Blender 4.5.6 LTS Maintenance Release !
[p]Blender 4.5.6 LTS features important bug fixes. It is released on the v4.5 - Stable - LTS branch. You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.5 - Stable - Stable.
[/p][p][/p][h3]Patch Notes[/h3][p][/p][p]
* User count corruption by bpy.ops.object.make_single_user. (#149541)
* Bone in-between slider is drawn on top of the header. (#147705)
* Grease Pencil: Crash when pasting strokes when the object has no materials. (#149837)
* VSE: Preview doesn’t update when editing "Frame Number" in Speed Control. (#149765)
* Sculpt Mode Crash With Grab 2D Brush While "Grab Active Vertex" Enabled. (#149795)
* OSL Custom Camera Rendering has Memory Leak. (#145985)
* Default Values on Noise Modifier in the Graph Editor set to 0 instead of 1. (#149942)
* Graph Editor goes blank if Preview Range and Normalize are enabled. (#150036)
* Remesh converts vertex groups to regular attributes. (#150016)
* Curve sculpt mode: Pressing shift to temporarily switch to the Smooth brush doesn't work. (#149437)
* Crash in vertex paint after redoing. (#150014)
* Reference Sheres are offset to the bottom and cropped, when tool header and 3d view header are flipped to the bottom. (#149843)
* Crash redoing sculpt move. (#150257)
* Fix: glTF exporter: Fix lamp temperature convertion. (d985b2e6ecc)
* Compositor: AOV causes viewport to stop updating. (#150019)
* Fix: glTF exporter: Fix exporting not normalized lamp. (3a970cff93d)
* Broken selection drawing for flat objects in ortho view. (#139555)
* Baking animation removes constraints from linked file. (#149724)
* Sculpt Pose brush Squash & Strech deformation sets mesh position to -nan(ind). (#130465)
* Action should not be re-used when it comes from linked file. (#150289)
* NlaStrip creation doesn't respect name parameter. (#150408)
* [linux] copying on the steam version of blender crashes steam and then blender when you try to re open it. (#150414)
* Face Selection doesn't work properly when mesh is displayed as wire in Solid mode - Vulkan AMD GPU. (#150336)
* Fix: Make script_pyapi_bpy_driver_secure_eval pass with python >3.11. (56f74eb24f4)
* Image data-block can not load images on EEVEE (but works in Cycles). (#149039)
* Grease Pencil draw on to the surface issue. (#141896)
* Undoing brushstrokes in texture paint doesn't visually happen until viewport camera is moved (in Viewport). (#150957)
* Blender crashes on launch, ERROR (17): SharedMemory : handle_: File exists. (#146596)
* [Cycles Multi GPU + OSL] Normal mapping causes crash. (#150441)
* Grease pencil: Lineart not working at all. (#149217)
* LineArt modifier: Simplify > Sample mode crashes blender (segmentation fault). (#149567)
* Blender 5.0 crash when rendering with GPU compositor and compositing tree. (#151033)
* USD Imports with duplicate blend shape names inside the same skeleton root prim crash. (#148569)
* [crash] CompositorNodeKeyingScreen. (#151572)
* Geometry Nodes: wrong baked cache frame range when using packed bakes. (#151676)
* Asset Browser operators resets Pose Asset preview. (#151760)
* Blender breackdowner only affects active rig with 2 rigs linked. (#150364)
* Crash when copying Workspace. (#151744)
* Core: Fix (unreported) issue in Main merge code with linked data. (dce5f7904ae)
* Compositor: Denoising EXR sequences accumulates memory with each frame. (#151940)
* crash when importing asset. (#152215)
* Crashing when trying to use Pose brush. (#152292)
* Asset browser screenshot preview is incorrect while in camera view. (#145599)
* Viewport render region (can be enabled with Ctrl+B) is broken in blender 5.0 when using Eevee with the walk navigation and fly nagivation modes. (#151586)
* UX Issue: Line art 'Depth Offset' is far too sensitive. (#152609)
* Fix: fix b-bone keying set property identifiers. (f1193a0bd67)
* `Copy Driver to Selected` does not overwrite existing driver. (#152624)
* Triangles to Quads "Compare Color Attributes" ignores float colors. (#152040)
* Fix: renaming pose bones via F2 does not refresh the Outliner. (ee9f1f4d528)
* Normals become broken after Separate By Material operation. (#151083)
* Geometry Nodes, Python: Linear Arrow Gizmo crashes Blender when python modal operator finishes. (#151241)
* Activating a camera from the Outliner "Blender File" view clears the scene camera. (#151425)
* Grease Pencil: Crash when weightpainting after Convert to GP from Mesh due to no vertex group selected. (#151841)
* Lattice UVW input Glitch. (#71397)
* Outliner: Moving collections reorders or deletes them unexpectedly. (#150676)
* Hair Curves: Can't select curves additively with the Select Brush. (#152228)
* LTS: Video editor crash with 1055 png sequence. (#152099)
* Regression: Copy Global Transform fails when using Available keying set. (#152216)
* Texture Paint is NOT SHOWING selected faces, but shows EVERYTHING. (#144035)
* Walk navigation causes EEVEE camera view to render incorrectly. (#153033)
For a detailed list of bug fixes in each release, see 4.5 LTS releases on blender.org
[/p][h3]LTS Program[/h3][p]
Learn more about the LTS program on blender.org
[/p][h3]Stay up-to-date[/h3][p]
You can follow Blender on social media:
Keep reporting any issues you find to make this LTS the most stable release ever !
Happy blending,
The Blender team[/p]
[/p][p][/p][h3]Patch Notes[/h3][p][/p][p]
* User count corruption by bpy.ops.object.make_single_user. (#149541)
* Bone in-between slider is drawn on top of the header. (#147705)
* Grease Pencil: Crash when pasting strokes when the object has no materials. (#149837)
* VSE: Preview doesn’t update when editing "Frame Number" in Speed Control. (#149765)
* Sculpt Mode Crash With Grab 2D Brush While "Grab Active Vertex" Enabled. (#149795)
* OSL Custom Camera Rendering has Memory Leak. (#145985)
* Default Values on Noise Modifier in the Graph Editor set to 0 instead of 1. (#149942)
* Graph Editor goes blank if Preview Range and Normalize are enabled. (#150036)
* Remesh converts vertex groups to regular attributes. (#150016)
* Curve sculpt mode: Pressing shift to temporarily switch to the Smooth brush doesn't work. (#149437)
* Crash in vertex paint after redoing. (#150014)
* Reference Sheres are offset to the bottom and cropped, when tool header and 3d view header are flipped to the bottom. (#149843)
* Crash redoing sculpt move. (#150257)
* Fix: glTF exporter: Fix lamp temperature convertion. (d985b2e6ecc)
* Compositor: AOV causes viewport to stop updating. (#150019)
* Fix: glTF exporter: Fix exporting not normalized lamp. (3a970cff93d)
* Broken selection drawing for flat objects in ortho view. (#139555)
* Baking animation removes constraints from linked file. (#149724)
* Sculpt Pose brush Squash & Strech deformation sets mesh position to -nan(ind). (#130465)
* Action should not be re-used when it comes from linked file. (#150289)
* NlaStrip creation doesn't respect name parameter. (#150408)
* [linux] copying on the steam version of blender crashes steam and then blender when you try to re open it. (#150414)
* Face Selection doesn't work properly when mesh is displayed as wire in Solid mode - Vulkan AMD GPU. (#150336)
* Fix: Make script_pyapi_bpy_driver_secure_eval pass with python >3.11. (56f74eb24f4)
* Image data-block can not load images on EEVEE (but works in Cycles). (#149039)
* Grease Pencil draw on to the surface issue. (#141896)
* Undoing brushstrokes in texture paint doesn't visually happen until viewport camera is moved (in Viewport). (#150957)
* Blender crashes on launch, ERROR (17): SharedMemory : handle_: File exists. (#146596)
* [Cycles Multi GPU + OSL] Normal mapping causes crash. (#150441)
* Grease pencil: Lineart not working at all. (#149217)
* LineArt modifier: Simplify > Sample mode crashes blender (segmentation fault). (#149567)
* Blender 5.0 crash when rendering with GPU compositor and compositing tree. (#151033)
* USD Imports with duplicate blend shape names inside the same skeleton root prim crash. (#148569)
* [crash] CompositorNodeKeyingScreen. (#151572)
* Geometry Nodes: wrong baked cache frame range when using packed bakes. (#151676)
* Asset Browser operators resets Pose Asset preview. (#151760)
* Blender breackdowner only affects active rig with 2 rigs linked. (#150364)
* Crash when copying Workspace. (#151744)
* Core: Fix (unreported) issue in Main merge code with linked data. (dce5f7904ae)
* Compositor: Denoising EXR sequences accumulates memory with each frame. (#151940)
* crash when importing asset. (#152215)
* Crashing when trying to use Pose brush. (#152292)
* Asset browser screenshot preview is incorrect while in camera view. (#145599)
* Viewport render region (can be enabled with Ctrl+B) is broken in blender 5.0 when using Eevee with the walk navigation and fly nagivation modes. (#151586)
* UX Issue: Line art 'Depth Offset' is far too sensitive. (#152609)
* Fix: fix b-bone keying set property identifiers. (f1193a0bd67)
* `Copy Driver to Selected` does not overwrite existing driver. (#152624)
* Triangles to Quads "Compare Color Attributes" ignores float colors. (#152040)
* Fix: renaming pose bones via F2 does not refresh the Outliner. (ee9f1f4d528)
* Normals become broken after Separate By Material operation. (#151083)
* Geometry Nodes, Python: Linear Arrow Gizmo crashes Blender when python modal operator finishes. (#151241)
* Activating a camera from the Outliner "Blender File" view clears the scene camera. (#151425)
* Grease Pencil: Crash when weightpainting after Convert to GP from Mesh due to no vertex group selected. (#151841)
* Lattice UVW input Glitch. (#71397)
* Outliner: Moving collections reorders or deletes them unexpectedly. (#150676)
* Hair Curves: Can't select curves additively with the Select Brush. (#152228)
* LTS: Video editor crash with 1055 png sequence. (#152099)
* Regression: Copy Global Transform fails when using Available keying set. (#152216)
* Texture Paint is NOT SHOWING selected faces, but shows EVERYTHING. (#144035)
* Walk navigation causes EEVEE camera view to render incorrectly. (#153033)
For a detailed list of bug fixes in each release, see 4.5 LTS releases on blender.org
[/p][h3]LTS Program[/h3][p]
Learn more about the LTS program on blender.org
[/p][h3]Stay up-to-date[/h3][p]
You can follow Blender on social media:
Keep reporting any issues you find to make this LTS the most stable release ever !
Happy blending,
The Blender team[/p]