Patch Notes โ Version 0.16 Demo
[hr][/hr]
[h3]๐ง General[/h3]
[hr][/hr][h3]โ๏ธ Balance & Gameplay[/h3]
[hr][/hr][h3]๐ Bug Fixes[/h3]
[hr][/hr][h3]๐ Conclusion[/h3][p]V0.16 Demo makes bot behavior smarter and more realistic, while battles become more balanced and stable.
We continue to improve AI, combat mechanics, and overall stability![/p][p]Thank you to everyone who tests and supports the game โค๏ธ[/p][hr][/hr]
๐งฉ Patch Notes โ Version 0.16 Demo
[hr][/hr][p][/p][h3]๐ง General[/h3]
- [p]Significantly improved AI attack initiation โ bots now evaluate their army composition and produce missing unit types before launching an assault.[/p]
- [p]Reworked defense construction logic โ bots now fortify their base more evenly, without ignoring side directions.[/p]
- [p]Improved vehicle movement algorithms when detecting obstacles โ aiming and positioning are now more accurate.[/p]
- [p]Added alternative movement using arrow keys in addition to WASD.[/p]
[hr][/hr][h3]โ๏ธ Balance & Gameplay[/h3]
- [p]The firing rate of "Uragan" reduced from 2.0 to 2.5 seconds for better gameplay balance.[/p]
- [p]Rocket soldiers can no longer shoot down enemy projectiles, making battles more realistic.[/p]
- [p]Improved targeting logic โ firing now takes into account the weapon height instead of the unit center.[/p]
- [p]Tested unit behavior on elevations for more accurate line-of-sight analysis.[/p]
[hr][/hr][h3]๐ Bug Fixes[/h3]
- [p]Fixed a game crash during attacks caused by looping target selection logic.[/p]
- [p]Fixed potential errors when processing buildings under construction that could cause instability.[/p]
- [p]Improved overall stability of the targeting and positioning system for units.[/p]
[hr][/hr][h3]๐ Conclusion[/h3][p]V0.16 Demo makes bot behavior smarter and more realistic, while battles become more balanced and stable.
We continue to improve AI, combat mechanics, and overall stability![/p][p]Thank you to everyone who tests and supports the game โค๏ธ[/p][hr][/hr]