Blender 2.83.5 LTS
The fifth maintenance release of the first long-term support release is out.
Blender 2.83.5 LTS features a total of 25 bug fixes.
Learn more about the LTS program on blender.org
[h3]Stay up-to-date[/h3]
You can follow Blender on social media:
Keep reporting any issues you find to make this LTS the most stable release ever!
Happy blending,
The Blender team
Blender 2.83.5 LTS features a total of 25 bug fixes.
- FCurve editor crash when zooming out to limit (T79254)
- Crash displaying the same mesh in two windows (T79260)
- Fix interface artifacts on Intel GPUs (rB388639243053)
- Outliner "Make Single User" crash (T79187)
- Eevee cubemaps shows black (T79158)
- Smooth brushes crasing in dyntopo (T79007)
- too much memory usage rendering animation with persistent images (T78537)
- CLOG writes/reads outside allocated memory. (T78730)
- Crash converting curve to mesh (T79207)
- Fix usercount not decrementing in `gpencil_stroke_separate_exec` (rB4251a87bf60e)
- UV select-linked failure to de-select (T46568)
- GPencil weight paint crash when painting over modifier generated (T78884)
- Workbench: Fix broken id pass (rB38e9a349defc)
- Workbench: Object color mode broken if more than 4096 objects (T79509)
- GPUShader: compile error on AWS Elastic Graphics (T79246)
- Blend file corrupted during save caused by high Cubemap Size (T78529)
- EEVEE: LightCache: Add warning if the cache cannot be saved (rBfce71a255cb9)
- Crash loading nested set-scenes (T79575)
- Fix crash switching render slots when there is only one slot (rBa9e0aeaf653d)
- Triangulate quads with 'Beauty' can make zero area faces (T79482)
- "Add plane > align" causes crash when certain rigs are in the scene (T77847)
- Crash when changing View Layer while VR session runs (T79324)
- Video Sequencer image sequence strip source path breaks (T79676)
- crash rendering grease pencil from compositor with multiple scenes (T77885)
- EEVEE: Crash on Macos due to lightcache baking (T79703)
Learn more about the LTS program on blender.org
[h3]Stay up-to-date[/h3]
You can follow Blender on social media:
Keep reporting any issues you find to make this LTS the most stable release ever!
Happy blending,
The Blender team