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No One Leaves the Field News

🕯️ Dev Log – September 7, 2025: Whispers in the Farmhouse

[p][/p][p][/p][h3]👻 What’s New[/h3]
  • [p]The Child’s Room
    Now filled with drawings and even a direct letter from the child. Each can be examined, adding to the unsettling lore of the cursed field.[/p]
  • [p]Farmhouse Expansion
    More rooms are gaining items to explore. These discoveries uncover the hidden history behind the field.[/p]
  • [p]Player Reactions
    The player character now mutters when disturbed, making the experience more personal and unnerving.[/p]
  • [p]New Triggers
    Objects now respond when you look at them, adding subtle layers of interactivity.[/p]
[hr][/hr][h3]🏚️ Still to Come[/h3]
  • [p]More of the farmhouse will be built out in future updates.[/p]
  • [p]We will not be ready for Next Fest October, but the demo is on track for Scream Fest.[/p]
  • [p]Playtesting will be announced soon — stay tuned![/p]
[hr][/hr][h3]🚀 Studio News[/h3]
  • [p]Lost Colony: Procedural generation is being improved to create smoother and better-balanced level layouts.[/p]
  • [p]Indie Sagas: We’ve launched the new Indie Sagas website, a home for dev logs and indie game coverage. Check it out at indiesagas.com[/p]
[hr][/hr][p]Thank you for following along as we bring the field — and its horrors — to life. 🌾
Stay close, the farmhouse whispers louder every week.[/p][p]— Digital Sagas Team
#JoinTheSaga[/p]

🌾 Dev Log – [Insert Date]: Closing the Loop

[p]They say the field keeps what it takes. The stalks bend and whisper, the shadows lean closer, and every path leads deeper inside. For the first time, our journey through the field can be walked from beginning to end — a tale with a beginning, a middle, and a closing scene that waits like an old, patient curse.[/p][p][/p][hr][/hr][h3]🕯️ What Has Changed[/h3]
  • [p]The Tools of Travelers – At last, those who enter the field may shape their path. Brightness for the watchful eye, sound for the trembling ear, and controls for the steady hand. The settings system is alive, letting each soul choose how they endure the curse.[/p]
  • [p]The First Steps Restored – The broken thread at the start of the tale has been mended. The opening cutscene now plays true, whispering the first warnings of what’s to come.[/p]
  • [p]Shadows in the Corners – Not all who wander are kind. New, spectral NPCs now drift across the farm, reminding players that they are never alone, even when the wind stills.[/p]
  • [p]The House Unbarred – When the right deeds are done, the farmhouse finally opens its doors. But inside waits dust, memory, and the echo of voices long gone.[/p]
  • [p]The Circle Complete – For the first time, the entire demo loop is closed. A player may begin at the edge of the field and walk their way to the final scene — a story that ends as the scarecrow intended.[/p]
[hr][/hr][h3]🌾 What Comes Next[/h3][p]The curse is woven, but the field still asks for polish:[/p]
  • [p]More whispers and sounds, to haunt the ears and unsettle the heart.[/p]
  • [p]More shifting lights and signs, to beckon the lost onward.[/p]
  • [p]Playtesting, where brave wanderers will walk the path and tell us where it falters.[/p]
  • [p]And soon, the ability to enter the wheat with a gamepad in hand, for those who wish to hold their fear a little tighter.[/p]
[hr][/hr][p]🎮 Wishlist No One Leaves the Field on Steam:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]The scarecrow waits by the well.
The Harvest Mother watches from the dark.
The field is ready for you.[/p][p]#JoinTheSaga[/p]

🕯️ Dev Log – July 13, 2025: Settings, Sound, and the Well

[p][/p][h3]⚙️ Settings Menu Now Working[/h3][p]Players can now adjust:[/p]
  • [p]Music and sound effect volume[/p]
  • [p]Screen brightness[/p]
  • [p]Mouse sensitivity[/p]
  • [p]Language selection (translations are currently AI-assisted, but will be refined by human translators before release)[/p]
[hr][/hr][h3]🎬 The Well Cutscene Is Complete[/h3][p]A major story beat is now in place. This cutscene marks the transition between the opening section and the second major gameplay phase. Expect more tension, more atmosphere, and a deeper dive into the mystery behind the cursed field.[/p][hr][/hr][h3]🏚️ What’s Next?[/h3][p]We’re shifting focus back to content:[/p]
  • [p]Expanding tasks and exploration inside the Farm House[/p]
  • [p]Enhancing interaction with key story elements[/p]
[hr][/hr][h3]📅 Heads Up![/h3][p]We’ll be attending San Diego Comic-Con next weekend, so development may slow briefly—but we’ll be right back in the field after the event.[/p][hr][/hr][p]🎮 Wishlist the game on Steam if you haven’t yet:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Thanks for following along—your support means everything.
– The Digital Sagas Team
#JoinTheSaga[/p]

Dev Log – July 6: Items in Hand, Demo in Sight

[p][/p][h3]✅ What’s New:[/h3]
  • [p]Inventory & Item Usage:
    Players can now collect and use items like keys, candles, and matches to solve puzzles and unlock areas.[/p]
  • [p]Demo Game Loop Progress:
    The full gameplay loop is almost complete, giving players a complete start-to-finish experience.[/p]
[hr][/hr][h3]🔜 What’s Next:[/h3]
  • [p]Finish the settings menu (controls, audio, and more)[/p]
  • [p]Add more ambient sounds and visual triggers to set the atmosphere[/p]
  • [p]Begin heavy playtesting and polish the experience[/p]
[hr][/hr][p]🎮 Wishlist No One Leaves the Field on Steam:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Thanks for following along—it's almost time to enter the field yourself.[/p][p]#JoinTheSaga[/p]

🕯️ Dev Log – June 29, 2025: Ghosts, Spiders, and New Art

[p]Hi everyone![/p][p]Here’s what we’ve been working on this week in No One Leaves the Field — our first-person horror game set in a cursed wheat field you should never have stepped into...[/p][h3]👻 What’s New[/h3]
  • [p]Ghost Child Guidance – The child spirit now appears to help guide you toward clues… if you're paying attention.[/p]
  • [p]Spider Critters – You may not be alone in the wheat. Something small—and fast—might be scuttling nearby.[/p]
  • [p]Lighting Pass – We’ve updated lighting to build tension and subtly lead you toward key locations.[/p]
  • [p]The Outhouse Arrives – A creepy new structure is now part of the level. Who knows what you'll find inside?[/p]
[h3]🎨 Steam Page Updates[/h3]
  • [p]New screenshots added[/p]
  • [p]Brand new capsule art uploaded
    Take a peek and let us know what you think![/p]
[p]👉 Steam Store Page[/p][hr][/hr][h3]🛠️ Coming Next:[/h3]
  • [p]Continue placing tasks and letters to flesh out the story[/p]
  • [p]Finish wiring up the level states and demo game loop[/p]
  • [p]Begin internal playtesting and polish[/p]
[p]Thanks for following along with development. We’re getting closer to the demo every week—and we can't wait to hear what you think once you step into the field yourself.[/p][p]—Digital Sagas
#JoinTheSaga[/p]