Lots of Optimizations and Bug Fixes
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[/p][p]Finished the perk system overhaul. This fixed a variety of bugs related to the perk system
Added new logic to each monster, which checks if the creature sees you before it can execute and kill logic. This was added to prevent players from being killed through walls
Updated the beer count image[/p][p]Rewrote the quota logic so that each time a fish is dropped/taken out of the altar, the game will calculate if quota is met. There has been a bug where some fish are rotting in the altar and a few other edge cases. By checking if quota is met the exact moment you drop a fish in the altar, the game will know whether to kill a player or not when players go to sleep regardless of fish rot or other potential bugs.[/p][p]Updated the shadow/lighting system to fix several lighting bugs and improve shadow detail[/p][p]Updated the minnows hitbox to make it easier to pick up[/p][p]Turned Down Jumping in Water splash sfx. [/p][p]Fixed issue that spawned in a floating bat[/p][p]Turned Down some of the Jumping in grass sfx.
Fixed various bugs with the anaconda creature[/p][p]Fixed a bug where the jungle boat could become undrivable
Fixed a bug with the serpent creature on how it handled killing players[/p][p]Fixed a bug where the cat could get stuck in locations and not return home because the cat’s home location was not properly set[/p][p]Fixed a bug where clients would end up receiving the host’s perks[/p][p]Backend Optimizations for leaderboard stuff [/p][p]Fixed a bug where area under bridges would not have a nav mesh for ai to path find. [/p][p]Toned Down the Giant Mekong Catfish Weight[/p][p]Fixed end game cutscene not playing[/p][p]
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Added new logic to each monster, which checks if the creature sees you before it can execute and kill logic. This was added to prevent players from being killed through walls
Updated the beer count image[/p][p]Rewrote the quota logic so that each time a fish is dropped/taken out of the altar, the game will calculate if quota is met. There has been a bug where some fish are rotting in the altar and a few other edge cases. By checking if quota is met the exact moment you drop a fish in the altar, the game will know whether to kill a player or not when players go to sleep regardless of fish rot or other potential bugs.[/p][p]Updated the shadow/lighting system to fix several lighting bugs and improve shadow detail[/p][p]Updated the minnows hitbox to make it easier to pick up[/p][p]Turned Down Jumping in Water splash sfx. [/p][p]Fixed issue that spawned in a floating bat[/p][p]Turned Down some of the Jumping in grass sfx.
Fixed various bugs with the anaconda creature[/p][p]Fixed a bug where the jungle boat could become undrivable
Fixed a bug with the serpent creature on how it handled killing players[/p][p]Fixed a bug where the cat could get stuck in locations and not return home because the cat’s home location was not properly set[/p][p]Fixed a bug where clients would end up receiving the host’s perks[/p][p]Backend Optimizations for leaderboard stuff [/p][p]Fixed a bug where area under bridges would not have a nav mesh for ai to path find. [/p][p]Toned Down the Giant Mekong Catfish Weight[/p][p]Fixed end game cutscene not playing[/p][p]