The Fourth Update to the DEMO
Here's the fourth update to the DEMO, based on your bug reports and suggestions. It's meant to finally fix some persistent bugs and do a lot of polishing based on reports and suggestions.
CHANGELOG
Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release.
So please keep those bug reports and suggestions coming!
CHANGELOG
- Fixed the
- ****** room overlap bug once and for all!
- Fixed the Gameover Continue when transformed bugs
- Fixed Ending text scrolling
- Fixed clipping in status menu subattributes preview text
- Fixed machine gun slamming and nerfed it overall
- Fixed wrong race descriptor for (trasnformed) player
- Roundi in Dispositions
- Better Teach Skill submenu texts
- Better chase code for range in animals, bosses and npcs
- Fixed animal, boss and monster label draw priority
- Better stats for beasts and a fix to boss
- Can train blocking by defending vs kicks
- Fixed dual wielding animations
- Singularity in wait texts
- Fixed vertical hitbox of spell areas
- Fixed Reversed normals in left Shoe
- Added sort options to the inventory window when it's large enough
- Changed what selector gets focused on when choosing quantities based on if a gamepad is being used
- Multiplied Skill and Character EXP values by 100, and rounded them
- Changed EXP formula to be more in-line with killed enemies' actual power
- Made Interaction text in the HUD closer to the center, and separated it from the Mount Stats one, which is improved
- Fixed click ghosting when closing the Tutorial windows
- Added the soulful levelup sound to when you confirm your stat distribution on level up
- Added a large text to the status menu when you have points to distribute from levelling up
- Rouded the values of subattributes when previewing changes from stat allocation
- Removed the confusing subject from asking for the closest Dungeon BUILDING type from NPCs
- Improved all special text colors
- Improved the layouit of texts and buttons in the NPC Faction menu
- Added a DEAD action to characters when they're dead to avoid problems in the future
- Stamina regeneration is now relative to Maximum Stamina
- Blocking when two-handing a one-handed weapon will now properly train the TwoHanding skill
- Reptilian's Defense bonus is now based off Vitality directly instead of Max HP
- Fixed Party members improperly shouting NOOO, instead of only when you die
- Fixed not getting Witness XP when causing an enemy get killed by an object or trap
- Rounded hours text of the Wait action's message
- Increased attack ranged overall by 25%, and lowered unarmed attack's range to half
- Fixed the Auto-Defend perk proccing when you have a shield in your off-hand, but are using a two-handed weapon
- Halved Damage and other HP/MP/SP Effects' power. Buffed Fire, Ice and Elec Damage by 50%
- Nerfed Ailment Effects by like 50%
- AoE Effects now tick once on creation instead of only 1 second after
- Renamed the Burn, Freeze and Shock spell names to Fire, Ice and Lightning
- Fixed wrong formula for spell effectiveness scaling from Mana cost
- Fixed spells not generating with multiple effects
- Added roman numerals to spell names to denote their level
- Blasphemer and Excommunicate's starting spells are now fixed instead of randomized, like the rest of starting gear
- Fixed Reptilian and Human race description texts
- Brightened up the Title Screen background
- Fixed the History on world generation to have the correct order of events regarding the first devil spire and the current one
- Bandit leaders now have enchanted weapons
- Bandits now have less random ammo for their ranged weapons
- Bandits now generate weapon types better based on their combat style
- Improved the "Can't do that, enemies are nearby" checks
- Improved attribute scaling for monsters and animals
- ????
Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release.
So please keep those bug reports and suggestions coming!