QOL and Fixes
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[/p][p]Hello everyone! Got an update that addresses some of the recent bugs and qol features people have been asking for[/p][p][/p]![]()
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- [p]Increased the range of which voip can be heard[/p]
- [p]Made so bait go mute when they are placed into the baitcage[/p]
- [p]Added new fog particle effect during heavy rain[/p]
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- [p]Fixed a bug where the dog could block players[/p]
- [p]Fixed a bug where using the chat feature could cause the player to get stuck in ui mode (and not be able to play the game)[/p]
- [p]Nessie hat not unlocking bug should be fixed[/p]
- [p]Fixed a bug where client tick rate would sometimes not be synced with the host[/p]
- [p]Fixed a bug where on game start, if max players was set to a value greater than 4, the lake monster would have invalid attack points, causing him to glitch out when grabbing a player from bed[/p]
- [p]Fixed a bug where picking up two fish of the same species could cause the second fish picked up to obtain the value of the first fish or be reset back to the default point value. There is still an edge case I am working on fixing but it is proving to be very difficult. This edge case happens when a player rapidly pick up and drops fish (like super spams)[/p]
- [p]Fixed a bug where if a player played a hardcore enabled save (or new game) then left and played a hardcore disabled save (not a new game), the save file would be deleted when it was not supposed to be
Thanks for playing gone fishing!![/p]
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