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Blender 2.83.8 LTS

The eighth maintenance release of the first long-term support release is out.

Blender 2.83.8 LTS features a total of 16 bug fixes. It is released on the 2.83lts branch. You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select the 2.83lts beta program.


  • Fix OpenCL render error in large scenes. (rB094addfe84c)
  • GPencil: bones cannot be selected using Ctrl + LMB (with Left Selection Preference). (T80905)
  • 2.8x Crash when loading 2.79 file. (T81168)
  • Fix invert vertex group weight miscalculation for modifiers. (rB3bdf921e824)
  • NLA Bake action broken for bone following path. (T61985)
  • Blender 2.90 Tris to Quads breaks UVs even with Compare UVs checked. (T80520)
  • Re-ordering face maps messes up the names of other face maps. (T79973)
  • Crash when deleting custom orientation. And gizmo points wrong way. (T80426)
  • Blender 2.83 broken Depth of Field in Viewport (Mac OSX). (T78653)
  • Access violation trying to access C.evaluated_get().view_layer_eval.depsgraph. (T62504)
  • Use-after-free when rendering material previews. (T80630)
  • Unpaired ED_image_undo_push_begin(..). (T80885)
  • Crash in pose mode using a driver on bendy bone Segments. (T81218)
  • Not freed memory blocks after using viewport shading type: "rendered". (T81459)
  • Cycles: Fix usage of memory barriers in split kernel. (rB23bf3b09ddf)
  • Windows 10 Start Menu and Taskbar Visual Appearance Issues for Microsoft Store Installations. (T79356)


Learn more about the LTS program on blender.org

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Keep reporting any issues you find to make this LTS the most stable release ever!

Happy blending,
The Blender team