The "First" Update is available NOW for the Demo
Due to popular demand, the first major content update for the game, which includes important features such as the Options menu, support for Steam Achievements, and full Gamepad configuration, including glyphs and text-input!
CHANGELOG
This will be the last update to the DEMO! The next updates will only be available on the Early Access/Full release of the game, to try to combat piracy exploiting the free Demo.
But even so, please keep those bug reports and suggestions coming, as they will still make it to the final game!
CHANGELOG
- The complete Options menu, with all major and common settings, including full control remapping, audio configuration, graphics tweaks that impact performance, interface adjustments with scaling, and difficulty + game speed!
- Support for Steam Achievements and Stats
- Better Icons, specially for armor
- Created No-Intensity Effects Spells now have no Intensity and multiply Duration
- Spinning items now have their collision follow it too
- Thrown Items are now bigger when thrown
- Gamepad disconnects now triggers Pause
- RAM is now part of World Generation texts
- Virtual Keyboard for Gamepad!
- Adjusted panel buttons to respect the background window margins
- Night Vision, Detection and Darkness improvements
- Added missing Standup animation for the Pole combat stance
- Un-normalized the Mind Ailment sound effect (the scream) so it's lower
- Better colors for Spell item mana cost based on your mana
- Better colors for minimap blips for towns and dungeons
- Fixed the Experience bar in the Status menu not properly updating
- Lowered the scaling of Bestial bodies' limbs based on Attributes
- Fixed Stealth training check not taking into account vision and active state of enemies
- You now play the Fife worse if you have low Performance Skill levels
- Fixed playing instruments affecting unconscious characters
- Fixed the Levitate and Flight Effects having Intensity when it's not used, and also fixed their duration
- Nerfed Train Skill and Gain Experience Effects to half and a quarer, respectively
- Fixed Light and Flight not working due to misstypes
- Fixed Spells with AoEs sometimes not triggering on Bosses
- Made the logo in the title screen scale and be position more nicely on all resolutions
- Adjusted the level of loot inside locked chests
- NPCs now start with one skill level more
- Bandit Bosses now may also have enchanted shields and off-hand weapons
- Increased player fall damage and decreased enemy oxygen depletion
- Rounded experience reward text on quests, and weapon target level
- Better analog stick text scrolling
- Less repeated letters in clan names (Druiddive -> Druidive)
- Fixed a bug with Effect Areas using a single memory for multiple targets
- Effect Areas visuals now include a disc inside for better readability when you're inside them
- Added a delay to when Tutorial windows popup, to avoid instantly closing them on accident
- Since this is an engine issue, until it's fixed there can be no area Transform/Hex spells
- Many minor fixes and adjustments
This will be the last update to the DEMO! The next updates will only be available on the Early Access/Full release of the game, to try to combat piracy exploiting the free Demo.
But even so, please keep those bug reports and suggestions coming, as they will still make it to the final game!