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  3. Update 014 - A release, the release

Update 014 - A release, the release

[p]We've continued to improved the game, make it more accessible, more enjoyable* and more polished. And the biggest addition is probably the Endless mode! But more on that later.[/p][h2]The finally final art of the Steam assets[/h2][p]Aka, the famous Steam capsule. I know that most developers would yell at us for being waaaay to late for this and I can do nothing but agree. But. Better late than never**. So, if you are looking for Kabonk! here is how it should look now! Thanks to our amazing friend Djanilla for making such a beautiful artstyle. Check her out.[/p][p]**Just don't tell Chris.[/p][h2]The release trailer![/h2][p]No words, just enjoy the 6,842,880,000 pixels.[/p][previewyoutube][/previewyoutube][h2]Demo reset[/h2][p]Now that the Debut Festival is over we have reset the demo leaderboards. We have been adding all updates (except for the full game content) in the latest demo. I hope you will enjoy all the life improvements![/p][p]Thanks and congratulations to the winners![/p][p]Another chance on the Live board![/p][h2]But that is all nice and well but you want the details![/h2][p]We originally planned to release Kabonk! this week. And it is shippable. But a game is never finished, so each updates makes it better. Hopefully we found the right balance between the endless cycles of updates and the release. And talking about endless...[/p]
  • [p]We have added the Endless mode, a level with increasingly more bricks and chaos. How long can you hold?[/p]
  • [p]Added more (visual) feedback when completing levels and achieving high scores[/p]
  • [p]We fixed a issue on lower quality for transparent ball pickup[/p]
  • [p]Decreased memory usage[/p]
  • [p]Improved clue for game over reset or exit[/p]
  • [p]Improved mood in menu[/p]
  • [p]Added more songs![/p]
[p]As always, there is much more to do. So until next time![/p][p]*Maybe, it's complicated :)[/p]