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No One Leaves the Field News

🎃 Devlog | October 26, 2025

[p][/p][p]What a week! 🎉[/p][p]It’s hard to put into words how exciting the last few days have been for the Digital Sagas team. After months of late nights, playtesting, and polish, we finally launched the demo for No One Leaves the Field on Steam. Seeing players step into the wheat for the first time has been both thrilling and surreal.[/p][p]Every wishlist, comment, and bit of feedback means the world to us — it’s a reminder that all the work and care we’ve poured into this strange, haunted world is connecting with players.[/p][p]👉 Play the Demo on Steam:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Even better, our little folk horror story caught the eye of Bloody Disgusting, one of the biggest names in horror. Their feature on the demo felt like a dream moment — and a huge milestone for our debut title.[/p][p]📰 Read the Feature:
[/p][p]https://bloody-disgusting.com/video-games/3910194/demo-released-for-slow-burn-psychological-horror-game-no-one-leaves-the-field-trailer/[/p][p][/p][hr][/hr][h3]🛠️ Demo Update[/h3][p]Since the demo went live, we’ve pushed a small update that:[/p]
  • [p]Improves environmental lighting[/p]
  • [p]Enhances the task manager[/p]
  • [p]Adds additional quality-of-life fixes and polish[/p]
[p]Thank you to everyone who’s played the demo so far — your feedback is helping us make No One Leaves the Fieldeven stronger ahead of release.[/p][hr][/hr][h3]🎭 Steam Scream Fest Begins Tomorrow[/h3][p]We’re gearing up for Steam Scream Fest, which kicks off October 27!
Our team has been creating new visuals, banners, and video content to showcase No One Leaves the Field throughout the event. It’s an incredible opportunity to share the game with even more horror fans as Halloween approaches.[/p][hr][/hr][p][/p][h3]🧪 Indie Playtest Fest Coming Soon[/h3][p]Right after Scream Fest, we’ll be joining Indie Playtest Fest, where players can share their feedback directly with us. We’ve also built a showcase video for the event that we’ll be premiering soon on YouTube and Indie Sagas.[/p][hr][/hr][p]It’s been a milestone week filled with big moments, great community support, and the kind of energy that fuels every indie developer’s dream.[/p][p]Thank you all for being part of this journey — and for wandering into the field with us. 🌾[/p][p]Join the Saga.
The Digital Sagas Team[/p]

🌾 Demo Update: Environmental Lighting & Stability Fixes

[p]Hey everyone!
We’ve just pushed a small but meaningful update to the No One Leaves the Field demo, focused on visual polish and player comfort.[/p][h3]✨ What’s New[/h3]
  • [p]Updated Environmental Lighting
    Improved ambient tone and clarity across the field and farmhouse for a more immersive atmosphere — especially under moonlight.[/p]
  • [p]Task Manager Updates
    Adjusted in-game objectives and task flow for smoother pacing and clearer progression.[/p]
[h3]🛠️ Fixes & Improvements[/h3]
  • [p]Fixed Alt-Tab Bug
    Resolved an issue where camera look input could stop responding after tabbing out and back in.[/p]
  • [p]General Quality-of-Life Tweaks
    Minor polish passes to UI, input handling, and environmental details.[/p]
[p]Thank you to everyone who’s been checking out the demo so far! Your feedback is helping shape the experience before Scream Fest kicks off.[/p]

No One Leaves the Field – Demo Now Playable on Itch.io

[p][/p][p]This week marks a huge milestone: the first public demo for No One Leaves the Field is now live!
You can play it right now on Itch.io:
🎮 [/p][p]https://digitalsagas.itch.io/no-one-leaves-the-field-demo[/p][p][/p][hr][/hr][h3]🎬 Demo Trailer[/h3][p](YouTube embed or thumbnail here)[/p][previewyoutube][/previewyoutube][p]
[/p][p]Over the past week, I finished the bell puzzle, added spooky whispers and ambient sounds to the farmhouse, and tightened up interaction zones for smoother gameplay.
Localization has been updated to include English, Spanish, and Portuguese, and the demo now features new icons, title cards, and an overall polish pass to bring everything together.[/p][p]This build represents the first full look at what the final experience will feel like — exploring the field, uncovering the farmhouse’s secrets, and discovering what haunts it.[/p][hr][/hr][h3]🧾 What’s New[/h3]
  • [p]✅ Finished the bell puzzle[/p]
  • [p]✅ Added eerie whispers and ambient house audio[/p]
  • [p]✅ Refined interaction boxes[/p]
  • [p]✅ Updated localization (EN / ES / PT)[/p]
  • [p]✅ Created a new trailer[/p]
  • [p]✅ Added icons and title cards[/p]
  • [p]✅ Published the Itch.io demo[/p]
[hr][/hr][h3]🔜 What’s Next[/h3][p]I’ll be collecting player feedback from the Itch build to tighten pacing, polish interactions, and prepare for the Steam demo launch.
After that, development moves on to building the next parts of the main game.[/p][p]Thank you to everyone who’s been following along — your feedback means a lot as the field continues to grow.[/p][hr][/hr][h3]🕯️ Wishlist & Follow[/h3][p]If you enjoy the demo, please consider wishlisting the game here on Steam and sharing your thoughts in the comments.
Your support helps the project reach more players and shapes how the story unfolds.[/p][p]🧑‍🌾 Wishlist No One Leaves the Field on Steam
🌾 Play the Demo on Itch.io[/p]

🌾 Demo Day Reactions & What’s Next

[p][/p][p]Last week we had the chance to showcase No One Leaves the Field at IGDA San Diego’s Demo Day. It was the first time players outside the studio got to step into the wheatfield, hear the whispers, and come face-to-face with the scarecrow.[/p][p][/p][p]We’ll admit, it was a little nerve-wracking putting the game in front of fresh eyes — but the results were everything we hoped for. Players leaned forward, crept carefully, and yes… more than a few jumped when the scarecrow finally caught them. That’s exactly the kind of tension and surprise we’ve been working to build into the game, and it was so rewarding to see it land.[/p][p][/p][p]The feedback we received during the showcase was invaluable. Watching how people approached the farmhouse, how they reacted to the pacing, and even how they handled the smaller details gave us plenty of notes to bring back into development. These early playtests are helping us polish the demo and make sure the scares hit just right.[/p][p][/p][p]Demo Day was also special because it featured a talk by Raph Koster — legendary designer of Ultima Online and Star Wars Galaxies. Hearing him reflect on the evolution of PC games and online worlds, while connecting those lessons to today, was inspiring for both developers and players in the room. It set the perfect tone for a day dedicated to creativity and community.[/p][p][/p][p]As for No One Leaves the Field, you won’t have to wait long to try it yourself. The demo will be launching in a few weeks, starting first on itch.io before making its way here on Steam. We can’t wait to share it more widely and hear what you think.[/p][p][/p][p]Until then, your wishlists go a long way in helping us reach more players ahead of release.[/p][p]Wishlist No One Leaves the Field on Steam[/p]

Dev Log – Preparing for Demo Day

[p][/p][p]Next week, we’ll be showcasing No One Leaves the Field at Demo Day, a local IGDA San Diego event bringing together game developers to share their projects and gather feedback. It’ll be the first time the game is played live outside our studio, and we can’t wait to see how people react to the shadows, whispers, and secrets we’ve been building.[/p][h3]What’s New[/h3]
  • [p]End-to-End Demo: The game is now playable straight through, giving us a true sense of pacing, tension, and flow.[/p]
  • [p]QA Passes: We’ve been hunting down bugs and smoothing rough edges, making sure nothing pulls players out of the experience.[/p]
  • [p]Expanding Lore: New notes and pages have been scattered across the farm. Some of these are direct excerpts from the Book of Halwena, deepening the curse that binds the land. Each discovery adds another layer to the family’s story — and to the Harvest Mother’s grasp.[/p]
  • [p]Sound Triggers: Whispers drift through the wheat. A rustle, a creak, a hushed word — subtle touches that make the field feel alive and watching.[/p]
  • [p]The Bell Puzzle: This is the piece we’re especially proud of. Right now it’s just a prototype, but already it adds tension to the farmhouse. Players must ring the bells in the correct sequence to progress. The final demo will make this puzzle even more complex, tying it more tightly into the lore.[/p]
  • [p]Save System: A new feature allows you to continue where you left off or start over fresh — essential for testing and for replaying the nightmare.[/p]
[p][/p][h3]Looking Ahead[/h3][p]Demo Day will be our first big chance to gather feedback from live playtesting. We’re looking to learn:[/p]
  • [p]Do players uncover the lore pages naturally, or should we guide them more?[/p]
  • [p]Does the bell puzzle feel tense and rewarding?[/p]
  • [p]Are the whispers and sounds in the wheat subtle enough to unsettle without overwhelming?[/p]
[p][/p][p]This feedback will be invaluable as we polish the experience for the public demo release on Steam and itch.io.[/p][p]We’re proud of where the field is now, but this is just the beginning. Each note found, each bell rung, and each whisper in the wheat brings us closer to the final curse.[/p][p]The Scarecrow waits. And soon, new voices will enter the field.[/p]