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Tingus Goose News

1.1.6 Hotfix update

[p]Hello dear gooser,[/p][p][/p][p]Yes, we thought we were going to have a holiday...but something was a little bit broken, and here we are, trying to make the game just a little bit more polished!![/p][p][/p][h3]Fix[/h3]
  • [p]Blossom movement should now be more stable[/p]
[p][/p][p]And that’s it! We fixed it!! (Most likely...)[/p][p]And now we are really going to take our holiday.[/p][p][/p][p]See you after the break!![/p][p][/p][p]Sweaty Chair Studio[/p]

1.1.5 Hotfix update

[p]Hello fellow gooser,[/p][p][/p][p]Here’s another patch dropping in! This will be the last update until the end of the Christmas holidays. The team is going to take a short Christmas break, so patch updates will be paused for a while until we are back.[/p][p][/p][p]In the meantime, here is the change log:[/p][p][/p][p]### Features[/p]
  • [p]Tingis now has a little festive vibe[/p]
  • [p]Mutation Blossom parent now shows in red text[/p]
  • [p]Added a button to quickly move the camera to the head or body[/p]
[p][/p][p]### Fixes[/p]
  • [p]Fixed Reborn text animation numbers starting incorrectly[/p]
  • [p]Reaching the final color now properly spawns the Singularity Tingi[/p]
  • [p]Fixed the default Tingi limit[/p]
  • [p]Fixed rapturing Tingi getting stuck mid-air[/p]
  • [p]Improved robustness of saving[/p]
  • [p]Improved basketball hoops so larger Tingi are less likely to get stuck[/p]
  • [p]Fixed Tutorial Blossom silhouette so it can no longer interact with Tingis[/p]
  • [p]Fixed Tingi rotation issues[/p]
  • [p]Adjusted the Fry Chicken Blossom so it fits better with movement[/p]
  • [p]Localization polish[/p]
[p][/p][p][/p][p]Aside from the game itself, as developers based in Sydney, Australia, we are sincerely saddened by the recent incident in the city. Our thoughts are with everyone affected, and we hope you and your loved ones can stay safe and find some peace and happiness during the holidays.[/p][p][/p][p]Again, thank you for all your support so far. We have received so much love from all of you since the game launched, more than we could ever imagine. Thank you, and we wish you a happy holiday as well.[/p][p][/p][p]Sweaty Chair Studio[/p]

Tingus Goose is completely absurd and possibly 2025's strangest game

Tingus Goose has released recently and after being mystified by the demo, I took a look at the full game and I honestly still have no idea what is going on.

Read the full article here: https://www.gamingonlinux.com/2025/12/tingus-goose-is-completely-absurd-and-possibly-2025s-strangest-game/

🪿 Tingus Goose v1.1 Update – Performance & Colour Ascension

[p][/p][p][/p][p]This update is the result of two weeks of relentlessly squeezing our brains for every remaining drop of juice. This update focuses on two big things:[/p][p]
Making the game smoother and deepening the baby colour evolution and ascension system. ( post Archangel evolution )[/p][p][/p][p]🚀 Performance & Stability[/p]
  • [p]Major optimisation pass across the whole game[/p]
  • [p]Fixed slideshow / PPT-like lag caused by calculation spikes[/p]
  • [p]Smoother input, animations, and population handling[/p]
  • [p]Improved game state and stat calculations for long sessions[/p]
[p]🌈 Baby Colour Evolution & Ascension Rebalance[/p]
  • [p]Rebalanced Level 10 Tingi progression[/p]
  • [p]Colour Tingis now evolve differently from white Tingis[/p]
  • [p]Higher evolution requirements for coloured babies[/p]
  • [p]Evolution gains scale more carefully after rebirth[/p]
  • [p]Rebirth now resets EXP to avoid runaway scaling[/p]
  • [p]Ascension tips are now clearer and properly unlocked[/p]
[p]🛠 Fixes & Quality of Life[/p]
  • [p]Tingi merges no longer skip evolution levels[/p]
  • [p]Blossom flipping now works correctly with all inputs[/p]
  • [p]Added a Tingi population limit slider in Settings[/p]
  • [p]Visual polish to burn and creep mutations[/p]
  • [p]Localisation improvements across the game[/p]
  • [p]Bad news can now be removed using gems, and Chainsaw now burns blossoms instead of destroying them[/p]
[p]Thanks again for all the playtesting, feedback, and wishlists — this update is built directly from what you’ve shared with us.[/p][p]
As always, keep honking and let us know how the balance feels.[/p][p][/p][p]– Brian & SweatyChair[/p]

Performance Nightmare 1.0.7 Hotfix update

[p][/p][p]This is part one of many of our upcoming fixes. Expect more optimisation waves over the next few days as we continue tuning physics, collisions, and memory usage.[/p][p][/p][h3]Optimization for the lag[/h3]
  • [p]Reworked clicker visual effects and interactions to reduce memory and CPU demands[/p]
  • [p]Optimize the Tingi value calculation system to reduce CPU demands[/p]
  • [p]Blossom collision now ignores non-Tingis to reduce calculation overload [/p]
  • [p]Adjusted physics timing to lower calculation intensity (things should stop passing through the universe unexpectedly) [/p]
[p][/p][h3]Other fixes[/h3]
  • [p]Clicking VFX will no longer block objects [/p]
  • [p]Fixed German text issue[/p]
  • [p]Updated BGM licence content[/p]
  • [p]Updated app icon[/p]
  • [p]Fix the Test tube blossom visual issue[/p]
  • [p]Fix the Test tube and orange juice blossom info preview[/p]
[p][/p][p]This update should push your framerate from “PowerPoint presentation” toward “playable chaos”. More tuning soon![/p][p][/p][p]Sweaty Chair Studio[/p]