[p]Blender 4.5.1 LTS features important bug fixes. It is released on the
v4.5 - Stable - LTS branch. You can switch to this by
right-clicking on the
Blender entry in your library, select
Properties.... Open the
Betas tab and select
v4.5 - Stable - Stable. [/p][p][/p][h3]Patch Notes[/h3][p][/p][p]* Fix: Only last tangents layer is exported to fbx when mesh has multiple uv layers. (
3a16c4995a1)
* LibraryOverride bug because of Hair Curves. (
#139527)
* Sculpting "Surface Smooth" causes decimation of Geometry. (
#141753)
* Back side of rotate gizmo appears when approaching small object. (
#111060)
* Crash when using cryptomatte node with image sequence having different sizes. (
#141810)
* Unexpected Behavior on Closed Grease Pencil Curves with Connected Proportional Editing. (
#142025)
* Geo Nodes Input Panel crashing when name is deleted. (
#141911)
* Manifold boolean with plane is offset. (
#142326)
* Light Temperature's Animate property button keyframes the wrong property. (
#142103)
* Armature: Copy to Selected not working on Editbone "lock" unlocking. (
#141940)
* Armature EditBone RNA paths incomplete. (
#142062)
* Adaptie Subdivision Simple breaks UV. (
#142060)
* Asset Library : Creating new pose library asset keyframes everything. (
#141909)
* When reloading a linked character, while a NLA strip is in edit mode, the base action gets un-slotted. (
#139509)
* Issue building blender 4.5-pre on linux with external manifold 3.1.1. (
#141943)
* Critical error when importing animation data from previous versions. (
#142106)
* `batch_for_shader` with custom glsl shader very slow when inputs are optimized out of the shader program. (
#137429)
* Blender had a crash after exporting Grease Pencil to PDF. (
#142183)
* Consistent crash: 2 image sequence materials playing from video files. (
#141918)
* Bevel (selection including border edges) crashes. (
#142045)
* Broken USD skeletal animation rotations because of quaternion discontinuity. (
#141718)
* Importing certain USD files crashes Blender. (
#142084)
* MeshSequenceCache modifier does not read Edge Creases. (
#141633)
* Blender crashes switching to sculpt mode on a hidden mesh. (
#141827)
* Memory leak when exporting object(s) with subdivision modifier to FBX. (
#128169)
* 4.5.0 - EEVEE 3D viewport Smudgy animation playback. Different results when multiple 3D viewports are open. (
#142217)
* Material preview lighting changed between 4.5 and 4.4.3 on old Intel hardware. (
#141781)
* Crash when skipping outside of simulation cache with Vector Display enabled. (
#142259)
* Crashes when Scaling a Video and Audio Strip in VSE. (
#142291)
* Blender crashes switching to sculpt mode. (
#142328)
* Cycles: oneAPI: Compile only needed device binaries in multi-GPU case. (
0b5f1491e74)
* Blender crashes on exit closing a non-focused window (OpenGL backend + Wayland?). (
#141777)
* Crash adding subsurf with invalid material indices. (
#142245)
* Manifold Boolean Subtraction causes crash. (And is not retaliative). (
#142494)
* Blur Attribute after Manifold Boolean crashing, exaggerated by sample nearest surface. (
#142454)
* FBX: new 4.5 importer produces broken rotation curves in some cases (when angle between two keyframes is large). (
#142333)
* Fix #142647: Don't create preset that has the same name as built-in ones. (
#142652)
* Grease Pencil wrong fill shape when removing fill guides. (
#142649)
* Release scripts: Packaged test data is missing folders. (
#142489)
* VSE: Retiming and Speed Control are not automatically updating Sene strip subframes while previewing. (
#141709)
* Crash if Realized Instance Contains some weird stored named attribute. (
#142163)
* Crash when use geonode tool on multiple objects. (
#142648)
* Transfer Mesh Data - Always giving warning even though the operator works as intended. (
#140376)
* Vulkan, change view to wireframe crash. (
#142097)
* Vulkan crash when displaying texture on a point generated from geometry node with cycles and eevee views at the same time. (
#142255)
* Regression: UV Editor - Show Faces - no more working. (
#142557)
* 4.5 - Grease Pencil - Color Jitter still not working. (
#142006)
* Windows: graphical crash report appears in background mode. (
#142314)
* Assets Browsers's Capture Screenshot preview area are not correct on macOS. (
#141982)
* Regression: Custom Node Socket Types in Node Tree Interface Not Possible in Blender 4.5.0 LTS. (
#142630)
* Removing keymaps with default names. (
#118035)
* Regression: UV edit cage no longer has corner scale points. (
#142811)
* Adaptive Subdivision in the viewport recalculates when the camera moves. (
#142603)
* 4.5 - Grease Pencil - Color Jitter still not working. (
#142006)
* CompositorNodeVecBlur's `use_curved` property crashes Blender. (
#141970)
* Cycles Render: Volume (Before Baked Simulation Starts) still trying to be rendered. (
#105546)
* Fix: Crash when group node has no Group Output node. (
a1c9bbc17af)
* Hard crash when using bmesh.ops.split (unreachable code @ bmesh_py_types.cc:4372). (
#142633)
* Vulkan Fails on Windows ARM with Qualcomm Adreno 31.0.112.0+ Driver. (
#142859)
* PyDoc: Document all app handler arguments. (
73b2f639a09)
* When Subdiv is enabled, the size in dimension remain the same (GPU Subdiv off). (
#142399)
* Can't add snap points when only using `Grid` as a target. (
#139530)
* VSE: Adding a new effect displays stale frame (since 4.5). (
#142853)
* Win: Disable bug report button on crash dialog. (
4d5328d5daf)
* 4.5 backport: Fix: crash displaying negative numbers in WM_cursor_time. (
74102188b6e459a5adb8453be946f45a7650603e)
* Crash using Cycles with two Intel GPUs. (
#138384)
* OSL camera fails camera in volume check if the ray is offset too far from the camera. (
#139718)
* Cycles: Lightgroup passes for environment shaders are incorrect. (
#142953)
* Fix: Grease Pencil interpolation on cyclic curves shifts end point. (
bf9579e359962a90e73f467ea4535ba551d98792)
* Bledner 4.5 FBX import crash. (
#142972)
* Utilities: Add batch files to help launch Blender with different GPU backends. (
8208e58308f)
* Opening a specific 4.4 file crashes Blender 4.5. (
#142954)
* 4.5 Particle Brushes Lost X-Ray Capability. (
#141741)
* Blender 4.5 shader nodes is no longer able to read undisplaced normals. (
#142022)
* Fix: VSE: Copy to selected would interfere with dual handles. (
1df47953ced)
* Fix: VSE: Cannot ignore connected strips' handles with alt if already selected. (
c63b96e14c2)
* Multiresolution: Smooth Mask filter creates patterns. (
#142186)
* Scrape to Plane brush type versioning handles "Plane Offset" incorrectly. (
#142151)
* Crash selecting an armature with over 65k objects. (
#143161)
* Ctrl + H "Hide Other Collections" Pie Menu – Shift to Extend Not Working. (
#140548)
* The "offset even" option in Extrude Individual Faces and Move does nothing. (
#135908)
* Fix #143156: "RGB to BW" node not found in link drag search. (
#143174)
* Fix #142724: Mesh used by boolean modifier missing subdivision in edit mode. (
#143135)
* Fix #143127: UI: Shading UI shows inactive settings in Matcap mode. (
#142863)
* Normal Edit Modifier is not behaving predictably in 4.5. (
#143142)
* Cycles crash on macOS (reproducer blend file included). (
#143128)
* Fix: Vector.to_tuple didn't accept precision of -1. (
3e8fbfab71)
* Grease Pencil: Dot-dash modifier crash with high Gap values. (
#143420)
* Cycles OSL: Shader thumbnail generation leads to crash popups. (
#142876)
For a detailed list of bug fixes in each release, see
4.5 LTS releases on blender.org[/p][h3]LTS Program[/h3][p]
Learn more about the
LTS program on blender.org[/p][h3]Stay up-to-date[/h3][p]
You can follow Blender on social media:
Keep reporting any issues you find to make this LTS the most stable release ever !
Happy blending,
The Blender team[/p]