Thank you for 400,000 wishlists! End of year recap and what is next
[p]Hello everyone, [/p][p][/p][p]The year is coming to a close, and we wanted to take the time to write a little update for you. Roadside Research has really blown up (430,000 wishlists!) over the past couple of months for which we are incredibly grateful. And if you haven't done so already, I highly recommend trying out the demo.[/p][p][/p][p]That said a lot has changed internally since the demo that was released 3 months ago. We've been cooking! It's been a while since we've shared progress on the game so it feels like a good time to show what we're up to. [/p][p][/p][p]There will be a playtest on December 19th if you want to try out all the new features, sign up through the Discord![/p][p][/p][p]And here are some fun stats[/p]![]()
[/p][p][/p][h3]A Modular Approach [/h3][p]Notice something different? The Gas Station is now built a bit differently, allowing for more room with further upgrades. And allowing you to choose where to spend your cash. More inventory, new shelves, more space? Up to you. The building system has also gotten a nice overhaul.[/p][p]![]()
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[/p][p][/p][h3]General Polish & Customization[/h3][p]One of the most common points of feedback with Roadside Research boiled down to the need for quality of life upgrades, more clarity on which mechanics do what, and making sure that the game provides enough information so you can take decisions that feel right. [/p][p]![]()
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- [p]700,000 people have played the demo[/p]
- [p]6,000 people are playing the demo every day[/p]
- [p]The median play time is 1 hour 12 minutes[/p]
- [p]32% of you have played more than two hours[/p]
- [p]3% more than 5 hours[/p]
- [p]5 players found the shark[/p]