FrostBound Demo - Small update
[p]Dear Lords, [/p][p][/p][p]We've made the following adjustments and optimizations:[/p][p][/p][h3]Significant Adjustments[/h3]
- [p]The new buff Hold Ground[/p]
- [p]When the holder enters : Apply +1 Hold Time to the holder.[/p]
- [p]Exile Cannon-Modified from a Card to a Building.[/p]
- [p]Meditation/Meditation+ Effect Change:[/p]
- [p]For each Regenerate the target has, apply +1 Ranged Defense, +3/+4->+4/+5 Health to the target, clear all Regenerate.[/p]
- [p]Accumulate Virtue/Accumulate Virtue+ Effect Change:[/p]
- [p]Supply cost 1->0[/p]
- [p]Invulnerable to Evil/Invulnerable to Evil+ Effect Rework:[/p]
- [p]Good Cause[/p]
- [p]Apply +3/+6 Regenerate to the target.[/p]
- [p]Strike/Strike+ Effect Change:[/p]
- [p]Add buff Good Cause[/p]
- [p]The target gain +1 Ranged Defense and +8/+10->+2/+5 Counterattack.[/p]
- [p]Fate/Fate+ Effect Change:[/p]
- [p]Supply cost 3/2->2/1[/p]
- [p]Leader/Leader+ Effect Rework:[/p]
- [p]When this card retreats : Pa 6/4 Coin, +1 Armament.[/p]
- [p]Gold Control Mage/Gold Control Mage+ Effect Change:[/p]
- [p]Add buff Eternal[/p]
- [p]At the end of monster's turn : If there is a monster in the adjacent column, gain +1/+2->+2/+3 Coin.[/p]
- [p]Sylvia Effect Rework:[/p]
- [p]Whenever an allied Card enters this Card's column : Destroy that card , for each Reputation this card has, apply +1 Bloodthirsty to all allies.[/p]
- [p]Phase/Phase+ Effect Change:[/p]
- [p]Add buff Void[/p]
- [p]Supply cost 5/4->4/3[/p]
- [p]Riemann Effect Change:[/p]
- [p]Supply cost 6->5[/p]
- [p]Sigrid Effect Change:[/p]
- [p]Whenever you play a card : Gain +1->+2 Ranged Power.[/p]
- [p]At the end of your turn : Perform a Ranged Attack.[/p]
- [p]Axiom Law: Condense/Axiom Law: Condense+ Effect Change:[/p]
- [p]Supply cost 1->0[/p]
- [p]Dust Purifier Effect Change:[/p]
- [p]Supply cost 6->5[/p]
- [p]Plunder/Plunder+ Effect Rework:[/p]
- [p]If the target's Intention is to advance, gain +2/+3 Fragile, the target Fixed advances once.[/p]
- [p]Frontline Supply/Frontline Supply+ Effect Rework:[/p]
- [p]+3/+5Next Defense Card's Health, gain 1/2 Prisoner.[/p]
- [p]Dismiss/Dismiss+ Effect Rework:[/p]
- [p]Supply cost 1[/p]
- [p]Affect ally only[/p]
- [p]Destroy target ally, an ally with the highest Ranged Power gains Health equal to Health of the target.[/p]
- [p]Dismiss Effect Change:[/p]
- [p]Add buff Exhaust[/p]
- [p]Covering Fire+ Effect Change:[/p]
- [p]Damage 4->3[/p]
- [p]Alert Archer+ Effect Change:[/p]
- [p]Add buff Hold Ground[/p]
- [p]Ranged Power 8->6[/p]
- [p]Warden/Warden+ Effect Rework:[/p]
- [p]Whenever a Prisoner enters : Destroy Prisoner, gain +1 Supply, with a maximum of 2 times each round.[/p]
- [p]Warden+ Effect Change:[/p]
- [p]Add buff Hold Ground[/p]
- [p]Wild Hunter/Wild Hunter+ Effect Rework:[/p]
- [p]Whenever an allied Card enters this Card's column: Destroy that card, apply +1 Ranged Power to all allies, with a maximum of 2 times each round.[/p]
- [p]Wild Hunter+ Effect Change:[/p]
- [p]Add buff Hold Ground[/p]
- [p]Ashen Vanguard/Ashen Vanguard+ Effect Rework:[/p]
- [p]When an ally is destroyed : Random an ally performs a Ranged Attack[/p]
- [p]Ashen Vanguard+ Effect Change:[/p]
- [p]Add buff Hold Ground[/p]
- [p]Flame Spirit Priest+ Effect Change:[/p]
- [p]Add buff Hold Ground[/p]
- [p]Special Provision Squad+ Effect Change:[/p]
- [p]Add buff Hold Ground[/p]
- [p]Health 10->1[/p]
- [p]Conscription/Conscription+ Effect Rework:[/p]
- [p]Exhaust[/p]
- [p]Gain 4/6 Prisoner.[/p]
- [p]Cover/Cover+ -> Break Through/Break Through+ Change Name and Effect Rework:[/p]
- [p]Affect ally only[/p]
- [p]Gain a Prisoner, deal 10 damage to the target.[/p]
- [p]Echo 4.[/p]
- [p]Convergence of Stars/Convergence of Stars+ Effect Rework:[/p]
- [p]Destroy all monsters on the field with less than 32/40 Health.[/p]
- [p]Monster Card-Ghoul Spitter Effect Change:[/p]
- [p]Health 48->30[/p]
- [p]Monster Card-Ghoul Evolver Effect Change:[/p]
- [p]Health 90->110[/p]
- [p]Fixed the inconsistency between the description and effect of the "Gareth".[/p]
- [p]Fixed the description issue of the "Altar".[/p]
- [p]Fixed the buff of the "Cursemancer".[/p]
- [p]Fixed the issue with the position of the card block on the settlement page[/p]
- [p]Fixed the display issue of the health points of the "White Knight".[/p]
- [p]Fixed the special effects issue of "Voltar".[/p]
- [p]Fixed the Building in the store would affect the Building Design.[/p]
- [p]Fixed the issue of the desktop card's health value UI display.[/p]
- [p]Fixed the issue of no elites in the store[/p]
- [p]Increased the probability of high rarity in card selection+/card selection++[/p]
- [p]Adjust the card order on the settlement interface at the end of the game.[/p]