The Exploration Update is LIVE
[p]As chosen by the Update Poll, and right on schedule, the first part of the Exploration Update is complete. It focuses mostly on addressing the major issues reported by our community, but it does feature much-requested features such as Roads, connecting nearby villages, and Lamps, which can be tied to the waist for hands-free illumination![/p][p][/p][p]CHANGELOG[/p]
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- [p]ROADS! Automatically generated between close villages. Require no world-regeneration![/p]
- [p]LAMP! A new Gadget which can be tied to your waist, illuminating the area without taking a hand slot![/p]
- [p]New sheathe sound, playing when items are unequipped and sheathing weapons[/p]
- [p]Fixed Items clipping outside the borders in Materials lists[/p]
- [p]Enlargened Confirm Forget Spell window[/p]
- [p]Added Level/Name above Characters setting to the Options menu[/p]
- [p]Added FPS Cap setting to Options menu[/p]
- [p]Improved checks for invalid/not-present/incomplete config.json file, and now you won't lose settings when they're updated[/p]
- [p]Added explanation label to Difficulty settings in the Options menu[/p]
- [p]Interaction prompt with bodies now includes their status as either Dead or KOd[/p]
- [p]NPCs now give you directions in Imperial or Metric units as chosen[/p]
- [p]Disabled the Put All button when in the Container menu for temporary inventories (like when using tools to harvest)[/p]
- [p]Fixed recipe for smelting Silver Coins into Silver Ingots[/p]
- [p]Characters labels now only appear when less than 50 meters away[/p]
- [p]Animals now also eat items dropped near them when low on Health and in your Party[/p]
- [p]Added a HUD message to when you try to get up from Crouch or Climb and there's not enough space[/p]
- [p]Fixed the Disarm, Trip and Turnover Effects for Spells and Enchantments[/p]
- [p]Slightly optimized Fast Travel code, and fixed issues when doing it Mounted[/p]
- [p]Tripled Unsheathing Attack's damage and doubled its impact[/p]
- [p]NPCs now gain Disposition if they see you dying, which means they'll be less likely to attack you on sight again[/p]
- [p]Made NPCs way less jump-addicted[/p]
- [p]Increased the time before sound is enabled for the rocks dropped when breaking boulders[/p]
- [p]Added Durability to Equipment comparing texts[/p]
- [p]Fixed several issues with wrong items spawning with Create and Shoot Effects[/p]
- [p]Fixed a bug that added duplicated Effects to your list of Known ones[/p]
- [p]Increased the time between NPCs leaving a house, and made them all walk away from it[/p]
- [p]Fixed World Generation music not following volume settings[/p]
- [p]Doubled the amount of experience needed for levelling up overall[/p]
- [p]Nerfed the amount of Disposition gained when feeding animals[/p]
- [p]Limited the distance Kill quests could set their targets to 1 km[/p]
- [p]Fixed The Devil Spire's Fall achievement on Steam[/p]
- [p]Set the FPS cap from 15 to 480, default 60. Disabled uncapped framerate because of GPU drivers being BAD[/p]
- [p]Better organization of overworld nodes, specially chunks and decals (footprints)[/p]
- [p]Separated the Tools into their own Directory, and added failsafes for future re-structuring[/p]
- [p]Traded X Coins Worth text no longer appears in Bartering if you don't have the Know Exact Prices Bartering Perk[/p]
- [p]New, less harsh, sound for breaking throwing knifes and hatchets[/p]
- [p]RAM Counter now also shows the percentage[/p]
- [p]Added Manual Save button to Pause menu[/p]
- [p]Fixed Steel crafting recipes using Iron instead[/p]
- [p]Fixed Armor Skills training disregarding the damage received[/p]
- [p]Fixed Party Member reaction to being hit by you outside combat[/p]
- [p]Fixed NPCs taking longer than usual to change actions on time passing[/p]
- [p]Nerfed Dress to Impress Speech Skill Perk by half[/p]
- [p]Fixed Invert X&Y Controls Options not being activated on restarting the game[/p]
- [p]Nerfed Omnivore to not recover absuird amounts of HP, MP and SP[/p]
- [p]Fixed Invert X&Y Controls Options not working on Gamepad Analog Sticks[/p]
- [p]Fixed Crafting Tables not being saved inside dungeons[/p]
- [p]Revised Material items' prices, mostly reducing them for light ones and adjusting for heavier ones[/p]
- [p]Fixed Created Spells with the Fillup Effect[/p]
- [p]Fixed using Scrolls with the Transform Effect[/p]
- [p]Fixed Compare window in Inventory blowing up with Interface Scaling[/p]
- [p]Added Exclusive Fullscreen and Borderless Fullscreen to Graphics Options' Window Mode[/p]
- [p]Reorganized the Graphics Tab of the Options menu[/p]
- [p]Changing Window Mode and Main Display now resets the window size and position[/p]
- [p]Fixed being able to distribute stat points while Transformed[/p]
- [p]Fixed several visual issues with enchanted armor and clothes when equipping and loading them[/p]
- [p]Buffed Night Vision to be more perceptible and useful[/p]
- [p]Fixed Night Vision when in the Overworld[/p]
- [p]Fixed several issues with AoE Spells[/p]
- [p]Fixed several issues with Buff/Debuff and Transform/Hex Effects[/p]
- [p]Fixed several issues with stacking Effects from equipment and spells[/p]
- [p]Significantly optimized Devil Spire re-generation[/p]
- [p]Other minor fixes and adjustments[/p]