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Development Log - Version : 0.0.9 Patch Notes

[p]Investigators, we’ve been hard at work refining the experience. This update focuses on fixes, gameplay improvements, and optimizations to make your investigations smoother and more intense.[/p][hr][/hr][h3]🎮 Gameplay[/h3]
  • [p]Updated the rules for the Ghost Phase.[/p]
  • [p]Added a new Trigger Event Base System, Event Manager Base System, and Template System for more complex gameplay events. Updated how objects and items are activated.[/p]
  • [p]Added Dispatcher Active State and ActivateID to support the new Event System.[/p]
  • [p]Added a new debug feature to display the ghost event name.[/p]
  • [p]Added a new check for "interrupt cases".[/p]
  • [p]Added a "black ghost child" for an experiment.[/p]
  • [p]Added a Ghost Event Phase.[/p]
  • [p]Added a system where defeating a ghost changes the time of day to dawn.[/p]
  • [p]Added a new ghost bait/decoy phase.[/p]
  • [p]Added a delay before ghosts start hunting.[/p]
  • [p]Improved ghost behavior and hunting mechanics.[/p]
  • [p]Improved the Jumpscare system.[/p]
  • [p]Improved Bible voice lines.[/p]
[h3]Fixes[/h3]
  • [p]Fixed ghost baiting/decoy behavior.[/p]
  • [p]Fixed the appearance of the ghost in the tutorial.[/p]
  • [p]Fixed the silent hunt sound logic and added a phase debug.[/p]
  • [p]Fixed an issue where the Motion Camera did not work in Tutorial mode.[/p]
  • [p]Fixed a bug where ghost children sometimes used the "Employee" appearance.[/p]
  • [p]Fixed an issue where the Child Ghost appeared using a staff model.[/p]
  • [p]Fixed incorrect rewards for the Child Ghost secret quest.[/p]
  • [p]Fixed a bug where you couldn't see the ghost when the Motion Detect Camera was placed.[/p]
  • [p]Fixed Motion Camera not detecting ghosts when placed.[/p]
  • [p]Fixed a bug where capturing ghost children didn't give the reward for the hidden quest.[/p]
  • [p]Fixed a bug where ghosts (other than Ghast) could blow out candles in a player's hand.[/p]
[hr][/hr][h3]🛠️ Tools & Items[/h3]
  • [p]Added an item snap feature when placing items on a spawner and fixed interaction rules.[/p]
  • [p]Changed all items to be placeable and adjusted the pivot of some items for better visual placement.[/p]
  • [p]Disabled the Igniter's ability to override the aim animation.[/p]
  • [p]Optimized tools by changing their material parent.[/p]
  • [p]Added the correct pass ratio to the Bible.[/p]
  • [p]Set the Igniter's tutorial count to 99.[/p]
  • [p]Added Place Mode support for all tools.[/p]
  • [p]Added a system to store tools back in the van while in Place Mode.[/p]
  • [p]Added visual feedback for the Dowsing Stick when detecting cursed objects.[/p]
[h3]Fixes[/h3]
  • [p]Fixed the logic for the Bible.[/p]
  • [p]Fixed a fatal error with the Spirit Box.[/p]
  • [p]Fixed a crash when using the Spirit Box.[/p]
  • [p]Fixed a fatal error with the speech recognizer.[/p]
  • [p]Fixed the bug of an instant pickup for the voice recorder.[/p]
  • [p]Fixed incorrect rotation on the Dowsing Stick.[/p]
  • [p]Fixed an issue where the Niwarn Door Finder didn’t show the door after using the cat.[/p]
  • [p]Fixed an issue where the Niwarn Door Finder didn't show the door when placed near it.[/p]
  • [p]Fixed a UI bug and made ghosts auto-hide when detected with a motion camera.[/p]
  • [p]Fixed the flashlight spotlight position.[/p]
  • [p]Fixed an issue where the Igniter didn't show the left hand when lit and picking up other items.[/p]
  • [p]Fixed a bug where the Imprison Camera could film again after being dropped and picked up.[/p]
  • [p]Fixed an issue where the Imprison Camera could record again after being dropped and picked up.[/p]
  • [p]Fixed a bug where the Flashlight would sometimes remain lit in the inventory.[/p]
  • [p]Fixed Flashlight remaining active when stored in inventory.[/p]
  • [p]Fixed an issue where the Crucifix's post-process effect remained even after use.[/p]
  • [p]Fixed the Crucifix effect persisting even after use.[/p]
  • [p]Fixed a bug with the Crucifix's VFX not showing for clients and the tool not forcing clients to exit when its battery ran out.[/p]
  • [p]Fixed a bug where the firelight would turn off when placed or dropped.[/p]
  • [p]Fixed the incorrect TPP reload animation for the Gun.[/p]
  • [p]Fixed a bug where the Holy Gun had excessive ammo when reloaded.[/p]
  • [p]Fixed a bug where players could swap inventory items while reloading the Holy Gun.[/p]
  • [p]Fixed an issue where the ammo indicator did not correctly display the ammo count when reloaded.[/p]
  • [p]Fixed incorrect ammo count when reloading.[/p]
  • [p]Fixed a bug where a gun could be dropped when committing suicide with it.[/p]
  • [p]Fixed a bug with picking up a gun and a bug where the player wouldn't shoot when haunted.[/p]
  • [p]Fixed an issue where items appeared stuck in FPS view when haunted while holding a gun.[/p]
  • [p]Fixed incorrect knife pickup behavior while haunted.[/p]
  • [p]Blocked item swapping during a "door surprise hunt."[/p]
  • [p]Fixed a bug where the Dowsing tool would lose its rotation.[/p]
  • [p]Attempted to fix a bug where players could spam picking up and placing a corpse on a camp bed.[/p]
  • [p]Fixed an issue where the Photo Camera would remain active even after its battery ran out.[/p]
  • [p]Fixed an issue where the Photo Camera was still usable after battery depletion.[/p]
  • [p]Fixed a bug where the Sound Recorder's widget occasionally showed a black screen.[/p]
  • [p]Fixed the Sound Recorder's widget to display integers correctly.[/p]
  • [p]Fixed the bug of instant pickup for the Voice Recorder.[/p]
[hr][/hr][h3]🔊 Sound & Audio[/h3]
  • [p]Updated the SFX for picking up and dropping items.[/p]
  • [p]Updated the Imprison and item drop saline SFX.[/p]
  • [p]Updated the character's breathing sound effects.[/p]
  • [p]Updated character movement sounds.[/p]
  • [p]Updated outdoor footsteps SFX for rainy weather.[/p]
  • [p]Edited audio reverb effects and priority.[/p]
  • [p]Edited audio priority.[/p]
  • [p]Added new haunted possession animations.[/p]
  • [p]Added new haunted possession visual effects.[/p]
  • [p]Added Jumpscare SFX.[/p]
  • [p]Added furniture SFX.[/p]
  • [p]Added new low sanity SFX.[/p]
  • [p]Added SFX when picking up and throwing tools.[/p]
  • [p]Added interaction sound effects when players interact with objects.[/p]
  • [p]Implemented a character HeartBeat sound effect.[/p]
  • [p]Added a new Trigger Environment Sound.[/p]
  • [p]Added a new 'Debris' footstep sound, surface type, and physics material, along with a new reverb effect.[/p]
[h3]Fixes[/h3]
  • [p]Reduced the jumpscare sound during ghost possession.[/p]
  • [p]Fixed a bug where sound wouldn't reduce when an item was dropped.[/p]
  • [p]Attempted to fix electronics, which were not automatically stopping sound.[/p]
[hr][/hr][h3]💻 UI & Visuals[/h3]
  • [p]Implemented the VDO Tutorial UI for the journal.[/p]
  • [p]Updated tool localization for types.[/p]
  • [p]Added a Redeem Cat UI.[/p]
  • [p]Added video tutorials for each tool.[/p]
  • [p]Added more video guides and attempted to change the journal guide.[/p]
  • [p]Added MP4 files.[/p]
  • [p]Changed assets to higher-quality ones and added more tool video guides.[/p]
  • [p]Added a splash screen.[/p]
  • [p]Added a UI effect setting to the first setting menu.[/p]
  • [p]Added a video for settings.[/p]
  • [p]Added video files.[/p]
  • [p]Added a first-time setting in the main menu for Headbob and DOF (Depth of Field).[/p]
  • [p]Updated fog.[/p]
  • [p]Updated the fog in the tutorial.[/p]
  • [p]Updated the tool selection widget size in the lobby journal to be responsive.[/p]
  • [p]Updated the placing indicator mesh so that it is not visible in scene capture.[/p]
  • [p]Added indicators to show when a ghost is banished and when a sound recording has been made.[/p]
[h3]Fixes[/h3]
  • [p]Fixed a bug where the journal could be opened on the pause menu.[/p]
  • [p]Fixed the mouse cursor on the results UI.[/p]
  • [p]Fixed the demo popup.[/p]
  • [p]Disabled the tutorial recruit limit and the menu when first setting.[/p]
  • [p]Fixed a bug where the HUD wasn't working correctly.[/p]
  • [p]Fixed a setting bug where the HUD wouldn't always show; fixed opening the journal still using inventory.[/p]
  • [p]Reverted the easy evidence time from the demo.[/p]
  • [p]Fixed the Retainer effect on the results UI.[/p]
  • [p]Fixed volumetric flashlight.[/p]
[hr][/hr][h3]🗺️ Levels & Maps[/h3]
  • [p]Added map guides for the Thai Temple and Factory.[/p]
  • [p]Edited audio volume and layout.[/p]
  • [p]Added a physical material for debris.[/p]
  • [p]Applied physics material to the landscape.[/p]
  • [p]Added a "Bathtub" tag and a navigation modifier to it.[/p]
  • [p]Added navigation modifiers to all tables and changed the method for generating them.[/p]
  • [p]Tested "Block Nav" on furniture like beds and chairs.[/p]
  • [p]Updated the floor.[/p]
  • [p]Updated the minimap.[/p]
  • [p]Added and updated new layouts for floor D.[/p]
  • [p]Edited partitions and temporary markers.[/p]
  • [p]Added building audio volumes.[/p]
[h3]Fixes[/h3]
  • [p]Fixed a layout error.[/p]
  • [p]Fixed room layouts and map scaling for the Mansion, Love Hotel, and Museum.[/p]
  • [p]Fixed map guides and a BP_Pak for the Museum.[/p]
  • [p]Fixed the RS Basement stairs.[/p]
  • [p]Edited audio priority and layout.[/p]
  • [p]Fixed a bug where a corpse would spawn outside the house.[/p]
  • [p]Fixed a floating light switch.[/p]
  • [p]Removed fog from the tutorial.[/p]
  • [p]Removed a floating keyboard in the mission recruit area.[/p]
  • [p]Edited collision for doors, default buildings, windows, walls, and floors.[/p]
[hr][/hr][h3]🧑‍🤝‍🧑 Characters & Multiplayer[/h3]
  • [p]Made the cat follow the player.[/p]
  • [p]Updated character mesh visibility on TPP.[/p]
  • [p]Updated to add a self-body for FPS (First-Person Shooter).[/p]
  • [p]Updated dead body physics.[/p]
  • [p]Updated player corpse position to be seamless after suicide.[/p]
  • [p]Updated sensitive content censorship to censor the holy gun, kitchen knife, and corpse when held.[/p]
  • [p]Implemented a skin-dissolving effect for burning suicide.[/p]
  • [p]Added a Block Use Delay for the corpse.[/p]
  • [p]Improved corpse physics for more realism.[/p]
  • [p]Improved the censorship system to function correctly.[/p]
  • [p]Added new ghost appearance variations.[/p]
[h3]Fixes[/h3]
  • [p]Fixed ghost baiting/decoy behavior.[/p]
  • [p]Fixed a bug where the character would crouch when sitting.[/p]
  • [p]Fixed a bug with achievement 0037 to only give the achievement if a corpse is on a bed.[/p]
  • [p]Fixed a bug where the mouse would disappear after switching characters and opening the pause menu.[/p]
  • [p]Fixed a bug where the client's item in hand would attach to the root.[/p]
  • [p]Fixed the global player name indicator when switching characters.[/p]
  • [p]Fixed an issue where inventory items would be attached to the FPS view when picking up a gun while haunted.[/p]
  • [p]Fixed an issue where the knife wasn't picked up properly while haunted.[/p]
  • [p]Fixed and updated the feature to show tools in hand when being haunted.[/p]
  • [p]Fixed the player's state in the lobby.[/p]
  • [p]Fixed an issue where the Holy Gun was attached to the wrong socket when a haunt was broken on the left hand.[/p]
  • [p]Fixed a bug where players couldn't save a dying body if their level was less than 3.[/p]
  • [p]Fixed a bug with the Clone Station.[/p]
  • [p]Fixed a bug that would kick a player attempting to join a lobby while loading a game.[/p]
  • [p]Fixed a bug where players would get stuck in the UI after pressing tab twice while in the case selector or clone panel widget.[/p]
[hr][/hr][p]Thank you for playing N.O.X. and sharing your feedback with us. [/p][p]Your reports help us identify and address the most challenging issues, continually improving the game. [/p][p][/p][p]We’ll see you in the field.[/p][p][/p][h3]Wishlist and play the Demo now! [/h3][p][dynamiclink][/dynamiclink][/p]