1. Unseen Diplomacy 2
  2. News
  3. UD2 Patch Notes: v0.3 Release

UD2 Patch Notes: v0.3 Release

[p]Greetings agents! We have a fresh new patch ready and waiting for you to infiltrate your way into. This time we’ve been focusing on the finer details - polishing up existing locations and adding improvements based on player feedback.[/p][p][/p][p]Direct Control[/p][p]For those of you not playing ‘full sim’ we’ve added a new walking locomotion method - ‘direct control’. This ties your movement directly to the analog stick, letting you walk forwards, backwards and strafe. If you turn on artificial rotation then the game controls like a ‘traditional’ flat game with movement on one stick and turning on the other. You can choose this with the ‘custom’ locomotion option.[/p][p][/p][p]
[/p][p]Agent Hawker - Your Assistant[/p][p]There’s now a new assistant to help you through the tutorials and train to become a stand-out spy! She has her own comic panels so she can keep an eye on you and offer advice wherever you are. Her name is Agent Hawker. Unseen Diplomacy 2 is made near the real life spy base of GCHQ Bude, and Hawker's Hut is right close next to it… so we borrowed that name! Maybe you can suggest another name for her?[/p][p][/p][p]
[/p][p]Agent Handbook[/p][p]You can now access the Agent Handbook from the wristwatch. It’s a comprehensive guide to being a super spy - how to use your gadgets, how to avoid hazards and what to do about pesky bots. Since it’s on your wristwatch it’s always available even if you’re in the middle of a mission. Find it in the ‘Support’ section of the wristwatch.[/p][p][/p][p]
[/p][p]One-handed Action[/p][p]We had a one-controller mode at launch, but in real-world testing it was behaving a bit finicky so it’s had a bit of an overhaul. If you want to play one-handed, then just connect one controller, and the game will automatically switch. Your wristwatch will be placed on the other arm, you’ll get a bit more time to react when climbing, and your control scheme will update so everything is accessible.[/p][p]
[/p][p]Enhanced Environments[/p][p]We’ve got a long-term effort to polish up and add variety to all the locations within the game. This time we’ve improved the castle and Mediterranean locations, with reworked textures, additional props and new vfx and sfx.[/p][p]
[/p][p]Input Interrogation[/p][p]If you’re playing via SteamVR, we’ve reworked the input bindings to take into account the new direct control and one-handed features. This means you’ll have greater choice and flexibility if you want to rebind the controls to your personal taste. We’ll have a separate guide on this shortly![/p][p]
[/p][p]Interested in seeing what’s next for Unseen Diplomacy 2?
Head over to our Trello Roadmap or join our Discord server to discuss the game. Triangular Pixels Discord[/p][p][/p][p]v0.3 Patch Notes[/p][h3]Quality Of Life[/h3][p]Added floor for pause stage to prevent vertigo[/p][p]Brighter credits ‘Stand Here’ area [/p][p]Added first handbook! [/p][p]One-handed mode now toggles based on controller connected state, not tracking state.[/p][p]Updated bindings for new actions and direct locomotion.[/p][h3]Bugs[/h3][p]Photo drop menu now only pops up for mission objectives.[/p][p]Science lift icon now portal aware, lift door texture fix, load platform added[/p][p]Fix depth cap not being rendered due to being exactly on the portal surface.[/p][p]Fix locomotion prompts on the welcome menu.[/p][p]Don't allow artificial locomotion while in the calibration stage.[/p][p]Added portal aware body to tutorial icons, make PortalAwareBody support TMP Emoji[/p][p]Fix wristwatch swapping behaviour.[/p][p]Alternate MR room detection that should handle vertically stacked rooms properly[/p][p]Lift logic edge case fixes[/p][p]Updated hedge maze door piece to clip correctly and fit better in world[/p][p]Only do surface bulge for camera-traversable portals.[/p][p]Fix for hands not returning to HQ after using helicopter escape[/p][p]Make start crate spawn slightly offset to prevent it clipping into the floor[/p][h3]Enhancements[/h3][p]Updated paintings textures[/p][p]Office room tweaks, added more spawners[/p][p]Added more props and fixed lighting issues in Italy rooms[/p][p]Italy food and exterior prop improvements[/p][p]Upping PC quality to 4gb texture limit[/p][p]Added new flies VFX effect to some cave rooms[/p][p]Implement text animation into tutorials, SFX to all speech bubbles[/p][p]Modern castle bar props moved to secondary texture sheet and updated[/p][p]Handfire Damage FX improved[/p][p]Animated fire FX shader improved[/p][p]Updated modern castle stairs, fencing mesh and textures[/p][p]Updated biometric camera and reader textures[/p][p]Classic shelf texture revamp[/p][p]Updated modern castle architecture pieces[/p][p]Made level loading sound looping[/p]