1. Kotama and Academy Citadel
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  3. V1.00.02.00 Update

V1.00.02.00 Update

[p]Hello everyone~[/p][p][/p][p]First of all, thank you for your continued support of "Kotama and Academy Citadel" and for the many suggestions you have shared with us. The Engineering Club is still working on fixing various issues in the game, and we hope to provide everyone with a smoother gameplay experience.[/p][p][/p][h3]Details of this update:[/h3][p]System[/p]
  • [p]Fixed an issue where, after remapping Dash to the controller B button, pressing B to close the Map while it was open would cause the character to Dash automatically after the Map was closed.[/p]
  • [p]Fixed a rare issue where frequently entering and exiting scenes while opening various interfaces at the same time could cause incorrect camera and scene presentation.[/p]
  • [p]Optimized the display logic of the controller remapping screen to improve readability.[/p]
  • [p]Improved keyboard remapping support by adding the F key to custom key bindings.[/p]
  • [p]Optimized various pop-up window animations so they do not interrupt other logic, avoiding impacts on player input.[/p]
[p][/p][p]Levels[/p]
  • [p]Fixed an issue where, when obtaining a Timeflow Coil while activating a temporary save point, the Timeflow Coil could occasionally be lost.[/p]
  • [p]Fixed an issue where a specific temporary save point in the Art Academy was not displayed on the Map screen.[/p]
  • [p]Fixed an issue in a specific room in the Aerospace Academy where using Grapple consecutively could occasionally cause the second Grapple to fail.[/p]
  • [p]Fixed an issue in a specific room in the Aerospace Academy where using Grapple while being attacked by monsters could, in rare cases, push the protagonist out of bounds.[/p]
  • [p]Fixed an issue where being hit by a trap attack in the Ship area could, in rare cases, push the protagonist out of bounds.[/p]
  • [p]Fixed an issue in the Ship area boss fight where, after the protagonist fell off the platform and respawned, they could, in rare cases, fail to respawn on the platform.[/p]
[p][/p][p]Combat[/p]
  • [p]Fixed a rare issue where, after fighting certain bosses, immediately opening the Menu or Map screen could cause the game to freeze.[/p]
  • [p]Fixed an issue where mutual destruction with the Tower area boss could cause the game to freeze.[/p]
  • [p]Fixed an issue where the background music could, in rare cases, not stop after quickly defeating certain bosses.[/p]
  • [p]Fixed an extremely rare issue where some weapons could get stuck in the environment during a downward attack.[/p]
  • [p]Fixed an issue where, when the Liquid Blade Skill detonated enemies, the enemy Fluid Coating outline sometimes did not refresh.[/p]
  • [p]Added a sound effect when switching weapons.[/p]
[p][/p][p]Original Soundtrack (OST) Update[/p][p]Updated the naming and music tags of OST audio files, fixing an issue in the Steam player where the track playback content did not match the list display. After this update, players will be able to enjoy the full soundtrack in the correct order. If you have already downloaded the OST, you may need to re-download it after this update to receive the complete fix.[/p][p][dynamiclink][/dynamiclink][/p][p]Additionally, we will be keeping a close eye on player comments across all our communities. You are also welcome to join our official groups to chat and share your thoughts: Discord: [/p][p]2pgames.net/discord[/p]