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Blender 3.6.8 LTS Maintenance Release !

Blender 3.6.8 LTS features important bug fixes. It is released on the v3.6 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.

[h3]Patch Notes[/h3]


  • Cycles: add ROCm 6 compatibility for HIP. (888612cb0e)
  • Nodes: Add forward compatibility versioning for #111187. (a4dd4fe220a5a074f5cfd6d852e63178ca803eb7)
  • Graph editor: "Frame selected" zooms in so much that Y axis disappears. (#115678)
  • Make the preference option "remap relative" apply for all save operations. (27ce1cac808)
  • Pressing ESC during operators of bpy.ops.graph won't cancel de operation. (#115330)
  • foreach_get/set doesn't work for enum. (#92621)
  • Regression: VSE: Crash unlinking packed font file from text strip with more than one user. (#116215)
  • Assert on selecting object in outliner. (#116193)
  • Geometry Nodes: shortest path node can't process attributes properly. (#116274)
  • bpy.ops.wm.url_open() can no longer open html files in the filesystem. (#116280)
  • Fix #116695: Light Tree assert with certain light visibility settings. (#116703)
  • File Browser: Blender freezes for half a minute when opening File Browser. (#112599)
  • Fix: memory leak during Property Search. (b2c34fa95b0)
  • Extrude to Cursor tool: it don't allow to correct position of new vertex after LMB pressed. (#114282)
  • Regression: UV window menus disappearing. (#115590)
  • Python error loading fbx file in new project. (#105045)
  • Crash: Opening a 3.3 project crashes 3.6/4.0. (#114582)
  • Regression: UV window menus disappearing. (#115590)
  • Rendering multiple deformation motion blur steps with "velocity" attribute is wrong and can cause memory problems. (#116792)
  • FCurve extrapolation ignored in whenever anything is present in the NLA. (#115978)



For a detailed list of bug fixes in each release, see 3.6 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]