Train Sim World 6 Update - 22nd January 2026
[p]Our next Train Sim World 6 update is now live, with various fixes for both core and add-on content. These include fixes for some longer standing bugs like the LNER Class 801 fuse cabinet issue and the DB BR 101 LZB distance counter.[/p][p][/p][p]We also have fixes for Train Sim World 6 specific content, and we will be continuing to improve your experience with more fixes to come.[/p][p][/p][p]Be sure to wait 24 hours for the update to appear, and make sure to check if you have auto-update switched on as this might have installed the update in the background without you seeing it actively appear.[/p][p][/p][h2]Full Changelog[/h2][p]Core[/p]
- [p]Resetting the driver camera now returns it to the default angle.[/p]
- [p]Announcements no longer overlap or queue incorrectly.[/p]
- [p]Updated Temporary Speed Restriction signage with more accurate Lf1 sign visuals.[/p]
- [p]Improved axle physics stability for very small-radius axles.[/p]
- [p]Menu sorting for “Recently Played” is now correct, with a new “Last Played” badge.[/p]
- [p]Fixed a crash that could occur when loading save games due to a missing timetable reference.[/p]
- [p]Improved lighting at Gerichshain station at appeared too dark.[/p]
- [p]Adjusted passenger density and refined waiting‑area volumes to create more natural NPC behaviour[/p]
- [p]Hydro power plant and lake are now visible again[/p]
- [p]Improved fence collision and regenerated navigation mesh[/p]
- [p]Fixed harsh terrain texture issues near Zitschewig, Coswig, Radebeul Ost[/p]
- [p]Fixed an issue affecting elevator functionality at Leipzig Hbf[/p]
- [p]Fixed an issue where players could fall out of the world near the subway entrance at Neusörnewitz station[/p]
- [p]Fixed being thrown out of the train in Guard Mode at Radebeul Naundorf[/p]
- [p]Fixed a hole in the ballast visible along the route[/p]
- [p]Various adjustments to grounded foliage and vegetation[/p]
- [p]Various fixes to signage and snow‑removal[/p]
- [p]SIFA penalty will no longer force a full emergency stop.[/p]
- [p]Adjusted “Not in service” text to “Nicht Einsteigen”.[/p]
- [p]Major increase in road traffic across many towns[/p]
- [p]Lighting fixes across highways, stations, and city areas[/p]
- [p]Vegetation cleanup and improved visibility around lakes and tracks[/p]
- [p]Added missing fences, removed incorrect ones[/p]
- [p]Added missing streetlamps and corrected dark areas[/p]
- [p]Corrected station spelling (“Millburn”)[/p]
- [p]Multiple freeway fixes (lane counts, lighting, direction)[/p]
- [p]Improved traffic flow near Highland station by repositioning road traffic to better follow the terrain.[/p]
- [p]Adjusted the crosswalk near Dover station to improve visual accuracy and realism[/p]
- [p]Updated trench wall visuals to improve appearance and alignment.[/p]
- [p]Fixed clipping vehicles and missing scenery paths[/p]
- [p]Fixed snow texture issues during the Rosa Rescue scenario.[/p]
- [p]Fixed an invisible wall blocking access to the subway at South Orange station[/p]
- [p]Fixed missing OHLE poles and wires where they previously failed to appear[/p]
- [p]Fixed incorrect highway models along I‑280 in Newark to match real‑world[/p]
- [p]Speed text now displays correctly in night mode.[/p]
- [p]Fixed an issue exiting the driver seat so that you no longer clip through the ceiling.[/p]
- [p]Added rust to appropriate tracks.[/p]
- [p]Removed snow inside Laira Depot.[/p]
- [p]Removed incorrect passenger area at Plymouth Dock 3.[/p]
- [p]Fixed an issue where water textures overlapped the land south of Starcross.[/p]
- [p]You can now climb down from the cab properly.[/p]
- [p]You can’t walk out of the cab while the train is moving.[/p]
- [p]Fixed an issue with flickering interaction prompts.[/p]
- [p]Ebula screen will now appears in the correct seat.[/p]
- [p]Middle desk camera now rotates properly.[/p]
- [p]Major lighting improvements across the route.[/p]
- [p]Added support for the DB BR 140 in Formation Designer.[/p]
- [p]Added motor sounds to all gated level crossings when opening/closing.[/p]
- [p]Removed warning bell audio from level crossing (none found on real‑world mainline crossings in Stuttgart).[/p]
- [p]Added missing buffers at Bietigheim‑Bissingen.[/p]
- [p]Added ancillary speed limits required for BR 147 scenarios.[/p]
- [p]Added missing rock scenery assets[/p]
- [p]Increased draw distance of the Heilbronn power station so it’s now visible from the line.[/p]
- [p]Adjusted weather around Stuttgart Zuffenhausen Hbf.[/p]
- [p]Adjusted stopping distances at Platform 16 so trains no longer stop too close to adjacent tracks.[/p]
- [p]Removed incorrect OHLE hangers at Kornwestheim Rbf Nordost.[/p]
- [p]Fixed areas of floating track across the route.[/p]
- [p]Fixed player boundaries and out‑of‑bounds triggers at Ludwigsburg steel works.[/p]
- [p]Fixed material setup for London Plane trees, preventing visual issues such as shaking during stormy weather.[/p]
- [p]Fixed issue with signal A273 to ensure it displays correct mainline aspects and no longer remains stuck at red or incorrectly attempts to show Sh1.[/p]
- [p]Fixed spelling of “Secondman’s Seat” on the tooltip for the Wittenberger Cab Car and N-Wagen[/p]
- [p]Corrected an issue with incorrect looping audio on the traction motor sounds[/p]
- [p]Added missing distant signals and PZB magnets along the route.[/p]
- [p]Added Halbregelabstand at Gelnhausen to help players stop safely at red signals.[/p]
- [p]Improved Neuhof signalling to correctly display Zs3v “80” with 1000Hz influence.[/p]
- [p]External whistle on the BD 140 no longer cuts out abruptly when hauling freight or in busy areas.[/p]
- [p]Adjusted all track types with new variants featuring updated sleepers.[/p]
- [p]Adjusted platform height at Kelsterbach Station to ensure smoother NPC boarding and alighting.[/p]
- [p]Adjusted the Wittenberger Cab Car horn audio loop with a seamless version[/p]
- [p]Fixed ballast materials appearing shiny under certain weather conditions.[/p]
- [p]Fixed a distant signal magnet at Bad Soden‑Salmünster incorrectly triggering a 2000Hz emergency brake.[/p]
- [p]Added Halbregelabstand logic so distant signals correctly show Vr0 when approaching a Kennlicht signal.[/p]
- [p]Improved route stability and terrain collision in affected areas.[/p]
- [p]Fixed multiple locations where players could fall through the world.[/p]
- [p]Added missing level crossing signal at Ludwigshafen Rheingönheim, and between Dresden‑Kemnitz and Stetzsch.[/p]
- [p]Added missing PZB magnet for a distant signal near Kaiserslautern (towards Hochspeyer).[/p]
- [p]Adjusted lighting at the Weissig station to better reflect its abandoned state, especially at night.[/p]
- [p]Fixed a PZB magnet not triggering 1000 Hz influence when required.[/p]
- [p]Fixed collisions in underpass areas to prevent players from falling through the environment.[/p]
- [p]Fixed an issue where cars could incorrectly appear on level crossings.[/p]
- [p]LNER Class 801 Fuse cabinet can now be interacted with.[/p]
- [p]Livery editor now correctly paints all GP38-2 sections correctly.[/p]
- [p]PIS will now correctly display on TOD4-lit routes on all variants[/p]
- [p]LZB distance counter will now work correctly.[/p]
- [p]Fixed holes in interior ceiling meshes across all variants.[/p]