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Blender 3.6.19 LTS Maintenance Release !

Blender 3.6.19 LTS comes with important bugfixes. It is released on the v3.6 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.

[h3]Patch Notes[/h3]



  • Fix 'missing files' operator not reporting which ID is using the missing filepath. (48fdd62ec27)
  • Crash renaming a modifier in the Outliner and then toggling its "Realtime" / "show_viewport" property. (#130536)
  • 3.6 LTS: EEVEE Non-Color different bit depth JPEGs UDIMs crash. (#130722)
  • Dragging on bone transform property won't go below zero. (#131045)
  • While in pose mode, pressing alt+e will disable wireframe overlay. (#130061)
  • Geometry node - setting lacunarity to 0 crashes Blender (musgrave texture) [fine in 4.1, request to ackport]. (#100838)



For a detailed list of bug fixes in each release, see 3.6 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

Blender 4.3.1 Corrective Release

It's time to update your Blender!

Blender 4.3.1 addresses more than 90 issues present in the initial release.



This is a corrective release, meaning it doesn't contain new features, only fixes. It is highly recommended for everyone currently using Blender 4.3.0 to upgrade, since it fixes several crashes and improves functionality in many areas.

Read the full list of changes on https://developer.blender.org/docs/release_notes/4.3/corrective_releases/

Follow Blender on X for further updates. https://x.com/Blender

The Blender team,
December 10th, 2024

Information on Steam Linux Runtime

Valve recently changed how applications run on Linux/Steam. It now defaults to run applications inside a Steam Linux Runtime. This can cause issues in Blender, such as crashing when rendering with Cycles on a GPU.

Please take a look at the Blender documentation how to workaround these issues for now. We are looking into a better solution for the future.

Happy Blending!

Blender 4.3 Released

Blender Foundation and the online developers community are proud to present Blender 4.3!

What’s New


Blender 4.3 builds on the feature-packed 4.2 LTS with improvements to existing tools, performance enhancements, and the foundations that will shape the years to come.



Some highlights:

  • EEVEE: Light & Shadow Linking
  • Rendering: Metallic BSDF, and new Gabor Noise texture.
  • Compositor: Support for EEVEE passes, new White Point Color Balance, and more.
  • Grease Pencil: Complete rewrite to support Layer Groups, Geometry Nodes, better erase tool, gradients, and much more.
  • Geometry Nodes: For Each Zone, Gizmos, Bakes can be packed now, new nodes and UI improvements.
  • Sculpt: Major refactor under the hood to improve performance.
  • UV: New “Minimum Stretch” (SLIM) unwrapping method.
  • Modeling: Bevel modifier can now use custom attributes.
  • Brush Assets: All brushes are now assets, to be shared easily between projects.
  • USD: Support for exporting Point Clouds.
  • glTF: Draco mesh compression for importing, better export of UDIM tiles, quaternions and matrix attributes. Plus loads of bug fixes.
  • And so much more!


Watch the video summary on Blender’s YouTube channel.

And many more features and fixes await you—explore the release notes for an in-depth look at what’s new!

This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 4800 individuals and 35 organizations contributing to the Blender Development Fund.

Happy Blending!

The Blender Team
November 19th, 2024


Blender 3.6.18 LTS Maintenance Release !

Blender 3.6.18 LTS only has a small fix this time. It is released on the v3.6 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.

[h3]Patch Notes[/h3]



  • Node Wrangler Color Space for Normal Map. (#129695)
  • Sculpt: Crash or artifacts when using Scale Tool with multires. (#128917)
  • Blender crashes after playing animation button for particles system (Boids). (#126434)
  • "Sync Visible Range" option not working in "Movie Clip Editor Panel" > Tracking Mode > View - Graph. (#126728)
  • Animation doesn't play/start when cursor is over side panel of NLA editor. (#126869)
  • NLA Editor's Channel list does not update when object's viewport visibility changes. (#127117)
  • `copy_from_face_interp` needs tuple input, loses reference, returns nothing. (#120861)
  • removing f-curve modifier does not purge modifier motion. (#128805)
  • Viewport Shading, Render mode, render crashes. (#129235)




For a detailed list of bug fixes in each release, see 3.6 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]