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Early Access v0.4.1 Patch Notes

[h3]Unseen Diplomacy 2 – Early Access v0.4.1 Patch Notes[/h3][p]Hot Patch Bun[/p][p][/p][p]Season's greetings! As the team is away over Christmas we wanted to send out 2025 with a small update to tie everyone over until the New Year. This is a minor patch just to fix up a few small bugs.[/p][p][/p][p]Fixed[/p][p]All these issues below have been fixed in this update;[/p][p]
[/p][p]Fixed black z-fighting (graphical issues) around mediterranean doors [/p][p]
[/p][p]RT/LT icon didn’'t show on calibration if the menu is beyond the wall collision markers[/p][p]
[/p][p]Locomotion Foot Planting didn’t stop for collision in Release Builds, because of a call which turns out was Editor only. This meant that players can walk through areas of collision when they shouldn’t, making it harder to control.[/p][p]
[/p][p]Minor movement issues around the Industrial theme/[/p][p]
[/p][p]Guillotine didn't have motion smearing.[/p][p]
[/p][p]Photobot could get stuck in an animation.[/p][p]
[/p][p]Some Tutorial 4 Alarms Logic could break.[/p][p]
[/p][p]One of the flipped start rooms, the box could start outside of the room.[/p][p]
[/p][p]Yacht Door collision wasn’t changing when opened, so could cause head darkening. [/p][p]
[/p][p]Fixed some ledges that couldn't be grabbed. [/p][p]
[/p][p]Fixed bug where getting hit by a damage affect could stop the player from being able to pick things up or move their fingers[/p][p]
[/p][p]Fixed rendering issue with lava[/p][p]
[/p][p]Fixed rendering issue with candles in castle mazes[/p][p]
[/p][p]Moved Light position in industrial to stop it looking like its floating in the air[/p][p]
[/p][p]Fixed keycards readers from being too close to doors, and lootbox being slightly in the floor[/p][p]
[/p][p]Clear up photobots if they have ran away and reported on the player[/p][p]
[/p][p]Quality of Life[/p][p]
[/p][p]Enable boundary when using artificial locomotion for player safety (also enabled during respawn and loading screens)[/p][p]
[/p][p]Calibration says "Stand up", but you don't need to do this - we have changed the wording here[/p][p]
[/p][p]Added more spawners to Yacht rooms so more appear more often[/p][p]
[/p][p]Reduced memory usage again due to some Quest OS issue with memory management reappearing[/p][p]
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