1.0.4 Hotfix update
[p]Hello fellow goose farmers,[/p][p][/p][p]Another hotfix has dropped for bug fixes and optimization![/p][p][/p][p]We have also seen some feedback and concerns about data collection, so we would like to explain how it was used before the official launch.[/p][p]During the demo, we collected the completion rate of some specific gameplay progression solely to help us balance and improve the experience, such as pacing and difficulty, and never for personal identification.[/p][p]For the full release, although the analytic events were still present in the game, we have not been using any of that data, because we have been receiving a lot of direct feedback from players instead, and we truly appreciate the support.[/p][p]Since we no longer rely on those analytics, we have now completely removed all data collection from the game. No analytics, no tracking, and what happens between you and the goose now stays between you and the goose.[/p][p][/p][p]Here is the full changelog for your reference:[/p]
- [p]Removed data collection from the game[/p]
- [p]Fixed Guardian Wasp Goose Blossom dropping Tingis midway or stealing other Wasps’ Tingis[/p]
- [p]Fixed Handy Goose walls that could be passed through[/p]
- [p]Made minor performance optimizations[/p]
- [p]Fixed Tree Hole so it can no longer be destroyed by Gooseling News[/p]
- [p]Fixed Tree Hole so it no longer gets disabled when overlapped[/p]
- [p]Fixed Hitting Cow’s Leg so it now correctly takes space[/p]
- [p]Fixed Conveyor Belt Goose so it can no longer generate money while disabled[/p]
