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Blender 2.83.18 LTS Maintenance Release !

The maintenance release of the first long-term support release is out !

Blender 2.83.18 LTS features many bug fixes. It is released on the 2.83 branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select 2.83.

[h3]Patch Notes[/h3]
  • Knife project leaks memory each time a text, curve, or surface object is used for cutting. (T90791)
  • Fix memory leak in edit-mesh dissolve degenerate. (rBe291f482ef0)
  • wrong address to get boost libraries in /build_files/build_environment/install_deps.sh. (T90719)
  • Scale to Fit overflows into a second line. (T89241)
  • ASAN: Trying to Undo a knife-project operation causes heap-use-after-free failure. (T90493)
  • Fix fix invalid index use for edit-mesh laplacian smooth. (rB6d1895c6816)
  • Fix slicing with negative indices. (rB120292a1909)
  • Slicing certain BMEditSelSeq objects crashes Blender. (T89450)
  • font loading creates duplicate ID names. (T90417)
  • Separate by loose parts weird result. (T85436)
  • Crash after Instancing to Scene after making linked Collection local. (T89835)
  • Cleanup/Fix RNA array length accessors returning non-zero values in invalid cases. (rB103e314be4a)
  • Fix T83164: Spline IK `joint_bindings` parameter is broken. (rBdbdf22786da)
  • Something in Blender can generate invalid (Nan) values in UVMaps. (T79775)
  • Fix buffer size mismatch in SCRIPT_OT_python_file_run. (rB0367ce4b19d)
  • Crash selecting 3D tracking marker. (T90651)
  • Fix invalid mask use for the UV-project modifier. (rB06317ce9572)
  • Fix error scaling thumbnails to zero dimensions. (rB5f156291cdc)
  • Fix memory leak if an error occurred assigning id-property sequence. (rBc6856da22c8)
  • Texture Paint Stencil doesn't use assigned UV Layer. (T91557)
  • Fix default surface resolution U/V mis-match. (rB87237df4fd9)

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

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Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team