FrostBound v1.0.8 - Patch-Note
[p]Dear Lords:[/p][p][/p][p]We've fixed several bugs and further optimized the game experience.[/p][p]Here are the detailed update notes:[/p][p][/p][h2]Bug Fixes[/h2]
- [p]Fixed a bug where the card "Hartwin" could unexpectedly cause the game to freeze.[/p]
- [p]Fixed an issue with the incorrect description of the card "Blackiron Furnace".[/p]
- [p]Fixed a bug where the effect "Fragility" was described as dealing 5 extra damage per stack but actually only dealt 4 damage.[/p]
- [p]Fixed an issue where UI counters could be obscured.[/p]
- [p]Fixed a bug in the event "Cult Nightmare" where attacking and defending cards were incorrectly selected to grant Karma.[/p]
- [p]Fixed a bug in the event "Exchange at a Cost" where rewards could be obtained without paying the cost.[/p]
- [p]Fixed a bug in the event "Temporarily Leave" where non-defensive card types could be selected.[/p]
- [p]Fixed an issue with the building "Mercenary Guild" where there was a small chance of recruiting an elite unit already available in the shop.[/p]
- [p]Fixed unclear referentials and several other issues in the English localization.[/p]
- [p]Added a new record entry for "Highest Armed Forces in the Session" to post-game statistics.[/p]
- [p]Optimized and adjusted the UI of the exit game interface.[/p][p][/p]
- [p]"Corrosion": Changed from being usable on both ranged and melee defense cards to ranged-only.[/p]
- [p]New keyword "Self Structuring": [/p]
- [p]After playing, pay 2 gold to upgrade this card.[/p]
- [p]New keyword "Incineration": [/p]
- [p]After dealing damage, trigger the target's Burn. If the bearer is an elite, the target gains additional Burn stacks equal to the bearer's Reputation stacks.[/p]
- [p]Optimized the effect of the keyword "Combo": [/p]
- [p]For every 4 cards with "Combo" played, gain 1 Supply, increase the ranged attack of all allied cards on the field by 2, and perform a ranged attack.[/p]
- [p]"Alnitak" Effect updated to[/p]
- [p]Upon entering the field: Summon 1 "Maia" in all available empty slots.[/p]
- [p]At the end of the monster's turn: Destroy all "Maia" on the field, this card gains their total attack power, and performs a ranged attack.[/p]
- [p]"Frenzy Experiment/Frenzy Experiment+": +4 Madness → +3 Madness[/p]
- [p]"Fluss" Added effect: Gain +1 gold for each point of Reputation.[/p]
- [p]"Blaze": Added keyword "Self Construct"[/p]
- [p]"Wildfire": Added keyword "Self Construct"[/p]
- [p]"Steam Catapult/Steam Catapult+": Added keyword "Incineration"[/p]
- [p]"Alchemical Pollutant": Added keyword "Self Construct"[/p]
- [p]"Eye of the Death": Added keyword "Self Construct"[/p]
- [p]"Metal Storm": Added keyword "Self Construct"[/p]
- [p]"Flame Dance": Added keyword "Incineration", updated effect to [/p]
- [p]At the end of the player's turn: Attack once. When a monster is destroyed by Ignite: All elite units in the same column gain +1 Reputation.[/p]
- [p]"Riemann": Added keyword "Incineration", updated effect to [/p]
- [p]At the end of the player's turn: Attack once. When a monster is destroyed by Ignite: Attack once.[/p]
- [p]"Extraction" Effect adjusted to [/p]
- [p]For every "Axiom" item in the backpack, draw 1 card and gain +1 hand size limit. [/p]
- [p](Previous effect: Pay 1 common/rare/epic item to gain +1/2/3 hand size limit and draw 1/2/3 cards.)[/p]
- [p]"Overnight Laborer" Effect adjusted to [/p]
- [p]For every "Golden Hand" item in the backpack, gain 1 "Golden Hand Coin". [/p]
- [p](Previous effect: Pay 1 common/rare/epic item to gain 2/3/5 "Golden Hand Coins".)[/p][p][/p]
- [p]"Soul-Stitched Abomination": Now summons at most three times per turn.[/p]
- [p]"Blood Ritual Origin": Optimized spawn logic; it will no longer deploy to the battlefield in the far left column.[/p]