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FrostBound Steam Next Fest Recap and Feedback

[p]Greetings, Lords![/p][p][/p][p]First off, a heartfelt thank-you to everyone who has supported FrostBound! Thanks to your enthusiasm, the game maintained a 90% "Very Positive" rating even after the Next Fest ended! To be honest, the response far exceeded our expectations. As our very first title, receiving this much attention and feedback has given our team tremendous confidence and motivation to keep pushing forward.[/p][p][/p][p]With Steam Next Fest now behind us, development on the demo will temporarily pause as our team shifts focus entirely to preparing content for the full version set to launch later this year.[/p][p][/p][p]In the meantime, we’ve gathered some fun stats and stories from the frontlines that we’d like to share. Also, we’ll be addressing some of the most frequently asked questions and concerns raised during the demo—including plans for the official release—at the end of this post. Now, let’s take a look at the latest battle reports from the front![/p][p][/p][h2]FrostBound: Next Fest Battle Report[/h2]
  • [p]During Next Fest, lords held the frontlines for a total of 95,638 days![/p]
  • [p]There were 5,340 blood-soaked battles that reached the fifth-to-last day boss fight—only 411 were cleared on the first attempt. Lords who managed a first-try victory are true masters of the deck![/p]
  • [p]A total of 4,297 hidden boss battles were triggered on the fourth-to-last day, with 2,817 ending in victory. Let’s congratulate the lords who emerged triumphant![/p]
  • [p]Thanks to its efficient search and cost-reduction synergy, Overload/Overload+ was chosen a whopping 6,873 times—making it the most-picked card of the entire demo. Meanwhile, the once-reigning supplier, First-Gen Pick King, was dethroned due to rising costs.[/p]
  • [p]Supports come and go, but the most popular elite remains Celestia—summoned 4,893 times by lords seeking her powerful aid.[/p]
  • [p]Other popular elites include Helene, Astanor, and Qionghua. Together with Celestia, they form the four leading elites of the major factions.[/p]
  • [p]The top three elites warming the bench are Beiluo, Soul Reaver, and Remin—not because lords dislike them, but simply because they’re hard to draw…[/p]
  • [p]Stone Golem was summoned 1,419 times, making Klem the most frequently included boss battle special card. By comparison, the Exile Cannon was snatched in only 8 battles.[/p]
  • [p]The Night Market was chosen 7,299 times, securing its spot as the top building—proof that even in the apocalypse, lords still know how to make a profit. Meanwhile, Barricade and Grimholt rose as the fan-favorite legendary buildings thanks to their straightforward, powerful effects.[/p]
  • [p]Curse? Blessing! A total of 7,171 Curse of Greed following Irrigation System joined the lords’ decks.[/p]
  • [p]Hero Aurethil was the most picked at the start, followed by Anduriel—the only hero with a permanent reputation boost mechanic, and Fate—favored for its strong ranged adaptability.[/p]
[p][/p][h2]Player Feedback Q&A and Official Release Plans[/h2][p]Since the demo launch, we have received a total of 301 survey responses. We have carefully read every single one. Below are answers to some of the most frequently asked questions.[/p][p][/p][h2]Game Release Date and Pricing, Supported Platforms, and Steam Workshop Support[/h2]
  • [p]The full version is planned to launch before October 2025! Honestly, the great attention from all of you has raised our expectations for the final product. Completing the full content in less than four months is indeed a tight schedule, but we’re committed to doing our utmost to avoid any delays. Please stay tuned for our official release date announcements.[/p]
  • [p]The game’s official price has not been set yet. Once we finalize the release schedule, we will share a definite number with you. Our goal is to offer a fun, affordable experience with plenty of content to enjoy.[/p]
  • [p]Regarding support for the Steam Workshop, we’ve heard your strong interest loud and clear. To be honest, our team currently doesn’t have the capacity to explore its feasibility, as our main focus is on developing the full version. So, we can’t make any promises right now, but please know that we will seriously consider it.[/p]
  • [p]Regarding multi-platform and controller support, the game will initially launch on PC. A Mac version is planned but, due to tight development schedules, it may be added via an update after release. We also plan to port the game to consoles like Xbox in the future. A mobile version is currently not confirmed. As for controller support, gamepad support is planned, while keyboard support is still uncertain. Final details will be confirmed with the full release.[/p]
[p][/p][h2]Regarding Game Performance[/h2]
  • [p]Among all art-related feedback, the UI received the most comments. We will prioritize optimizing it in the full version.[/p]
  • [p]We have carefully received all feedback regarding loading screens, font sizes, special effects, card readability, battlefield scenes, and other details. We will strive to optimize these aspects without compromising the completion and quality of the full version. With only one artist on our team who is already working extremely hard, we can’t promise perfection, but the final release will be the result of our utmost effort. We sincerely thank all lords for your understanding and support.[/p]
  • [p]The game’s music in the demo is still a temporary version. In the full release, both music and sound effects will be enhanced to provide a richer and more immersive experience.[/p]
[p][/p][h2]Regarding Game Content[/h2]
  • [p]Regarding concerns about game content volume, the 70% mentioned when players completed the demo refers to a single playthrough’s progress—specifically, completing 10 out of the last 13 days. This percentage does not include events, unreleased cards, heroes, and other content. In fact, the demo’s total content is well below 70%. We believe the full version will deliver a fresher and richer experience for everyone.[/p]
  • [p]The full version will feature difficulty tiers, aiming to ensure both new and veteran lords can enjoy the game. The demo’s difficulty can’t be simply classified into a single level; we will adjust the difficulty curve based on your test feedback and collected data.[/p]
  • [p]Some buffs and mechanics were only lightly touched on in the demo. In the full version, we will deliver richer mechanic experiences and more intense battlefield dynamics.[/p]
  • [p]The demo’s tutorial has many rough or missing parts. We will focus on improving this aspect in the full version.[/p]
  • [p]Many lords have expressed the wish to bring their favorite cards into battle. We plan to incorporate card-locking and related mechanics to make this possible.[/p]
  • [p]The game’s story is only a glimpse beneath the surface in the demo. In the full version, we will enrich it through event narratives and more, delivering the complete FrostBound saga—letting you experience the joys, sorrows, and legends that unfold across this land.[/p]
[p][/p][p]That wraps up our full recap and feedback from this Next Fest. Once again, thank you to every lord for your support of FrostBound. We also hope that those who enjoy our game will help spread the word—it truly means a lot to us![/p][p][/p][p]Keep Up with Us on Social Media:[/p][p]Discord[/p][p]x[/p][p]Youtube[/p][p]Facebook[/p]