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Update 1.4.32: Cities' revamp is here!

[p]Greetings, adventurers! ːsteamhappyː New important update!
[/p]
CITIES
[p][/p][p]The long‑awaited Cities Revamp update is finally here! Exploring them is now more controllable, immersive, and fun.[/p][p]This update comes by request from several players. Now, instead of everything being random inside cities, you can choose which district you want to visit and what type of place you want to go to. You pick the neighborhood, and then the shop, building, or service.[/p][p]What I like the most is that the city now feels different, and it truly feels like you’re inside a real city.[/p][p]Here’s what this means:[/p]
  • [p]You can fully recover as long as you can pay for it.[/p]
  • [p]You can buy and sell items without stress.[/p]
  • [p]You can repair your weapons, and you’ll always find the blacksmith.[/p]
  • [p]I’ve added a library to every city, and a government building (it will have functions in the future).[/p]
  • [p]Cities can now contain special places. For now, in Subterranea you’ll find the Amethyst Throne of the Purple King and the Silver Palace of the Council. I’ll add more in the future. These special locations will allow for even more narrative and variety.[/p][p][/p]
LORE
[p][/p][p]Another thing: I’ve added new lore about the Wizards. All players now have access to 3 lore items: the Dryads, the Wizards, and Subterranea. You may enjoy reading them to learn more about my world. You can access the lore through the “DLC” button, which contains both this free lore and the Bestiary if you’ve purchased it.[/p][p][/p][p]The “intro” story accessible from the menu has also been updated, adding parts that make it more coherent and give some hints about future events ;)[/p][p][/p][p]Update your installation and let me know what you think. Also take a look at the DLCs — they include some extra features you might enjoy.[/p][p][/p]
THANK YOU
[p][/p][p]Thank you from the bottom of my heart for being part of the Caverns and Dryads universe! You’re the one who makes it feel alive.
[/p][p]If I don’t post again, I wish you a fantastic 2026, the year when Caverns and Dryads will reach its most awaited release, and when the construction of a coherent, grand, and rich universe will truly begin.[/p][p]And all of that is thanks to you! ːsteamhappyː[/p][p]— Louis[/p][p][/p]
CHANGELOG
[p]Version 1.4.32 — December 29, 2025[/p][h2]MOST IMPORTANT:[/h2]
  • [p]Cities revamp: cities can now be visited in a more natural way. You simply go to the places you want. Random events, good or bad, may still happen as you move from one location to another.[/p]
  • [p]Special places added to cities: cities can now contain special locations, such as the Purple King’s Palace or the Council in Subterranea.[/p]
  • [p]The city center district now has a government building (I may use it to pay guard fines) and a library (to check small lore fragments — different from the long ones in the Lore screen, as these are common knowledge and not extended).[/p]
  • [p]A Builders’ shop has been added to cities. This will be the place to request the construction of your house when I add that feature in the future.[/p]
  • [p]Cities now have shops divided into: food, magic, and bazaar; and there is also an armory in the crafts district.[/p]
  • [p]Added lore about the Wizards.[/p]
[h2]OTHER:[/h2]
  • [p]Fixed minor bugs and typos.[/p]
  • [p]If you have already learned a spell, you will now be warned when trying to buy its scroll in a shop.[/p]
  • [p]The starting phrases of the game are now displayed correctly.[/p][p][/p]