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Blender 4.2.4 LTS Maintenance Release !

Blender 4.2.4 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.

[h3]Patch Notes[/h3]



  • Grease pencil stroke direction overlay missing on 4.3 (GPv3) and on Mac 4.2. (#128079)
  • Fix 'missing files' operator not reporting which ID is using the missing filepath. (1b3198999ed77b)
  • Blender freezes permanently when pausing animation with multiframe on - macOS?. (#129183)
  • 4.2 LTS: Intel GPU Compositor Lens Distortion node produces blank result. (#129719)
  • Sculpt Mode: Confirming gesture tool creates additional gesture point. (#127557)
  • Crash when active attribute is none. (#127691)
  • Opening Blender 3 document in Blender 4 breaks Alpha transparency in Cycles. (#126562)
  • Edge Slide freezes blender and mouse cursor movement if geometry is too broken. (#128702)
  • Crash when dragging a file into Blender with Wayland. (#128766)
  • Precision mode does not work with grid snap. (#122635)
  • New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid). (#126665)
  • Regression: Eevee Not rendering textures when displacement is used. (#128282)
  • Extensions build: no error handling when "type" is missing. (#128840)
  • Skipping wheel for other system (macosx_10_9_universal2 != macosx_11.2_arm64). (#128838)
  • Grease Pencil is shown in front when deactivating "Show Overlays". (#128813)
  • Spotlights with Shadows Cast Strange Artifacts in Eevee Next (4.2 RC). (#124636)
  • When using the biset tool, and using cntl to snap to angle intervals, it seems it doesn't snap to exactly 45 degrees. (#128637)
  • Regression: Icons don't display on custom nodes anymore. (#128982)
  • "Sync Visible Range" option not working in "Movie Clip Editor Panel" > Tracking Mode > View - Graph. (#126728)
  • Animation doesn't play/start when cursor is over side panel of NLA editor. (#126869)
  • NLA Editor's Channel list does not update when object's viewport visibility changes. (#127117)
  • Armature Unselectable EditBones are not selectable from Outliner, assert in debug builds. (#127180)
  • Missing brush visualization when using Shift to smooth. (#127399)
  • Blendfile corruption when loading a local Image which is already loaded through linked data. (#130194)
  • Face Set From Masked Not Working in Blender 4.2.2. (#129085)
  • Shadow breaks with linked duplicate. (#128085)
  • Overlay: Apply scale on lights is showing wrong size of light. (#128916)
  • Crash when using Subdivision Modifier and Armature Modifier on a skinned mesh(v4.2.3LTS). (#129067)
  • removing f-curve modifier does not purge modifier motion. (#128805)
  • Bone Duplicate/Symmetrize doesn't affect pose bone colors. (#125451)
  • Broken `WITH_UI_TESTS` in Ghost Wayland builds (Wayland/Weston issues?). (#129095)
  • Cleanup: remove deprecated typing built-ins for extension logic. (81546f30aae)
  • Armature bones with Selectability disabled prevent click selection through them. (#123963)
  • Index of nearest node evaultes GroupID input incorrectly. (#128997)
  • selecting Cryptomate while rendering causes crash. (#129205)
  • fix search string in a endless loop. (#129167)
  • Blender can deadlock if `Operator.poll_message_set` was called with a string. (#129302)
  • Blender unstable/crashing if command line "--python" script contains "import multiprocessing". (#127097)
  • bpy data `remove` performance issues. (#129323)
  • Disabling / uninstalling extensions doesn't always remove the extension's dependencies. (#125958)
  • Fix memory leak pasting images in Wayland. (1d5f3a5674e)
  • Blender 4.2.3 crashes during BMesh garbage collection. (#129401)
  • Fix missing lock in GHOST_SystemWayland::hasClipboardImage. (b6cb3ebb14f)
  • Cycles Light Tree: Artifact on the principled volume shader when sun angle is "0". (#129420)
  • Blender 4.2.3 Sculpt Mode | "Error : EXCEPTION_ACCESS_VIOLATION" | Voxel Remeshing Causes Crash Randomly But Often. (#129425)
  • Fix: Anchored, Line, Drag Dot stroke types do not support pen flip mode. (aa14409edf0)
  • GLTF ignores Shapekeys even if only Armature Modifier exists. (#129548)
  • glTF exporter: Manage alpha when performing RGB2BW conversion. (da3bbc70187)
  • glTF exporter: fix typo in hook name. (188e430ed98)
  • Python app using bpy to render via Cycles runs successfully but always has an exit status code of 139 (sometimes 245). (#126807)
  • glTF exporter: Fix regression exporting emission with texture. (925bcbd584b)
  • Exporting glb file with full backing, and a step different than 1, crashes. (#129407)
  • glTF exporter: Fix some UDIM export. (5e116c94921)
  • glTF exporter: Fix regression exporting animated camera. (0d3eaf4139c)
  • Regression: Copy operation fails in nodes editor when mouse is over header. (#127434)
  • Changing a curve's material, using 3D curves, on OptiX, in viewport rendering, results in error. (#124200)
  • Fix: UI previews don't refresh outside of properties editor. (3c4ebca50a8)
  • Build: Add Epoxy to OpenSubdiv library build dependencies. (abacb185622)
  • EEVEE: Volume probe create bad shading if resolution is divisible by 3. (#127215)
  • GPU: Avoid assert caused by overlapping attribute in material shaders. (5e0b5190352)
  • Python template_list cursor is offset by 1 character. (#128875)
  • Blender 4.2 MacOS Eevee use absurd amount of memory when render the same file compare to 4.1. (#126364)
  • macOS: Crash when dragging window from one screen to another. (#128712)
  • Cleanup: replace typing.Union/Option with logical OR for extensions. (60f3e274fe3)
  • Cleanup: remove deprecated typing use for extensions utility. (eccdf1d644a)
  • Blender crashes when using context.temp_override with bpy.ops.object.mode_set in some cases. (#129578)
  • Fix memory leak on exit for bpy.app.translations members. (720f4466c03)
  • Fix potential out of bounds read in UTF8 string length calculation. (86de85c0a66)
  • Fix memory leak with PyConfig initialization. (e928464a59a)
  • Skipping wheel for other system (macosx_10_9_universal2 != macosx_11.2_arm64). (#128838)
  • UI: replace "Extension" with "Add-on" for enable/disable operators. (cd66c2dcf35)
  • Fix crash framing the camera to geometry in mesh edit-mode. (26cf94dd427)
  • Fix crash accessing WM capabilities in background mode. (e9e1721c9e5)
  • Fix crash calling vertex slide without an active region. (2e137dd561b)
  • Fix crash calling UV picking actions without an active region. (eed8db420b5)
  • Fix memory leak in "External File Operation" on non WIN32 systems. (ec8ed748e28)
  • glTF export: Add logging level control for export. (e7d28fc6f27)
  • Blender spams verbose info on stderr. (#128807)
  • Fix memory leak in edit-font toggle style. (e9f89f9af59385449a5d34c8d0b77bceca9f3cd6)
  • Fix "Rotate Edges" iterating over freed edges. (da1cd9df11)
  • Fix "Apply Modifier as Shape" ignoring Alt to apply to selected. (ad10bc3e05)
  • Fix memory leak in mathutils.geometry.box_pack_2d. (e6b073b29e)
  • Fix BMeshElemSeq.sort(key=None) argument. (86aabbbace)
  • Armature "Assign to Collection" crashes when called with default arguments. (#129607)
  • Extensions: exclude "wheels" from the static JSON package listing. (02f36817d5)
  • Extensions: support for filtering based on Python versions. (cfc10b0232)
  • Armature "Assign to Collection" crashes when called with default arguments. (#129607)
  • Extensions: quote paths in error messages, improve missing file error. (b6f9d12510)
  • Tests: add tests to ensure literal paths are properly handled. (fa4688451a)
  • Fix missing wheel refresh after updating extensions. (a2e69961f2)
  • Fix missing extensions refresh after the repository config changed. (567c061aaf)
  • Calling addon_utils.enable(..) fails on extensions with wheels. (#130024)
  • Crash when switching from EEVEE to Cycles while rendering animation. (#129019)
  • Add cube tool grid snapping will not work on top of other objects. (#130078)
  • Regression: 'Sequence Render Animation' not working for scene strips in render shading. (#127479)
  • Fix: VSE: Use after free in retiming. (aa1d606984)
  • Fix: VSE: use after free in for loop. (6d3e384025)
  • Rigify UI bug on selected bone in pose mode (Rigify type submenu). (#130059)
  • Crash: Compositing with Double Edge Mask. (#130134)
  • Viewport Shading, Render mode, render crashes. (#129235)
  • Grease Pencil geometry type listed in some Geometry Nodes tooltips. (#128220)



For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

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Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team