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Kotama and Academy Citadel News

V1.00.01.05 Update

[p]Hello students![/p][p]First of all, thank you for your ongoing support of Kotama and Academy Citadel and for the constant feedback you've shared with us. The Engineering Club is still working hard to fix various issues in the game.[/p][p][/p][p]The specific details of this update are as follows:[/p][p]System[/p][p]Fixed an issue where resources could be incorrectly consumed during weapon enhancement under extreme circumstances.[/p][p] [/p][p]Level[/p][p]Fixed an issue in some areas of the Art Academy where climbing walls could cause Kotama to get stuck.[/p][p]Optimized the trigger range for foreground occlusion in certain scenes of the Architecture Academy.[/p][p] [/p][p]Combat[/p][p]Fixed an extremely rare issue where Kotama would get stuck running in place while interacting with NPCs.[/p][p]Fixed an extremely rare issue in some BOSS battles where targeting would be lost.[/p][p]Fixed an issue with missing textures for certain moves of the Tower BOSS.[/p][p]Reduced the displacement distance of the Ship BOSS's sweep attack to prevent accidental player errors caused by the boss's movement.[/p][p]Enhanced the warning visual effects for the Ship BOSS's drone fire to make them easier to see.[/p][p][/p][p]We also publish our stickers on Discord, if you are interested in, welcome to join us.[/p][p]If you encounter any bugs or issues during your playthrough, please let us know via the forms below. We will review every report carefully as we continue to optimize the game experience and content.[/p][p]Additionally, we will be keeping a close eye on player comments across all our communities. You are also welcome to join our official groups to chat and share your thoughts: Discord: [/p][p]2pgames.net/discord[/p]

Academy Citadel has received over 50,000 admission applications! Thank you!

[p]Hello everyone![/p][p] [/p][p]We are thrilled to share a milestone with you all—global sales for 'Kotama and Academy Citadel' have now surpassed 50,000 copies![/p][p] [/p][p]Since the game's launch, every bit of your support and companionship has been the warmest light guiding us forward. A heartfelt thank you to every student who has stepped into Carmel Academy. You are the ones who bring our academy to life~[/p][p][/p][h3]Original Soundtrack (OST) [/h3][p]In addition, today we are also releasing the Original Soundtrack (OST) that has accompanied you on this adventure! We've also launched the "Collector's Edition" Bundle, which includes the base game and the complete original soundtrack at a special discount. We hope these melodies will take you back to the intricate corridors of Academy City, the thrilling battles, and those unforgettable moments of encounter.[/p][p][dynamiclink][/dynamiclink][/p][h3]Bundle [/h3][p]Every piece of feedback and every suggestion is fuel for our growth. We will continue to listen to your voices and will constantly optimize and improve the game in future updates to meet everyone's expectations.To celebrate this joyous occasion, we are launching the bundle in collaboration with 'Journey of Realm: Dawn Dew'. Purchase the bundle now to enjoy a special discount![/p][p][dynamiclink][/dynamiclink]About Journey of Realm: Dawn Dew[/p][p]A 2D turn-based game with sandbox-style maps. In the game, you play as the young girl 'Lu' on an adventure. Along your adventure, collect and freely choose your combat style to defeat enemies with diverse mechanics. As you explore, you will gradually learn the history of the realm, stop the threat of the 'Black Beast' tide, and ultimately defeat the great evil that lies in wait.[/p][p][/p][p]Once again, thank you to every player for your companionship and support. Looking ahead, we will continue to improve and update the game. We hope you all have a great time in Academy City![/p]

V1.00.01.04 Update: HDR Compatibility Fixes

[p]Hello students![/p][p]First of all, thank you for your ongoing support of Kotama and Academy Citadel and for the continuous feedback you’ve shared with us. The Engineering Club is still hard at work addressing various issues. In this update, we have focused on fixing display issues during the protagonist's death sequence and resolving HDR incompatibility problems. We hope this provides a smoother gaming experience for everyone.[/p][p] [/p][p]The specific details of this update are as follows:[/p][p] [/p][p]System[/p][p]Adjusted the cursor movement speed when placing custom markers on the Map for more precise navigation.[/p][p]Fixed an input conflict that occurred when both mouse/keyboard and a controller were connected simultaneously.[/p][p]Fixed an issue where the cursor would scroll down continuously under specific conditions while browsing Saya's or Nito's shop pages.[/p][p]Fixed HDR-related display issues.[/p][p] [/p][p]Level[/p][p]Fixed visual performance issues in certain scenes within the Architecture Academy.[/p][p]Fixed a rare display error when returning from the Arcadia to the station platform.[/p][p] [/p][p]Combat[/p][p]Fixed a rare display error that occurred if Kotama was defeated while transitioning between rooms.[/p][p]Fixed a rare display error that occurred if Kotama was defeated at the same moment she detonated a Reset Point.[/p][p]Fixed an issue where Kotama might fail to turn during a turn-around Dash if the Backstep Toggle is turned off.[/p][p][/p][p]Fixed an issue where the visual damage state of the model (stockings) would not refresh after Kotama consumed a Chronoshell under certain conditions.[/p][p]Fixed an issue with abnormal HP for the Architecture Academy BOSS during Mind Acceleration.[/p][p]Fixed occasional clipping issues with bombs from the Blaze Bird in the Biology Academy.[/p][p]Added a visual prompt above the protagonist's head to indicate the current weapon when switching.
[/p][p]Audio[/p][p]Optimized the sound cue for Liquid Dash being ready to make it more distinct.[/p][p][/p][p]We also publish our stickers on Discord, if you are interested in, welcome to join us.[/p][p]If you encounter any bugs or issues during your playthrough, please let us know via the forms below. We will review every report carefully as we continue to optimize the game experience and content.[/p][p]Additionally, we will be keeping a close eye on player comments across all our communities. You are also welcome to join our official groups to chat and share your thoughts: Discord: [/p][p]2pgames.net/discord[/p]

V1.00.01.03 Update: Controller Trigger Optimization & New Backstep Toggle

[p]Hello students![/p][p]First of all, thank you for your ongoing support of Kotama and Academy Citadel and for the constant feedback you've shared with us. The Engineering Club is still working hard to fix various issues in the game. In this update, we’ve to provide a smoother experience for all students.[/p][p] [/p][p]The specific details of this update are as follows:[/p][p]Level-Related[/p][p]Fixed an issue where the protagonist could take damage from traps in specific platforming levels of the Biology Academy due to insufficient visual warnings.[/p][p]Fixed an issue where lighting was overexposed in certain scenes of the Art Academy.[/p][p]Fixed an issue with materials in some scenes of the Aerospace Academy BOSS challenge room.[/p][p]Fixed an issue where model textures flickered in some scenes of the Architecture Academy.[/p][p]Optimized the detection range of spike traps in specific platforming levels of the Biology Academy to make the gameplay feel more consistent with the visuals.[/p][p]Optimized the detection range of laser traps in specific platforming levels of the Architecture Academy to make the gameplay feel more consistent with the visuals.[/p][p]Optimized the logic of downward smash traps in the Tower and Ship areas to prevent excessive physical interaction with the protagonist model, improving the player experience.[/p][p] [/p][p]Combat-Related[/p][p]In this update, we have focused on optimizing input detection for controller triggers, resolving issues where trigger inputs were being "dropped" or the Dash failed to activate on certain controllers.[/p][p]Fixed an issue where a logic lock could occur in the Aerospace Academy BOSS battle on certain hardware configurations in rare cases.[/p][p]Fixed an issue where a progression lock could occur in the Biology Academy BOSS battle if the protagonist and BOSS died simultaneously and the player chose to revive at a Checkpoint.[/p][p]Fixed an issue where various progression errors occurred in the Architecture Academy BOSS battle caused by opening the Menu while entering the BOSS room.[/p][p]Fixed an issue where a display error occurred while interacting with a Platform Jump Assist mechanism and opening the Menu at the same time.[/p][p]Fixed an issue where the hitbox was abnormal in extremely rare cases after the protagonist completes a Double Jump.[/p][p]Fixed an issue where the death sequence was abnormal in extremely rare cases after the protagonist is killed by consecutive monster or trap attacks.[/p][p]Fixed an issue where a lock occurred in rare cases if the protagonist died while transitioning between rooms.[/p][p]Fixed an issue where the invulnerability window for Liquid Dash would occasionally fail during rapid animation canceling.[/p][p]Optimized the feel of the Wall Jump before obtaining the Art Academy Keepsake by slightly delaying the start of the slide after touching a wall.[/p][p]Adjusted skill visual effects for the Architecture Academy and Ship BOSSES to reduce brightness and complexity.[/p][p]Fixed several visual effect (VFX) bugs.[/p][p]Adjusted attack coefficients for certain moves of the hidden BOSS to make the combat experience more consistent with visual feedback.[/p][p] [/p][p]Others[/p][p]Fixed an issue where the quest objective spark remained visible after completing Nicklin's task.[/p][p]Optimized the skill sound effects of common monsters in the Architecture Academy to ensure they do not interfere with the player's experience.[/p][p]Added a \[Feedback] option to the Title Screen and Pause Menu, allowing players to submit suggestions or reports.[/p][p]Added a community portal to the Title Screen, allowing players to join official groups for discussion.[/p][p]Added a \[Backstep Toggle] in the settings menu; this option is enabled by default, and the protagonist will no longer trigger a Backstep if it is turned off.[/p][p][/p][p]We also publish our stickers on Discord, if you are interested in, welcome to join us.[/p][p]If you encounter any bugs or issues during your playthrough, please let us know via the forms below. We will review every report carefully as we continue to optimize the game experience and content.[/p][p]Additionally, we will be keeping a close eye on player comments across all our communities. You are also welcome to join our official groups to chat and share your thoughts: Discord: [/p][p]2pgames.net/discord[/p]

Version V1.00.01.02 Update: Controller Customization & Platforming Optimization

[p]Hello students![/p][p]First of all, thank you for your ongoing support of Kotama and Academy Citadel and for the constant feedback you've shared with us. The Engineering Club is still working hard to fix various issues in the game. In this update, we’ve focused on optimizing controller support and enhancing the overall feel of combat to provide a smoother experience for all students.[/p][p] [/p][p]The specific details of this update are as follows:[/p][p]Added a Character Outline feature, which can be enabled in \[Settings] -> \[Game]. This significantly improves character visibility in complex combat scenarios. We will continue to optimize the overall performance of combat special effects. In some BOSS battles, effects can become overexposed or cluttered, making it hard to find the protagonist; the current outline serves as a temporary optimization.[/p][p][/p][p]Added Controller Remapping. Most button mappings, such as swapping the Left Stick and D-pad, are now supported. Functions for certain buttons like the touchpad, back buttons, and Right Stick cannot be changed yet; further optimizations and testing for more buttons are ongoing.[/p][p][/p][p]Added general keybinding support for mouse side-buttons and the Numpad area.[/p][p] [/p][h3]Combat[/h3][p]Optimized Kotama’s hit detection range to better align with the character model's visuals, improving intuitive feedback for combat and platforming.[/p][p]Optimized the rhythm of the Dimensional Slash skill for the Aerospace Academy and Tower BOSSES, ensuring all hit detection occurs a short time after the attack warning.[/p][p]Optimized the parry feel of the Umbrella Spear. If you input a glide while close to landing in the air, you will now land and parry immediately.[/p][p]Enhanced the performance of the Umbrella Spear's Nullify and Ascension, slightly increasing the parry detection window.[/p][p][/p][p]Optimized Liquid Blade's Egoless and Flurry Ender performance. Slightly increased the invincibility duration, and continuing to input directions during Flurry Ender can now slightly extend that duration.[/p][p][/p][p]Fixed an issue where the visual effect of Chronofluid on monsters occasionally failed to refresh after a Fluid Detonation with Liquid Blade weapons.[/p][p]Fixed a low-probability logic lock issue during the second phase of the Aerospace Academy BOSS battle.[/p][p]Reduced the number of aerial shots during the first phase of the Aerospace Academy BOSS battle. This slightly reduces player waiting time, making combat interactions tighter and more fluid.[/p][p]Reduced the hit detection range and duration for certain monster attacks, including specific moves from the hidden BOSS, Ship BOSS, Tower BOSS, Architecture Academy BOSS, and the Blaze Bird in the Biology Academy.[/p][p]Enhanced the visual performance of screen prompts during Mind Acceleration in combat. This makes status tips and energy replenishment guidance much clearer.[/p][p]Adjusted the invincibility effect of Kotama’s Liquid Dash. Slightly quickened the activation time to make the timing window more reliable in extreme scenarios.[/p][p]Adjusted the Whip Hammer charge effect. Once charging is complete, accidental crouch inputs will no longer interrupt the charged state.[/p][p]Optimized the visual effects for the Tower BOSS's weapon skills. There is now a greater distinction between the telegraphs of normal and enhanced versions, allowing for better anticipation and strategic response.[/p][p][/p][h3]Level Design[/h3][p]Added real-time votes display. The map interface now marks the required votes for specific gates.[/p][p][/p][p]Optimized trap trigger detection in platforming challenge rooms to be more forgiving.[/p][p]Adjusted certain high-difficulty platforming levels to better align the gameplay experience with visual cues.
[/p][h3]Others[/h3][p]Fixed an issue where players could exchange Temporalis for Luminite at Saya's before fully unlocking weapon skills.[/p][p]Fixed an issue where some text in the Database interface was displayed incompletely.[/p][p]Added a new effect to the Memocard \[Early Academy Days]: the location of Artificial Gems will be visible when equipped.[/p][p]Adjusted the effect of the Memocard \[Slicing Through]: Kotama will no longer enter a Stagger state when hit while carrying a shield.[/p][p][/p][h3]Steam Community items[/h3][p]We also have some more exciting news today: Steam Community items for Kotama and Academy Citadel are now officially live!This release includes: Emoticons, Profile Backgrounds, Badges, and Trading Cards. You can gradually unlock these Steam Community Items by playing the game, exploring Academy Citadel, and meeting partners with unique personalities throughout your adventure.[/p][p][/p][p]If you encounter any bugs or issues during your playthrough, please let us know via the forms below. We will review every report carefully as we continue to optimize the game experience and content.[/p][p]Additionally, we will be keeping a close eye on player comments across all our communities. You are also welcome to join our official groups to chat and share your thoughts: Discord: [/p][p]2pgames.net/discord[/p]