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Blender 4.5.1 LTS Maintenance Release !

[p]Blender 4.5.1 LTS features important bug fixes. It is released on the v4.5 - Stable - LTS branch. You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.5 - Stable - Stable. [/p][p][/p][h3]Patch Notes[/h3][p][/p][p]* Fix: Only last tangents layer is exported to fbx when mesh has multiple uv layers. (3a16c4995a1)
* LibraryOverride bug because of Hair Curves. (#139527)
* Sculpting "Surface Smooth" causes decimation of Geometry. (#141753)
* Back side of rotate gizmo appears when approaching small object. (#111060)
* Crash when using cryptomatte node with image sequence having different sizes. (#141810)
* Unexpected Behavior on Closed Grease Pencil Curves with Connected Proportional Editing. (#142025)
* Geo Nodes Input Panel crashing when name is deleted. (#141911)
* Manifold boolean with plane is offset. (#142326)
* Light Temperature's Animate property button keyframes the wrong property. (#142103)
* Armature: Copy to Selected not working on Editbone "lock" unlocking. (#141940)
* Armature EditBone RNA paths incomplete. (#142062)
* Adaptie Subdivision Simple breaks UV. (#142060)
* Asset Library : Creating new pose library asset keyframes everything. (#141909)
* When reloading a linked character, while a NLA strip is in edit mode, the base action gets un-slotted. (#139509)
* Issue building blender 4.5-pre on linux with external manifold 3.1.1. (#141943)
* Critical error when importing animation data from previous versions. (#142106)
* `batch_for_shader` with custom glsl shader very slow when inputs are optimized out of the shader program. (#137429)
* Blender had a crash after exporting Grease Pencil to PDF. (#142183)
* Consistent crash: 2 image sequence materials playing from video files. (#141918)
* Bevel (selection including border edges) crashes. (#142045)
* Broken USD skeletal animation rotations because of quaternion discontinuity. (#141718)
* Importing certain USD files crashes Blender. (#142084)
* MeshSequenceCache modifier does not read Edge Creases. (#141633)
* Blender crashes switching to sculpt mode on a hidden mesh. (#141827)
* Memory leak when exporting object(s) with subdivision modifier to FBX. (#128169)
* 4.5.0 - EEVEE 3D viewport Smudgy animation playback. Different results when multiple 3D viewports are open. (#142217)
* Material preview lighting changed between 4.5 and 4.4.3 on old Intel hardware. (#141781)
* Crash when skipping outside of simulation cache with Vector Display enabled. (#142259)
* Crashes when Scaling a Video and Audio Strip in VSE. (#142291)
* Blender crashes switching to sculpt mode. (#142328)
* Cycles: oneAPI: Compile only needed device binaries in multi-GPU case. (0b5f1491e74)
* Blender crashes on exit closing a non-focused window (OpenGL backend + Wayland?). (#141777)
* Crash adding subsurf with invalid material indices. (#142245)
* Manifold Boolean Subtraction causes crash. (And is not retaliative). (#142494)
* Blur Attribute after Manifold Boolean crashing, exaggerated by sample nearest surface. (#142454)
* FBX: new 4.5 importer produces broken rotation curves in some cases (when angle between two keyframes is large). (#142333)
* Fix #142647: Don't create preset that has the same name as built-in ones. (#142652)
* Grease Pencil wrong fill shape when removing fill guides. (#142649)
* Release scripts: Packaged test data is missing folders. (#142489)
* VSE: Retiming and Speed Control are not automatically updating Sene strip subframes while previewing. (#141709)
* Crash if Realized Instance Contains some weird stored named attribute. (#142163)
* Crash when use geonode tool on multiple objects. (#142648)
* Transfer Mesh Data - Always giving warning even though the operator works as intended. (#140376)
* Vulkan, change view to wireframe crash. (#142097)
* Vulkan crash when displaying texture on a point generated from geometry node with cycles and eevee views at the same time. (#142255)
* Regression: UV Editor - Show Faces - no more working. (#142557)
* 4.5 - Grease Pencil - Color Jitter still not working. (#142006)
* Windows: graphical crash report appears in background mode. (#142314)
* Assets Browsers's Capture Screenshot preview area are not correct on macOS. (#141982)
* Regression: Custom Node Socket Types in Node Tree Interface Not Possible in Blender 4.5.0 LTS. (#142630)
* Removing keymaps with default names. (#118035)
* Regression: UV edit cage no longer has corner scale points. (#142811)
* Adaptive Subdivision in the viewport recalculates when the camera moves. (#142603)
* 4.5 - Grease Pencil - Color Jitter still not working. (#142006)
* CompositorNodeVecBlur's `use_curved` property crashes Blender. (#141970)
* Cycles Render: Volume (Before Baked Simulation Starts) still trying to be rendered. (#105546)
* Fix: Crash when group node has no Group Output node. (a1c9bbc17af)
* Hard crash when using bmesh.ops.split (unreachable code @ bmesh_py_types.cc:4372). (#142633)
* Vulkan Fails on Windows ARM with Qualcomm Adreno 31.0.112.0+ Driver. (#142859)
* PyDoc: Document all app handler arguments. (73b2f639a09)
* When Subdiv is enabled, the size in dimension remain the same (GPU Subdiv off). (#142399)
* Can't add snap points when only using `Grid` as a target. (#139530)
* VSE: Adding a new effect displays stale frame (since 4.5). (#142853)
* Win: Disable bug report button on crash dialog. (4d5328d5daf)
* 4.5 backport: Fix: crash displaying negative numbers in WM_cursor_time. (74102188b6e459a5adb8453be946f45a7650603e)
* Crash using Cycles with two Intel GPUs. (#138384)
* OSL camera fails camera in volume check if the ray is offset too far from the camera. (#139718)
* Cycles: Lightgroup passes for environment shaders are incorrect. (#142953)
* Fix: Grease Pencil interpolation on cyclic curves shifts end point. (bf9579e359962a90e73f467ea4535ba551d98792)
* Bledner 4.5 FBX import crash. (#142972)
* Utilities: Add batch files to help launch Blender with different GPU backends. (8208e58308f)
* Opening a specific 4.4 file crashes Blender 4.5. (#142954)
* 4.5 Particle Brushes Lost X-Ray Capability. (#141741)
* Blender 4.5 shader nodes is no longer able to read undisplaced normals. (#142022)
* Fix: VSE: Copy to selected would interfere with dual handles. (1df47953ced)
* Fix: VSE: Cannot ignore connected strips' handles with alt if already selected. (c63b96e14c2)
* Multiresolution: Smooth Mask filter creates patterns. (#142186)
* Scrape to Plane brush type versioning handles "Plane Offset" incorrectly. (#142151)
* Crash selecting an armature with over 65k objects. (#143161)
* Ctrl + H "Hide Other Collections" Pie Menu – Shift to Extend Not Working. (#140548)
* The "offset even" option in Extrude Individual Faces and Move does nothing. (#135908)
* Fix #143156: "RGB to BW" node not found in link drag search. (#143174)
* Fix #142724: Mesh used by boolean modifier missing subdivision in edit mode. (#143135)
* Fix #143127: UI: Shading UI shows inactive settings in Matcap mode. (#142863)
* Normal Edit Modifier is not behaving predictably in 4.5. (#143142)
* Cycles crash on macOS (reproducer blend file included). (#143128)
* Fix: Vector.to_tuple didn't accept precision of -1. (3e8fbfab71)
* Grease Pencil: Dot-dash modifier crash with high Gap values. (#143420)
* Cycles OSL: Shader thumbnail generation leads to crash popups. (#142876)


For a detailed list of bug fixes in each release, see 4.5 LTS releases on blender.org

[/p][h3]LTS Program[/h3][p]
Learn more about the LTS program on blender.org

[/p][h3]Stay up-to-date[/h3][p]
You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team[/p]

Blender 4.5 LTS Released

[p]Blender Foundation and the online developer community proudly present Blender 4.5 LTS![/p][p][/p][p]Featuring artwork from DOGWALK, the videogame by Blender Studio. Read the announcement. [/p][p][/p]
What’s New
[p]Blender 4.5 LTS builds on the previous release’s focus on stability, with nearly 500 bugs fixed, while introducing key features that make it ideal for long productions, thanks to two years of support (until 2027!).[/p][p]Major improvements include full support for Vulkan, faster startup and EEVEE shader compilation, a more flexible compositor (now with a new Grease Pencil pass!), enhancements to the animation timeline, support for importing multiple formats in Geometry Nodes, UV visibility in all modes, a faster Video Sequencer with HDR support, and so, so much more.[/p][p]Watch the video summary on Blender’s YouTube channel.[/p][p]Explore the release notes for an in-depth look at what’s new![/p][p]
This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 7500 individuals and 38 organizations contributing to the Blender Development Fund.[/p][p]Happy Blending! [/p][p]The Blender Team
July 15th, 2025[/p]



Blender 4.2.12 LTS Maintenance Release !

Blender 4.2.12 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.

[h3]Patch Notes[/h3]



  • Cycles BVH2: Point clouds do not render properly when using `spatial splits`. (#138509)
  • Blender corrupts videos saved in the image editor. (#140375)
  • Assert displaying render. (#139918)
  • Proportional editing with "connected only" ignores some parts of a mesh. (#139828)
  • oneAPI: Rendering artifacts in barbershop scene. (#141171)
  • When hiding an object and its children only the parent gets a keyframe. (#136372)
  • VSE: Swapping cross dissolve sources via Python causes crash. (#140885)
  • VSE: Some strips wrongly occlude strips below, when render resolution scale is small. (#139552)



For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team

Blender 3.6.23 LTS Maintenance Release !

Blender 3.6.23 LTS comes with important bugfixes. It is released on the v3.6 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v3.6 - Stable - LTS.

[h3]Patch Notes[/h3]



  • ASAN-reported heap buffer overflows resulting from missing file loading checks. (#137870)



For a detailed list of bug fixes in each release, see 3.6 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

Blender 4.2.11 LTS Maintenance Release !

Blender 4.2.11 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.

You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.

[h3]Patch Notes[/h3]



  • Cycles Render Viewport breaks in Blender 4.2.9 LTS, but works fine in 4.2.7 LTS and 4.4.3. [
  • Fix out-of-bounds write with Wayland compose-key event handling. [
  • ASAN-reported heap buffer overflows resulting from missing file loading checks. [



For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org

[h3]LTS Program[/h3]

Learn more about the LTS program on blender.org

[h3]Stay up-to-date[/h3]

You can follow Blender on social media:

Keep reporting any issues you find to make this LTS the most stable release ever !

Happy blending,
The Blender team