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Devil Spire Falls News

The "First" Update is available NOW for the Demo

Due to popular demand, the first major content update for the game, which includes important features such as the Options menu, support for Steam Achievements, and full Gamepad configuration, including glyphs and text-input!

CHANGELOG
  • The complete Options menu, with all major and common settings, including full control remapping, audio configuration, graphics tweaks that impact performance, interface adjustments with scaling, and difficulty + game speed!
  • Support for Steam Achievements and Stats
  • Better Icons, specially for armor
  • Created No-Intensity Effects Spells now have no Intensity and multiply Duration
  • Spinning items now have their collision follow it too
  • Thrown Items are now bigger when thrown
  • Gamepad disconnects now triggers Pause
  • RAM is now part of World Generation texts
  • Virtual Keyboard for Gamepad!
  • Adjusted panel buttons to respect the background window margins
  • Night Vision, Detection and Darkness improvements
  • Added missing Standup animation for the Pole combat stance
  • Un-normalized the Mind Ailment sound effect (the scream) so it's lower
  • Better colors for Spell item mana cost based on your mana
  • Better colors for minimap blips for towns and dungeons
  • Fixed the Experience bar in the Status menu not properly updating
  • Lowered the scaling of Bestial bodies' limbs based on Attributes
  • Fixed Stealth training check not taking into account vision and active state of enemies
  • You now play the Fife worse if you have low Performance Skill levels
  • Fixed playing instruments affecting unconscious characters
  • Fixed the Levitate and Flight Effects having Intensity when it's not used, and also fixed their duration
  • Nerfed Train Skill and Gain Experience Effects to half and a quarer, respectively
  • Fixed Light and Flight not working due to misstypes
  • Fixed Spells with AoEs sometimes not triggering on Bosses
  • Made the logo in the title screen scale and be position more nicely on all resolutions
  • Adjusted the level of loot inside locked chests
  • NPCs now start with one skill level more
  • Bandit Bosses now may also have enchanted shields and off-hand weapons
  • Increased player fall damage and decreased enemy oxygen depletion
  • Rounded experience reward text on quests, and weapon target level
  • Better analog stick text scrolling
  • Less repeated letters in clan names (Druiddive -> Druidive)
  • Fixed a bug with Effect Areas using a single memory for multiple targets
  • Effect Areas visuals now include a disc inside for better readability when you're inside them
  • Added a delay to when Tutorial windows popup, to avoid instantly closing them on accident
  • Since this is an engine issue, until it's fixed there can be no area Transform/Hex spells
  • Many minor fixes and adjustments


This will be the last update to the DEMO! The next updates will only be available on the Early Access/Full release of the game, to try to combat piracy exploiting the free Demo.

But even so, please keep those bug reports and suggestions coming, as they will still make it to the final game!

The Final Update to the DEMO

Here's the final update to the DEMO, based on your bug reports and suggestions. It's meant to wrap up the last few issues reported by players, before we get ready to develop the first real update to the game, which will be included in the demo due to popular demand!

CHANGELOG
  • Reversed have/need counters for crafting recipe material items
  • Fixed bug that stacked perk multipliers in crafted items
  • Added new and better messages when crafting items and perks trigger
  • Items with their price doubled because of the Bartering perk are now labelled "Masterwork"
  • Stolen horses that are tamed no longer count as stolen (your original crime is still witnessed)
  • Fixed loot level-scaling formula for killed animals/monsters
  • Animals that are fed are no longer instantly join your party if they're owned (riding them still counts as a crime, but will add them properly)
  • Rounded numbers in Effect message texts
  • Fixed monsters and animals possibly having slightly higher scaled total attributes than intended for their level


Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release.

So please keep those bug reports and suggestions coming!

The Fourth Update to the DEMO

Here's the fourth update to the DEMO, based on your bug reports and suggestions. It's meant to finally fix some persistent bugs and do a lot of polishing based on reports and suggestions.

CHANGELOG
  • Fixed the
  • ****** room overlap bug once and for all!
  • Fixed the Gameover Continue when transformed bugs
  • Fixed Ending text scrolling
  • Fixed clipping in status menu subattributes preview text
  • Fixed machine gun slamming and nerfed it overall
  • Fixed wrong race descriptor for (trasnformed) player
  • Roundi in Dispositions
  • Better Teach Skill submenu texts
  • Better chase code for range in animals, bosses and npcs
  • Fixed animal, boss and monster label draw priority
  • Better stats for beasts and a fix to boss
  • Can train blocking by defending vs kicks
  • Fixed dual wielding animations
  • Singularity in wait texts
  • Fixed vertical hitbox of spell areas
  • Fixed Reversed normals in left Shoe
  • Added sort options to the inventory window when it's large enough
  • Changed what selector gets focused on when choosing quantities based on if a gamepad is being used
  • Multiplied Skill and Character EXP values by 100, and rounded them
  • Changed EXP formula to be more in-line with killed enemies' actual power
  • Made Interaction text in the HUD closer to the center, and separated it from the Mount Stats one, which is improved
  • Fixed click ghosting when closing the Tutorial windows
  • Added the soulful levelup sound to when you confirm your stat distribution on level up
  • Added a large text to the status menu when you have points to distribute from levelling up
  • Rouded the values of subattributes when previewing changes from stat allocation
  • Removed the confusing subject from asking for the closest Dungeon BUILDING type from NPCs
  • Improved all special text colors
  • Improved the layouit of texts and buttons in the NPC Faction menu
  • Added a DEAD action to characters when they're dead to avoid problems in the future
  • Stamina regeneration is now relative to Maximum Stamina
  • Blocking when two-handing a one-handed weapon will now properly train the TwoHanding skill
  • Reptilian's Defense bonus is now based off Vitality directly instead of Max HP
  • Fixed Party members improperly shouting NOOO, instead of only when you die
  • Fixed not getting Witness XP when causing an enemy get killed by an object or trap
  • Rounded hours text of the Wait action's message
  • Increased attack ranged overall by 25%, and lowered unarmed attack's range to half
  • Fixed the Auto-Defend perk proccing when you have a shield in your off-hand, but are using a two-handed weapon
  • Halved Damage and other HP/MP/SP Effects' power. Buffed Fire, Ice and Elec Damage by 50%
  • Nerfed Ailment Effects by like 50%
  • AoE Effects now tick once on creation instead of only 1 second after
  • Renamed the Burn, Freeze and Shock spell names to Fire, Ice and Lightning
  • Fixed wrong formula for spell effectiveness scaling from Mana cost
  • Fixed spells not generating with multiple effects
  • Added roman numerals to spell names to denote their level
  • Blasphemer and Excommunicate's starting spells are now fixed instead of randomized, like the rest of starting gear
  • Fixed Reptilian and Human race description texts
  • Brightened up the Title Screen background
  • Fixed the History on world generation to have the correct order of events regarding the first devil spire and the current one
  • Bandit leaders now have enchanted weapons
  • Bandits now have less random ammo for their ranged weapons
  • Bandits now generate weapon types better based on their combat style
  • Improved the "Can't do that, enemies are nearby" checks
  • Improved attribute scaling for monsters and animals
  • ????


Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release.

So please keep those bug reports and suggestions coming!

The Third Update to the DEMO

Here's the third update to the DEMO, based on your bug reports and suggestions. It's meant to address the last few issues more experienced early adopters had with the game, and prepare it for release.

CHANGELOG
  • The Zooming in from ranged weapon perks now only triggers if you hold the Defend button;
  • Also, you now cancel ranged attacks by pressing the Sheathe button instead of Defend;
  • Plus, you can no longer cancel out of attacks and getting parried by Sheathing your weapon;
  • Fixed clipping of Vests in female bodies;
  • Better rounding on Inventory item list;
  • Better Combat tutorial text;
  • NPC death cries instead of "last words";
  • Fixed the Frozen and Shocked ailments not properly locking you in place;
  • Better code for choosing which side to attack, and defend-attacks now properly work as power ones;
  • Your aim now also Wavers when holding a melee attack;
  • Better melee range calculation for Monsters;
  • Nerfed The Heavy Armor Pushback Perk;
  • Fixed a bug with the Stabbing Chained Attacks Perk that made it only work with Barbaric weapons;
  • Nerfed the Speech Equipment Price Disposition Perk;
  • Larger and better colored minimap blips;
  • Enemies now properly use throwing weapons until they run out;
  • Tooltip for Level box in Character Creation, explaining how you can create a new character of up tot the same level as your previous one;
  • Better compare window for super small resolutions;


Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release.

So please keep those bug reports and suggestions coming!

The Second Update to the DEMO

Here's the second update to the DEMO, based on your bug reports and suggestions. It's meant to address some rare but nasty bugs, and also other minor issues.

CHANGELOG
  • Fixed incorrect ground collision for Long Rooms in the Devil Spire;
  • Fixed anti-water-spawn code for the Player's starting position;
  • Fixed typing in the name field while in character creation triggering button shortcuts;
  • Fixed side-switch button showing when using mouse&keyboard;
  • Fixed the tooltip in the Immortal/Game Mode selector in character creation;
  • Fixed Tutorial text about Climbing;
  • Fixed Pause screen exit confirm window text for DEMO;
  • Fixed Skills Menu Skill Levels text's rounding;
  • Fixed rounding of Age text in Lore window in character creation;


Updates to the DEMO won't be frequent, or are even intended to happen, but major bugs and crashes will be addressed, specially before the Early Access release.

So please keep those bug reports and suggestions coming!