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Blender 3.3.3 LTS Maintenance Release !

Blender 3.3.3 LTS features many bug fixes. It is released on the v3.3 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.3 - Stable - LTS.

[h3]Patch Notes[/h3]

  • Crash with boolean modifier exact mode depending on face orientation (regression from 3.3.1 to 3.3.2). (T103423)
  • Regression: Crash after deleting color attributes and switching mode. (T102670)
  • Regression: push/pull doesn't work if applied to many vertices. (T102466)
  • Regression: when the scene has multiple volumes, some of them get wrong transformation in Eevee's render. (T101402)
  • Line Art light/shadow glitch if the light object has non-uniform z axis scale. (T101824)
  • Regression: GPencil Line Art modifier creates extra (offset) strokes on collection instances. (T102503)
  • No Camera Found in Scene - Not True. (T102514)
  • Fix: greasepencil selection of entire_strokes not working. (rB15b36dc4e61)
  • Grease Pencil: Brush cursors not shown if the file is opened with sculpt/vertex-/weightpaint mode. (T102685)
  • Fix: greasepencil selection mask picking points not working. (rBf3a10a15437)
  • Fix: missing greasepencil hook modifier relationship lines. (rB5940e9b7927)
  • Regression: Meta strips from older versions are broken. (T102663)
  • Regression: Empty metasequence sliding away while moving. (T102801)
  • Regression: Unlinking an Orphan Action Crashes Blender. (T102797)
  • GPU: Fix using FLOAT_2D_ARRAY and FLOAT_3D textures via Python. (rBb3e0eadbdc0)
  • GPencil: Fix unreported interpolate crash if no frames. (rB77e66d630a2)
  • Grease Pencil: Crash when trying to sculpt on object with Dot Dash modifier. (T102684)
  • GPencil: Array modifier relative offset don't respect restriction by layer. (T102992)
  • VDB volumes super slow to start rendering (data on network share). (T102990)
  • Grease Pencil Multiframe Scale affects stroke thickness inversely. (T103293)
  • Sculpt: Undo doesn't bring previous stored mesh after calling Mesh extract operation. (T103261)
  • Regression: Incorrect icon displaying of Weighted Normal modifier in the outliner. (T102993)
  • Regression: LineArt crash on file load. (T102612)
  • Cycles DDS oversaturation when alpha is in use. (T101850)
  • Regression: some Alpha Representation types of some images in Cycles appears to only unmultiple, and not re-multiple. (T102942)
  • FFmpeg seeking is broken. (T95683)
  • Fix: new Grease Pencil layer not selected when added from the viewport. (rB9137a4f03ce)
  • Doubleclicking a channel in the Graph Editor wont select all keyframes (when an Annotation is also present). (T103303)
  • Outliner: Click on empty area next to View Layer name triggers object select. (T102357)
  • Regression: Grease pencil: applying armature does not work. It is now similar to removing the armature modifier. (T103234)
  • Different texture direction for box projection mode in OSL. (T103615)
  • Fix: Reversed attribute is_internal RNA property. (rB095b3638991)
  • Regression: UI texpaintslot/color attributes/attributes name filtering broken. (T102878)
  • glTF exporter: fix crash with weird missing datablock node group. (rBA6f4089e1)
  • PLY export creates mesh with missing faces in Blender >= 3.1.0. (T103203)
  • Modifier tools don't support greasepencil modifiers. (T103455)
  • Local space transform move is broken in orthographic view along x-axis. (T101196)
  • Regression: Edge snapping and face project snapping no longer locks to axis. (T101964)
  • The video sequencer does not correctly decode an AVI file. (T101981)
  • Drawing Masks in Image Editor gone?. (T101501)
  • Light Groups World Environment anomaly. (T103507)
  • Regression: Area lamps ignore the Shadow Catcher property on objects in light group passes. (T103403)


For a detailed list of bug fixes in each release, see 3.3 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

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Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team