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Blender 4.5.7 LTS Maintenance Release !

[p]Blender 4.5.7 LTS features important bug fixes. It is released on the v4.5 - Stable - LTS branch. You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.5 - Stable - Stable.

[/p][p][/p][h3]Patch Notes[/h3][p][/p][p]

* Separate By Selection Issue. (#153227)
* VSE: Adding Freeze Frame to either end of a video or image sequences crashed. (#147374)
* VSE crashes when doing edits. (#146493)
* VSE: Rendering a still preview while using proxies produces a broken image. (#150166)
* crashing in sculpt mode, multires, Ctrl+Z. (#152087)
* Blender instantly crashes when loading an incomplete exr file. (#152619)
* Fix: restore accidentally changed default for 'Allow Negative Frames' pref. (b991f26937f913cb845617d3441ec7752f40ea95)
* Crash on Redo in Sculpt Mode (Specific to Material Preview/Rendered Viewport). (#152005)
* PyAPI: Potential loss of image due to unclear behaviour of `Image.pack()`. (#152638)
* Outliner: Remap Users spawns multiple dialogs on top of each other. (#93814)
* White artifacts when using Subsurface scattering in EEVEE (LTS 4.5.6). (#153373)
* Compositor: Grouping a node with animation data (and removing sockets) leaves values without animation. (#148664)
* Hard crash when jumping timeline with this grease pencil object. (#151908)
* Dropping images into image editor fails. (#141496)
* Very intermittent 'Writing to ID classes in this context is not allowed' when updating any property after rendering. (#114455)
* Fix: UI: Instanced panels are drawn in incorrect tab. (6c7146532fc)
* Freestyle: Crash in FRS_do_stroke_rendering when rendering during geometry updates (mesh batch cache race condition). (#151868)
* Can’t drop asset from custom asset shelf if view scrolled. (#154248)
* Bind Camera to Marker operator does not update all windows. (#152250)


For a detailed list of bug fixes in each release, see 4.5 LTS releases on blender.org

[/p][h3]LTS Program[/h3][p]
Learn more about the LTS program on blender.org

[/p][h3]Stay up-to-date[/h3][p]
You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team[/p]

Blender 4.2.18 LTS Maintenance Release !

Blender 4.2.18 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.

[h3]Patch Notes[/h3]



  • PyAPI: Potential loss of image due to unclear behaviour of `Image.pack()`. (#152638)
  • Very intermittent 'Writing to ID classes in this context is not allowed' when updating any property after rendering. (#114455)
  • Fix: UI: Instanced panels are drawn in incorrect tab. (ef52ac91b13)
  • Bind Camera to Marker operator does not update all windows. (#152250)



For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 4.5.6 LTS Maintenance Release !

[p]Blender 4.5.6 LTS features important bug fixes. It is released on the v4.5 - Stable - LTS branch. You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.5 - Stable - Stable.

[/p][p][/p][h3]Patch Notes[/h3][p][/p][p]

* User count corruption by bpy.ops.object.make_single_user. (#149541)
* Bone in-between slider is drawn on top of the header. (#147705)
* Grease Pencil: Crash when pasting strokes when the object has no materials. (#149837)
* VSE: Preview doesn’t update when editing "Frame Number" in Speed Control. (#149765)
* Sculpt Mode Crash With Grab 2D Brush While "Grab Active Vertex" Enabled. (#149795)
* OSL Custom Camera Rendering has Memory Leak. (#145985)
* Default Values on Noise Modifier in the Graph Editor set to 0 instead of 1. (#149942)
* Graph Editor goes blank if Preview Range and Normalize are enabled. (#150036)
* Remesh converts vertex groups to regular attributes. (#150016)
* Curve sculpt mode: Pressing shift to temporarily switch to the Smooth brush doesn't work. (#149437)
* Crash in vertex paint after redoing. (#150014)
* Reference Sheres are offset to the bottom and cropped, when tool header and 3d view header are flipped to the bottom. (#149843)
* Crash redoing sculpt move. (#150257)
* Fix: glTF exporter: Fix lamp temperature convertion. (d985b2e6ecc)
* Compositor: AOV causes viewport to stop updating. (#150019)
* Fix: glTF exporter: Fix exporting not normalized lamp. (3a970cff93d)
* Broken selection drawing for flat objects in ortho view. (#139555)
* Baking animation removes constraints from linked file. (#149724)
* Sculpt Pose brush Squash & Strech deformation sets mesh position to -nan(ind). (#130465)
* Action should not be re-used when it comes from linked file. (#150289)
* NlaStrip creation doesn't respect name parameter. (#150408)
* [linux] copying on the steam version of blender crashes steam and then blender when you try to re open it. (#150414)
* Face Selection doesn't work properly when mesh is displayed as wire in Solid mode - Vulkan AMD GPU. (#150336)
* Fix: Make script_pyapi_bpy_driver_secure_eval pass with python >3.11. (56f74eb24f4)
* Image data-block can not load images on EEVEE (but works in Cycles). (#149039)
* Grease Pencil draw on to the surface issue. (#141896)
* Undoing brushstrokes in texture paint doesn't visually happen until viewport camera is moved (in Viewport). (#150957)
* Blender crashes on launch, ERROR (17): SharedMemory : handle_: File exists. (#146596)
* [Cycles Multi GPU + OSL] Normal mapping causes crash. (#150441)
* Grease pencil: Lineart not working at all. (#149217)
* LineArt modifier: Simplify > Sample mode crashes blender (segmentation fault). (#149567)
* Blender 5.0 crash when rendering with GPU compositor and compositing tree. (#151033)
* USD Imports with duplicate blend shape names inside the same skeleton root prim crash. (#148569)
* [crash] CompositorNodeKeyingScreen. (#151572)
* Geometry Nodes: wrong baked cache frame range when using packed bakes. (#151676)
* Asset Browser operators resets Pose Asset preview. (#151760)
* Blender breackdowner only affects active rig with 2 rigs linked. (#150364)
* Crash when copying Workspace. (#151744)
* Core: Fix (unreported) issue in Main merge code with linked data. (dce5f7904ae)
* Compositor: Denoising EXR sequences accumulates memory with each frame. (#151940)
* crash when importing asset. (#152215)
* Crashing when trying to use Pose brush. (#152292)
* Asset browser screenshot preview is incorrect while in camera view. (#145599)
* Viewport render region (can be enabled with Ctrl+B) is broken in blender 5.0 when using Eevee with the walk navigation and fly nagivation modes. (#151586)
* UX Issue: Line art 'Depth Offset' is far too sensitive. (#152609)
* Fix: fix b-bone keying set property identifiers. (f1193a0bd67)
* `Copy Driver to Selected` does not overwrite existing driver. (#152624)
* Triangles to Quads "Compare Color Attributes" ignores float colors. (#152040)
* Fix: renaming pose bones via F2 does not refresh the Outliner. (ee9f1f4d528)
* Normals become broken after Separate By Material operation. (#151083)
* Geometry Nodes, Python: Linear Arrow Gizmo crashes Blender when python modal operator finishes. (#151241)
* Activating a camera from the Outliner "Blender File" view clears the scene camera. (#151425)
* Grease Pencil: Crash when weightpainting after Convert to GP from Mesh due to no vertex group selected. (#151841)
* Lattice UVW input Glitch. (#71397)
* Outliner: Moving collections reorders or deletes them unexpectedly. (#150676)
* Hair Curves: Can't select curves additively with the Select Brush. (#152228)
* LTS: Video editor crash with 1055 png sequence. (#152099)
* Regression: Copy Global Transform fails when using Available keying set. (#152216)
* Texture Paint is NOT SHOWING selected faces, but shows EVERYTHING. (#144035)
* Walk navigation causes EEVEE camera view to render incorrectly. (#153033)


For a detailed list of bug fixes in each release, see 4.5 LTS releases on blender.org

[/p][h3]LTS Program[/h3][p]
Learn more about the LTS program on blender.org

[/p][h3]Stay up-to-date[/h3][p]
You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team[/p]

Blender 4.2.17 LTS Maintenance Release !

Blender 4.2.17 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.

[h3]Patch Notes[/h3]



  • Graph Editor goes blank if Preview Range and Normalize are enabled. (#150036)
  • Remesh converts vertex groups to regular attributes. (#150016)
  • Baking animation removes constraints from linked file. (#149724)
  • NlaStrip creation doesn't respect name parameter. (#150408)
  • Transforms not shown as not keyframed for linked Objekts in 4.2.16 LTS. (#150749)
  • Blender breackdowner only affects active rig with 2 rigs linked. (#150364)
  • `Copy Driver to Selected` does not overwrite existing driver. (#152624)
  • Bone in-between slider is drawn on top of the header. (#147705)



For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 5.0.1 Corrective Release

[p]It's time to update your Blender!

Blender 5.0.1 addresses 132 issues present in the initial release.

This is a corrective release, meaning it doesn't contain new features, only fixes. It is highly recommended for everyone currently using Blender 5.0.0 to upgrade, since it fixes several crashes and improves functionality in many areas.

Read the full list of changes on [/p][p]https://developer.blender.org/docs/release_notes/5.0/corrective_releases/

The Blender team,
16th December 2025[/p]