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Blender 5.0 Released

[p]Blender Foundation and the online developer community proudly present Blender 5.0![/p][p][/p]
What’s New
[p]Blender 5.0 is good news across the board. For many, the biggest change is probably the full support for ACES pipelines, improved color management, and HDR capabilities. For others, it might be the new Volumes and SDF nodes in Geometry Nodes. Storytellers will appreciate the new Storyboarding template, if you’re further along in your project perhaps all the new Array or Scatter on Surface modifiers for modeling, the reworked UV Sync, or you may enjoy all the animation and rigging improvements. One thing is certain, everyone will benefit from the 588 bugs fixed.[/p][p]Explore the release notes for an in-depth look at what’s new![/p][p]Watch the video summary on Blender’s YouTube channel.[/p]
Thank you!
[p]This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 7900 individuals and 41 organizations contributing to the Blender Development Fund.[/p][p]Happy Blending! [/p][p]The Blender Team
November 18th, 2025[/p]



Blender 4.5.5 LTS Maintenance Release !

[p]Blender 4.5.5 LTS features important bug fixes. It is released on the v4.5 - Stable - LTS branch. You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.5 - Stable - Stable.

[/p][p][/p][h3]Patch Notes[/h3][p][/p][p]

* Intel Arc OpenGL: Light probes don't interpolate. (#141165)
* Python template "ui_tool_simple.py" attempts to show property "mode" that doesn't exist for "transform.translate". (#148490)
* Collections and the Timeline are sorted in 2 different ways. (#144460)
* temp_data().images.load fails to handle relative paths. (#148683)
* Fix (unreported) assert on unknown DNA struct `ViewLayerEngineData`. (57327d831d2)
* VSE: keyframed strip not moving to keyed position. (#141190)
* ShaderNodeCustomGroup crashes on display in Blender 4.4.0 and higher. (#148685)
* bmesh.types.BMFace.calc_tangent_edge_pair() is broken since 4.3. (#148777)
* Fix: error in wayland_dynload wl_display_dispatch_pending wrapper. (13522fd2945)
* Fix #148338: Renaming a bone can rename channel in unassociated action. (#148477)
* Crash entering new node group in compositor if a "Missing Data-Block" Node Group node is present. (#148750)
* Fix #148478: Renaming bone can rename channels in all action slots. (#148845)
* Empty Default Eraser Brush Causes Crash. (#148902)
* Lineart Modifier - Match Output for Vertex Weight Transfer not working as expected. (#148736)
* Adjust Pose Asset does not create undo step resulting in loss of work. (#148244)
* GP: Edit mode change Opacity (Shift+F) is absent from the menus. (#147394)
* Default Preset protection interacts with custom Presets, leading to them not being deletable. (#140719)
* Missing Runtime Libraries if Blender is Built with `py`-Infix in Path. (#149070)
* enum values are not correctly generated. (#141853)
* Grease Pencil: Reproject Strokes is not working. (#146795)
* nla.apply_scale() does not apply scale. (#143853)
* Fix: OptiX denoiser showing up on devices without OptiX compatible GPUs. (e2af0be1aca)
* Broken selection drawing for flat objects in ortho view. (#139555)
* FBX export doesn't preserve geometry order. (#146700)
* Cloth Physics Simulation Crash on Free every time after opening project. (#149201)
* Depsgraph doesn't build relations for camera markers. (#149172)
* Fix #148979: Grease Pencil: Reproject operator keep radius consistent. (#149241)
* Compositor: Grouping a node with animation data (and removing sockets) leaves values without animation. (#148664)
* Fix: Nodes: missing undo step when editing node socket items. (a4c16f57912)
* Blender Crashes in Potrace library. (#148792)
* Fix: Parent type not reset after 'Clear and Keep Transforms'. (afc86559f59)
* Fix: Error when connecting Boolean sockets to Material Output in Material Nodes. (#147808)
* Fix: Python API: bpy.app.is_job_running('SHADER_COMPILATION'). (b1fafcf5603)


For a detailed list of bug fixes in each release, see 4.5 LTS releases on blender.org

[/p][h3]LTS Program[/h3][p]
Learn more about the LTS program on blender.org

[/p][h3]Stay up-to-date[/h3][p]
You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team[/p]

Blender 4.2.16 LTS Maintenance Release !

Blender 4.2.16 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.

[h3]Patch Notes[/h3]



  • Fix (unreported) Collada: missing `finish` call on some modified attribute. (3e6fd24bb89)
  • anim_transforms_to_deltas resets non-keyframed object transforms values. (#147796)
  • install_linux_packages: Fix for Fedora ≥ 41 (DNF5). (e5a5e475903)
  • Blender Timeline animation, SHIFT vs CTRL selection difference. (#147996)
  • Rigify doesn't check existence of collection properly. (#148454)
  • Missing Runtime Libraries if Blender is Built with `py`-Infix in Path. (#149070)
  • Cant delete new raytracing preset if called "Default". (#142647)
  • Default Preset protection interacts with custom Presets, leading to them not being deletable. (#140719)
  • Depsgraph doesn't build relations for camera markers. (#149172)
  • Blender 4.2 LTS reports the wrong minimum GPU driver requirements for HIP on Linux. (#149519)



For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 4.5.4 LTS Maintenance Release !

[p]Blender 4.5.4 LTS features important bug fixes. It is released on the v4.5 - Stable - LTS branch. You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.5 - Stable - Stable.

[/p][p][/p][h3]Patch Notes[/h3][p][/p][p]

* Blender 4.5.3 fails to compile with OpenColorIO 2.5.0. (#147227)
* OpenEXR: Support reading multipart files with full channel names. (138e8fbf1bd85a081682f6d44d8bd73e993560ff)
* Render: Forward compatibility for Blender 5.0 pass renames. (738209b2bee5be0ac4946ab5511f1644f2ac3391)
* Illegal address when rendering with a custom camera in 4.5. (#145544)
* UV Editor: Lock Pinned Islands in UV packing not working with UDIMs. (#141293)
* Armature Symmetrize not symmetrizing Display Type prop. (#145190)
* Crash when Capture Screenshot Preview. (#145719)
* Regression: 3D cursor misaligned with axes in certain viewport rotations. (#145028)
* Crash when opening old file with undefined node. (#145675)
* USD Import: Fails to respect path user preference. (#145856)
* VSE: from 4.5 right click select doesn't work with Blade Tool. (#145715)
* Fix: VSE: Metastack channel preview with negative values. (f974c598f9a)
* Crash on pasting VSE strip with driver. (#145629)
* Fix: GPU: Avoid accessing GLContext after it is destroyed. (e8b7e144e04)
* VRAM leak when Stereoscopy and motion blur are both enabled. (#145743)
* Crash when switching view layer after undoing deleting/unlinking of certain object types. (#145848)
* Fix #145932: Relax Face Set brush can corrupt mesh. (#145952)
* Crash using playhead snapping in VSE in new scene. (#145890)
* Blender 4.5 freezes with blank output colour management settings. (#146042)
* Vulkan: Render Preview Error with Multiple 3D Viewports. (#145961)
* Blender sometimes crashes when using resize detail button in dyntopo mode on a mesh with resolution higher than 500. (#146233)
* Viewport Compositor: Render Layer input will not pass thru. (#146133)
* 4.2.5 LTS - 5.0.0 alpha: Crashing after using UV Sculpt Tools in New Scene. (#145879)
* Rigify: Actions Feature does not use Slotted Actions. (#144641)
* .glb file import error on Blender 4.5. (#142867)
* OpenGL: Curve control points are extremely small when first displayed. (#146501)
* Possible Relax vertices in UV crash (wrong uv_sculpt size, missing defaults). (#132016)
* User interface artifacting with Vulkan on Qualcomm. (#145315)
* Fix #147340: EEVEE: Crash on failed world material compilation. (#147445)
* Grease Pencil: Hardness property doesn't affect Square line type. (#147147)
* Fix: Cycles: MetalRT motion curves setup bug. (#146568)
* Can't select verts/edges/faces behind wire/bounds objects while retopology overlay is on. (#145993)
* Crash when exporting alembic with Color Attributes. (#146822)
* Moving a empty material after joining objects crashes Blender (backport request). (#146878)
* Node Wrangler: Add Principled Setup plugs bump textures into filter width. (#146679)
* Fix: VSE: Propagate split to connected strips by default. (22d9b4ff719)
* Fix: USD: Camera FStop of 0 means no depth of field. (47368daebe0)
* Animation is not deleting when Bake Simulation was used. (#146105)
* bpy.ops.object.geometry_node_bake_pack_single failing on Windows. (#147175)
* Blender crashes when using the Align Bones operator across two armatures with different mirror settings. (#146242)
* VSE: "Swap Data" breaks strip alignment, then crashes. (#146682)
* Some keymap user preferences do not get imported into Blender 4.5 properly. (#146670)
* Crash if Grab and Keep Moving Missing Linked Data Block. (#147283)
* Weight painting can easily create NaN. (#146671)
* Test for greying out linked images in texture painting is backwards. (#147568)
* Crash after dragging any Asset Library Essential into the Compositor (Timings Overlay enabled, invokes the wrong tooltip). (#147752)
* Fix #146724: Crash when deleting node group from outliner. (#147828)
* Fix #147803: assert triggered on keyframe jump on NLA control curves. (#147957)
* Crash deleting library from which the current scene is linked. (#147759)
* Crash using Blade or Slip tool in VSE with new scene. (#145853)
* Toggle Window Fullscreen, Timeline (4.5.0, 4.5.1, 4.5.2, 4.5.3, 4.5.4). (#146812)
* Fix (unreported) Collada: missing `finish` call on some modified attribute. (84418a8d16a6846afae0e80cde25027f53fded56)
* Sequencer: crash with sequencer in sequencer. (#147477)
* Crash when dragging outliner object into status bar. (#144921)
* anim_transforms_to_deltas resets non-keyframed object transforms values. (#147796)
* Collection input is missing the picker on new node group. (#147860)
* Unnecessary write operations on blender_assets.cats.txt. (#111576)
* Blender freezes on saving/loading of blend files with complex liboverride trees. (#145894)
* install_linux_packages: Fix for Fedora ≥ 41 (DNF5). (e32a8ec884e)
* Grease Pencil: Stroke not visible for specific post processing values. (#147174)
* Blender Timeline animation, SHIFT vs CTRL selection difference. (#147996)
* Rigify doesn't check existence of collection properly. (#148454)
* Opening old 2012 .blend file crashes blender. (#148170)


For a detailed list of bug fixes in each release, see 4.5 LTS releases on blender.org

[/p][h3]LTS Program[/h3][p]
Learn more about the LTS program on blender.org

[/p][h3]Stay up-to-date[/h3][p]
You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team[/p]