Version 1.0.14 with story engine and inventory
Version 1.0.14 - May, 2025
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- Bug fix: player states like poisoned or paralyzed, etc may be added several times and didn't were removed by the spell cure on one attempt. Now it's fixed and states won't be duplicated.
- Optimization: Added methods to deal with several parameters of the player in a more solid way.
- Created the details of the game that register the relationship between the heroes and their milestones in the game.
- Fixed a typo in French.
- Added description of the relationship of the heroes in the Heart screen.
- Now the game has support for growing the relationship through the stories.
- The inventory of object has been implemented to add support for keys, objects on quests, and other objects.
- Added an apple as object to the inventory that you carry. Use it to recover 5 life points and use it two times. I will add more objects to the game in different places, but this is just to test.
- On combat, the real life points of monsters are displayed, so when I add the boss monsters you feel more frightened by the difficulty of beating them.
- Added color to the number to guess in doors, so you see more clearly if the max is 10 or 50.
- Added back button in tutorial so you can re-read it easier without going to menu.
- Tutorial stories appear now before you enter some situations for first time (only), like combat and on others. This way you can learn as you play, although the tutorial is recommended too.
- Added functions to the story engine to get armors, keys, weapons, story milestones, and more.
- Added the possibility of confronting a special enemy in the middle of a story.
- Message when game starts that reminds you to play the intro story on the menu.
- Tutorial chapter on the first combat that tells you some strategy.
- Tutorials for magic, cities, sanctuary, and worldmap.
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- Bug fix: player states like poisoned or paralyzed, etc may be added several times and didn't were removed by the spell cure on one attempt. Now it's fixed and states won't be duplicated.
- Optimization: Added methods to deal with several parameters of the player in a more solid way.
- Created the details of the game that register the relationship between the heroes and their milestones in the game.
- Fixed a typo in French.
- Added description of the relationship of the heroes in the Heart screen.
- Now the game has support for growing the relationship through the stories.
- The inventory of object has been implemented to add support for keys, objects on quests, and other objects.
- Added an apple as object to the inventory that you carry. Use it to recover 5 life points and use it two times. I will add more objects to the game in different places, but this is just to test.
- On combat, the real life points of monsters are displayed, so when I add the boss monsters you feel more frightened by the difficulty of beating them.
- Added color to the number to guess in doors, so you see more clearly if the max is 10 or 50.
- Added back button in tutorial so you can re-read it easier without going to menu.
- Tutorial stories appear now before you enter some situations for first time (only), like combat and on others. This way you can learn as you play, although the tutorial is recommended too.
- Added functions to the story engine to get armors, keys, weapons, story milestones, and more.
- Added the possibility of confronting a special enemy in the middle of a story.
- Message when game starts that reminds you to play the intro story on the menu.
- Tutorial chapter on the first combat that tells you some strategy.
- Tutorials for magic, cities, sanctuary, and worldmap.