]We’ve spruced up the visuals and fixed some quirks:[/p]
[/p][h2]Other fixes[/h2][p]These are important, too.[/p]
- [p]Added clearer visual cues for unlocked levels and worlds.[/p]
- [p]Portals at the end of each world now seamlessly lead to the next.[/p]
- [p]Reduced maximum lives from 5 to 3 for a tighter challenge.[/p]
- [p]Removed world reset after losing a level.[/p]
- [p]Added a reset level option after losing all lives.[/p]
- [p]Displayed current level and its leaderboard at each level's entrance.[/p]
- [p]Updated the game over screen to feature the paddle instead of the ball.[/p]
- [p]Enhanced levels 7 and 13 for better flow.[/p]
- [p]Improved ball control when hitting the paddle's sides.[/p]
- [p]Fixed a critical bug in the portal mechanic.[/p]
- [p]More than doubled the number of playable levels.[/p]
- [p]Introduced a "duplicated ball" upgrade for dynamic gameplay.[/p]
- [p]Added a bonus level world with unique, tribute-inspired playable levels.[/p]
- [p]Enabled more, much more, stats... Aka achievements![/p]
- [p]Fixed a slight blink at the end of the explosion brick animation.[/p]
- [p]Styled leaderboards to match each world’s theme.[/p]
- [p]Corrected shadow issues in the first three worlds.[/p]
- [p]Improved the Ping Pong Effect by fixing a particle system reset issue.[/p]
- [p]Restored the game over screen to a classic black-and-white look.[/p]
- [p]Removed confusing level indicators.[/p]
- [p]Changed time display from seconds to a cleaner mm:ss format.[/p]
- [p]Restored cracks in the physical brick material.[/p]
- [p]Applied the correct texture to the Sphere Brick.[/p]
- [p]Timer now correctly stops when pause;[/p]
- [p]Fixed issue where slow paddle kept after level. That must be annoying in the menus...[/p]
- [p]Improved 3 somewhat boring levels. We all know those, and sorry for that! (There is a lot of 'slightly improvements'-messages in our internal changelog :));[/p]
- [p]More improvements and performances for lightning;[/p]