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Train Sim World® 6 News

Santa Fe on Cajon Pass - Coming Soon!

[h2]Introducing: High Iron Simulations[/h2][p][/p][p]High Iron Simulations have been a Partner developer for Train Simulator Classic since 2016, producing a variety of TSC products ranging from scenario and locomotive packs to routes. This is their first release for Train Sim World.[/p][p][/p][p]Their team represents an experienced group of developers including Michael Stephan, Rick Grout, Cesar “Mannu” Pach, Ricardo "Reppo" Rivera, Jonathan Lewis, Martin Velozo and Gary Dolzall.[/p][p][/p][p]In May 2024, we announced their intentions to develop a Santa Fe themed Gameplay Pack, with gradual updates coming over the course of subsequent months.[/p][p][/p][p]High Iron Simulations also has a U.S. freight route and a Locomotive Pack in active development, and additional products in planning.[/p][p][/p][h2]The Setting: Cajon Pass, early 1990s[/h2][p][/p][p]Cast your mind back to Californian railroading of the 1990s and picture the scene; the former ATSF, known simply as Santa Fe, was one of the most prominent Class 1 Railroads of the United States. Since its inception in 1859, Santa Fe had amassed over 13000 route miles and was the operator of some of the most famous trains in the US, as well as of course, a vast freight network.[/p][p][/p][p][/p][p]In this Add-on for Train Sim World 6, the lavish colors of the ATSF repopulate the rugged Cajon Pass route, recreating the experience of the early 1990s - the final years of Santa Fe operations. Embark on a variety of duties with 2 classic examples of ATSF equipment; the C40-8W and SD40-2, in iconic Warbonnet and freight liveries.[/p][p][/p][p][/p][p]Utilizing a new trio of freight cars from ATSF’s roster, as well as contemporary variations of existing equipment, get to work hauling locals, switching in yards and running mainline manifests, as well as hefty intermodals across an all-new timetable based on real Santa Fe schedules, and 5 new scenarios.[/p][p][/p][p][/p][p]Scheduled services will include player-drivable services featuring mainline intermodal and freight trains, switching, and locals. The services are closely based on actual Santa Fe freight schedules and horsepower assignments of the era and include more than 250 train movements per 24-hour period.[/p][p][/p][p][/p][p][/p][p]Additionally, Union Pacific freight movements across Cajon Pass will be represented in an extra layer using UP equipment from the Sherman Hill route Add-on.[/p][p][/p]
The Rolling Stock
[h2]SD40-2[/h2][h3]AT&SF blue-and-yellow freight livery[/h3][p][/p][p]The SD40-2 is an all-American hero which is nationwide-renowned for its yesteryear mainline service. Now considered a veteran, the SD40-2 is kept to secondary duties in charge of local working and switching in yards and industries. This turbocharged, 3,000-horsepower six-axle locomotive was part of the heart and soul of the Electro-Motive Dash 2 line, along with other locomotives types like the GP38-2, seen in other Train Sim World Add-ons.[/p][p][/p][p][/p][p]Santa Fe-specific details have been modeled on this rebuilt variant of the SD40-2, including the distinctive inset lower headlight. The inclusion of Union Pacific layers for players of Sherman Hill adds even more SD40-20 action![/p][p][/p][p][/p][p]Anyone new to the SD40-2 can get familiar with the controls of an unbranded version in Train Sim World 6's Training Center.[/p][p][/p][h2]C40-8W[/h2][h3]Warbonnet red-and-silver livery[/h3][p]
General Electric’s C40-8W (also commonly known as the Dash 8-40CW) was produced at GE’s Erie, Pennsylvania plant from 1989 through 1994. GE constructed 847 of the 4,000-horsepower, six-axle (C-C) diesels powered by the builder’s capable 7FDL16 four-cycle power plant. An evolutionary refinement of GE’s advanced line of diesels begun with the “Dash 7” series, the C40-8W is visually notable for its use of the stylish “North American Cab.”[/p][p][/p][p]Previously a CSX version of this locomotive was released as a separate Add-on for the Sand Patch Grade route.[/p][p][/p][p][/p][p]Like the SD40-2, specific Santa Fe features have been modeled on this variant for the Santa Fe Gameplay Pack, such as the unique “gull wing” cab.[/p][p][/p][p]There will be a new tutorial to play guiding players through the controls of the C40-8W as part of this Add-on.[/p][p][/p][h3]Wagons and Freight Cars[/h3][p][/p][p]The pack also features three entirely new AT&SF freight cars and three existing TSW freight cars repainted in Santa Fe liveries.[/p][p]The new items of rolling stock are:[/p]
  • [p]Santa Fe two-bay cement covered hopper[/p]
  • [p]Santa Fe three-bay ribbed-side covered hopper[/p]
  • [p]86-foot auto parts boxcar[/p]
[p]Train Sim World 6: Santa Fe on Cajon Pass will release on 13th November for Xbox Series X|S, PlayStation 5, Epic Games Store, and Steam for $17.99/£14.99/€17.99[/p][p]Please note that Santa Fe on Cajon Pass will be released on PC and 9th Gen Console platforms only.[/p][p][/p][h2]The Route: Cajon Pass[/h2][p][/p][p]The Cajon Pass route Add-on is required to make use of the gameplay in the Santa Fe Add-on. The standard route and schedule is set in the early 2000s, featuring the bold livery of BNSF.[/p][p][/p][p][/p][p]85-miles (136 km) of route between Barstow and San Bernardino, California offer stunning scenery and challenging gradients for long freight consists. Unlike the Santa Fe pack, the Cajon Pass Add-on features the state-of-the-art ES44C4 diesel electric locomotive in addition to the BNSF variant of the SD40-2.[/p][p]Players of passenger-focused California route Add-ons San Bernardino Line and Antelope Valley Line can expand their operations with both layered services and Route Hopping with the Cajon Pass Add-on.[/p][p][/p][h2]Train Sim World 6: Out Now[/h2][h3]Free Starter Pack available until 11th November 2025[/h3][p][/p][p][/p][p][/p][p]You can still upgrade to Train Sim World 6 via the Train Sim World: Free Starter Pack, which is available to download to your collection permanently until 11th November 2025.[/p][p][/p][p]Whilst this won't grant you any new routes or trains, it will allow you to then purchase the Santa Fe on Cajon Pass Add-on, for use on the Cajon Pass route (if you own it).[/p][p][/p][p]Find out more about Train Sim World 6 by following @trainsimworld on Twitter/X, Instagram, Threads, Facebook, YouTube, Twitch, and TikTok.[/p][p] [/p]

Train Sim World 6 Game Update - 28th October 2025

[p][/p][p]Good afternoon,

Our next update for Train Sim World 6 is now live. This update includes key fixes for issues that have been fed back to us by the community, such as a fix for the TSW6 Free Starter Pack pricing issue, profile transfers for PS4 players, announcement fixes, further improvements to train faults and much, much more. The Fife Circle Sprinter timetable has also been added, along with improvements for the Scotrail Class 158.

Highlights

Core:[/p]
  • [p]Fixed profile transferring for PS4 players.[/p]
  • [p]Fixed an issue causing the Free Starter Pack to link to purchasing the Standard, Deluxe or Special versions of TSW6.[/p]
  • [p]Fixed Train Faults so they no longer occur every couple of seconds.[/p]
  • [p]Fixed an issue causing announcements to miss certain station names. Some announcements are still missing, but we are continuing to implement these.[/p]
[p]
Specific improvements to Train Sim World 6 Core routes include:[/p]
  • [p]Announcement fixes and improvements for Morristown Line[/p]
  • [p]Riviera Line trains added to Formation Designer[/p]
  • [p]DB BR 294 Journey Mode no longer showing empty services[/p]
[p]
Other Train Sim World routes:[/p]
  • [p]Class 220 Voyager services for the Class 170 Birmingham Cross-City timetable.[/p]
  • [p]Class 220 Voyager services for Manchester Airport Commuter.[/p]
  • [p]Scenery and lighting improvements for Manchester Airport Commuter.[/p]
  • [p]Sprinter timetable and more ScotRail Class 158 Levenmouth services for Fife Circle Line.[/p]
  • [p]On Board Announcements for the Class 158 and Class 170 DMUs on Fife Circle Line.[/p]
  • [p]Added the Fife Circle Sprinter timetable.[/p]
[p] As always, please allow 24 hours for these updates to appear. If you haven't seen an update appear, please check to see if you have auto-updates turned on.
Full changelog:
Core
• Added fault notifications for the in-game message log.
• Fixed profile transferring for PS4 players.
• Fixed Train Faults so they no longer occur every couple of seconds.
• Fixed an issue causing announcements to miss certain station names. Some announcements are still missing, but we are continuing to implement these.
• Fixed an issue causing layer UI to disappear when pressing A.
• Fixed an issue where Monthly Mastery Decals for 2025–2026 were unlockable.
• Fixed objectives not updating for some late free roam services.
• Fixed the login screen layout so it resizes properly.
• Fixed a pricing issue on the Free Starter Pack.
• Removed the Xbox sign-in prompt from appearing on PS5.
• Various localisation improvements.

Morristown Line: New York – Dover & Hoboken
• Added Milburn Library.
• Added Ramsey Route 17 to station announcements.
• Added high level platforms to relevant sections of the route.
• Fixed an issue causing announcements to stop playing at Hoboken. Some announcements are still missing, but we are continuing to implement these.
• Fixed the Sunnyside area platforms so they are no longer transparent.
• Fixed multiple buildings and areas on the Morristown route so they now have proper lighting.
• Fixed an issue causing the Newark Broad Street freeway ramp to appear misaligned.
• Fixed some areas of grass across the freeway.
• Fixed an issue with the fence being too high between tracks 1 and 2 at Orange.
• Fixed snow textures on multiple buildings across the route during snowstorms.
• Fixed a texture issue causing gravel to clip into a bridge.
• Fixed an issue causing an OHLE to protrude through a footbridge.
Arrow III
• Updated Alerter Acknowledgement from controls to ensure they will reset the timer even when Audible alarm is playing.
• Fixed an issue causing the step lights not to illuminate on all cars.

ALP-45DSP
• Added the ability to raise the local pantograph while in Electric mode.
• Updated Alerter Acknowledgement from controls to ensure they will reset the timer even when Audible alarm is playing.
• Fixed penalties so they can only be cleared using the Acknowledge button or pedal once triggered.

Riviera Line: Exeter – Plymouth & Paignton
• Fixed Service 2E38 so it now displays the correct name.
• Fixed the required action points for bronze medals on multiple Class 150/2 GWR services.
• Fixed light baking issue in the ‘From Beaches to Bank’ scenario.
• Fixed a PIS issue on the 2C07 AI service so it now shows the correct information.
• Fixed an issue where AWS was not activating correctly on temporary speed restrictions.
Class 150
• Improved Brake Rub audio volume to better reflect real life.
• Added Class 150 to Formation Designer.
Class 802
• Added Class 802 to Formation Designer.

Class 220
• Added Class 220 to Formation Designer.
• Fixed an issue where train faults would not trigger correctly when the 'Enable Random Behaviours' feature was turned on during gameplay.
• Fixed Guard Mode so doors close properly and the driver only leaves the station after receiving the signal from the guard.
• Fixed an issue with the headlight knob prompt during the Limited Power scenario.

Bahnstrecke Leipzig – Dresden
• Improved draw distance between Oschatz and Dahlen.
• Fixed an issue causing PZB not triggering a 1000 Hz reaction for temporary speed restrictions.
DB BR 422
• Updated Passenger Lights so they are appropriately controlled via Active Cab switch, and working with Train Faults.
• Fixed an issue causing passenger lights not to turn off during the lighting fault.

DB BR 294
• Fixed an issue causing Journey Mode to show empty services.
• Fixed an issue causing the wipers fault to not trigger correctly.
• Fixed the asphalt road next to Kuhren so it now shows correct gravel texture.

New York – Trenton
• Added the down button for the emergency brake valve on bi-levels.

Cajon Pass BNSF SD70ACe
• Fixed an issue causing an infinite loading screen when loading into a Journey.

BR Class 170
• Added signaller handset audio.
• Added Class 220 formations and timetable services.
• Implemented Cab Rattle audio to the Class 170.
• Fixed an issue with wheel blur.
• Fixed an issue with the horn valve not closing properly.
• Fixed an issue with virtual destinations.
• Fixed an issue with guard buzzer audio.
• Fixed an issue with door opening/closing audio.
• Fixed an issue with vehicle numbering across all variants.
• Fixed an issue that required players to check tickets in inaccessible areas of the consist.
• Fixed an issue with running audio being cut off.
• Fixed an array of issues relating to engine and running audio.
• Fixed an issue with Livery Designer functionality.
• Fixed an issue with vehicle numbering across all variants.
• Fixed an issue that required players to check tickets in inaccessible areas of the consist.
• Resolved a number of minor timetable issues.

Manchester Airport
• Added timetable layer for BR Class 220.
• Added station announcements to all stations.
• Added onboard announcements to the BR Class 323.
• Improved lighting at Manchester Piccadilly.
• Fixed an issue with the track layout at Slade Lane Junction.
• Fixed an issue with signalling and track speeds at Slade Lane Junction & Heald Green Junction.
• Added ticket machines and barriers at Stockport Station.
• Fixed an issue with the lift buttons at Stockport Station.
• Fixed an issue with missing OHLE wires throughout the route.
• Fixed an issue with Longsight Depot weekday shunt movements that resulted in the trains being derailed.

ScotRail BR Class 158
• Added onboard announcements feature to Class 158 and Class 170 services. (Previously completed services will need to be recompleted by the player. The player will not lose any XP as a consequence of this update.)
• Added additional BR Class 158 services for the Leven Rail Link.
• Added prefix to highlight non-standard consist formations for BR Class 158 and BR Class 170 services.
• Added Fife Circle Sprinter Timetable.[/p]

Birmingham Crewe - Upcoming Improvements & TSW6 Updates

[p]Hello everyone,[/p][p]We’ve just released our first Train Sim World 6 route, All Aboard Studios’ WCML: Birmingham-Crewe route, and we hope that you’re enjoying some of the detailed scenery and gameplay options for the team’s first TSW release.[/p][p]We are aware of feedback from our communities experiencing some issues, and we wanted to take some time to run through how we’ll be addressing them, workarounds you can use in the meantime to be able to enjoy the route, and next steps for when you can expect improvements.[/p][p]As a note, all versions of the add-on are up to date as we’re expecting, so please make sure you’ve checked your download queue for any updates since launch – we’ve only pushed additional builds on PlayStation so far, around 11:00 BST on Oct 21st.[/p][p][/p][h2]Top Community Raised Issues[/h2]
  • [p]Performance Issues and Blurry Textures (Console)
    The team have prepared some optimisations, which will come in a priority hotfix for the route, aiming to release next week. More details below.

    Workaround: For Xbox players experiencing crashes at Crewe, we recommend that you play in HD rather than 4k mode (you can adjust this in your console’s settings) – you can also remove the Class 150 layer and the LSL static layer to help with memory, as we believe these might be causing some of the issues.
    [/p]
  • [p]Out of memory crashes heading into Crewe
    We are aiming to resolve this in the Birmingham-Crewe hotfix (details below).[/p]
  • [p]Lack of access to Voyager layers
    We are aiming to resolve this in the Birmingham-Crewe hotfix (details below).[/p]
  • [p]Class 350 tutorial crashes (Consoles)
    The team are currently investigating this.[/p]
  • [p]Destination boards showing Wolverhampton as the destination
    The team are currently investigating this.[/p]
  • [p]Timetables incorrect or showing no times
    The team are currently investigating this.[/p]
  • [p]Audio missing on Introduction/Training modules, and subtitles not being translated
    The team are currently investigating this.[/p]
  • [p]Class 390 cab facing the wrong way
    The team are currently investigating this.[/p]
  • [p]Some issues with objectives not completing as expected
    The team are currently investigating this.[/p]
  • [p]Nvidia GeForce NOW – Unavailable to download Birmingham-Crewe
    The team are currently investigating this.[/p]
[p]Please check out our Birmingham Crewe launch article, where we listed some of the known issues that the team are also working on (Announcements, ‘Contingency Measures’ and ‘Unit Exchange’ scenarios).[/p][p][/p][h2]Update Plan[/h2][h3]Next Week (~Mon/Tues) Birmingham-Crewe Hotfix[/h3][p]Micro patch to improve crashing at Crewe, reduce texture blurriness, layering issues and implement Train Faults. This patch should be arriving next week for all platforms, with consoles (Xbox S/X and PS5) coming first, and PC (Steam / Epic Games) platforms being folded into the TSW6 Core Update #3 patch later during the week.[/p][p]Changelog for Birmingham Crewe Hotfix[/p]
  • [p]Added Train Faults[/p]
  • [p]Improved optimisation at Crewe to reduce crashes and minimise texture blurring[/p]
    • [p]This improvement may also help reduce crashes for scenarios starting in Crewe, but our teams are still reviewing[/p]
  • [p]Fixed issues with ex-LM liveries causing texture blurring on consoles[/p]
  • [p]Fixed an issue where layer requirements were incorrectly set (preventing some players using those layers – notably for the Class 220)[/p]
  • [p]Removed floating scenery on the approach to Stafford from Birmingham[/p]
[p][/p][h3]Next Week (~Wed/Thurs) TSW6 Core Update #3[/h3][p]This patch will contain core fixes for TSW6 that our teams have been working on since our last update. [/p][p]As a note, it’s too late for us in the certification process to include further fixes for Birmingham Crewe on this update; these will be included in the following TSW6 Core Update #4 patch. See our highlights for this update below:[/p][p]Highlights from TSW6 Core Update #3[/p]
  • [p]Core - PS4 players can import profiles from TSW5 as expected.[/p]
  • [p]Riviera Line - Added missing coaches to Formation Designer and reduced frequency of 150/220 diesel engine faults.[/p]
  • [p]Morristown Line - Fixed an issue causing announcements to stop playing[/p]
  • [p]Leipzig Dresden – Fixes to 442 passenger lighting, assets loading in the distance, paint can collectables and 294 wiper faults.[/p]
  • [p]Manchester Airport Commuter - Added Train Faults and improvements to route scenery, including lighting, OHLE wires and additional barriers/ticket machines.[/p]
[p]Full details of the changes will be shared alongside the update next week.[/p][p][/p][h3]First Week of November TSW6 Core Update #4[/h3][p]Our next scheduled core update, which will contain further core improvements from feedback following TSW6’s release, and a wider range of improvements for the Birmingham-Crewe route.[/p][p]Please note: Dates and timings above are aspirational and any changes will be communicated across our spaces in advance.[/p][p][/p][p]We hope this clarity helps you understand the timeline of when you can expect improvements, and our goals for how we ensure the content is the best experience possible.[/p][p]We have been working with the All Aboard Studios team to resolve as many of the above quickly, collecting your feedback and folding these into our plan above - we thank you for your patience and understanding, and we hope you continue to enjoy the route whilst we bring you these updates.[/p]

WCML : Birmingham - Crewe : Out Now!

[p][/p][previewyoutube][/previewyoutube][p]The first Add-on for Train Sim World 6 lands today! Take to the heart of Britain and the industrial Black Country in WCML: Birmingham - Crewe, by All Aboard Studios.[/p][p][/p][h2]Route and Trains Summary[/h2][p][/p][p][/p][p]We outlined the extent of the route between Birmingham and Crewe in our previous article, supplemented by entries in the All Aboard Studios Blog.[/p][p][/p][p][/p][p]This high-speed section of the West Coast Main Line allows players to race through the heart of the Black Country and serve West Midlands commuters in a variety of trains from other Add-ons. The busy timetable is represented best at important locations on the route, such as Birmingham New Street, Wolverhampton and Crewe stations.[/p][p][/p][p][/p][p]Here, a large selection of layers can be toggled from a wider range of other Train Sim World Add-ons, including the CrossCountry Voyager, Avanti West Coast Pendolino and West Midlands Railway / CrossCountry Class 170.[/p][p]Included in the route are modern passenger services using the versatile & varied BR Class 350 EMU in multiple liveries. All Aboard Studios have made a number of improvements for this variant, including suspension and brake physics.[/p][p][/p][p][/p][p]Adding an extra layer of personality to the route is 350235, wearing its unique British Transport Police livery. You will see this eye catching unit throughout your drives, appearing across the timetable as it follows its real world diagram.[/p][p]Passenger and Platform Announcements feature frequently throughout each passenger service, including unique British Transport Police announcements, as well as Passenger Ambience.[/p][p]Temporary Speed Restrictions are also toggleable as part of Train Sim World 6's Random Events feature.[/p][p]A selection of Train Faults are planned for the Class 350 to be implemented for this route Add-on in a post-release patch.[/p][p]Train Sim World 6: West Coast Main Line: Birmingham - Crewe is out now for Xbox Series X|S, PlayStation 5, Epic Games Store, and Steam for £29.99/€35.99/$39.99[/p][p]Please note that WCML: Birmingham - Crewe will be released on PC and 9th Gen Console platforms only.[/p][h3]Additional Information:[/h3][p]Both the Dovetail team and the All Aboard Team are working through some existing known issues that we wanted to outline below, to help reduce the chance you encounter these issues. These will be present with the release version, and we will be working to address these in future patches for the add-on.[/p]
  • [p]Some announcements do not mention destination names[/p]
  • [p]Station announcements at Stafford can be heard from up to 2 miles away from the platform[/p]
  • [p]'Contingency Measures' scenario does not direct the player to the newspaper stand on platform 12 at the end (Preventing it being completed)[/p]
  • [p]'Unit Exchange' scenario for the first change end task after departing Soho, the PBC task is not clearing up.[/p]
[p]We hope you have a great experience with the route, if you need any player support, you can request this from our teams on our support website and if you want to share any feedback to our teams, visit our Birmingham Crewe Feedback Thread[/p][h2]Steam Weeklong Deal[/h2][h3]Ends 27th October 2025[/h3][p][/p][p][/p][p][/p][p]You can still save on three Add-ons that layer into WCML: Birmingham - Crewe, including a first time discount on the West Midland Railway / CrossCountry Class 170 DMU![/p][p]Add high speed Pendolino services to the timetable with the Avanti West Coast Class 390 Add-on, or ECS movements with the Class 323 in Birmingham Cross-City.[/p][h2]Preview Livestream[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]If you missed seeing the route in action, you can revisit both the RFTV Team and guests from All Aboard Studios for the Preview of WCML: Birmingham - Crewe, over on YouTube and Twitch.[/p][h2]What's Next for All Aboard Studios?[/h2][p][/p][p][/p][p][/p][p]If you've been following our Train Sim World Roadmap, you'll know that All Aboard Studios are working on the Avanti West Coast Class 805 Add-on. We'll provide further details of this Add-on at a later time. Stay tuned![/p][h2]Yet to upgrade to TSW6?[/h2][p]WCML: Birmingham - Crewe is an Add-on for Train Sim World 6. If you've not yet upgraded, you can still do so in a number of ways.[/p][h3]Deluxe Edition: including CrossCountry Class 220 Voyager[/h3][p][/p][p][/p][p]Upgrading via Train Sim World 6: Deluxe Edition will not only give you access to three brand new routes: Riviera Line, Morristown Line and Leipzig-Dresden, but also the CrossCountry Class 220 Voyager, which layers into playable services for WCML: Birmingham Crewe.[/p][p]Train Sim World 6: Special Edition also includes additional back catalogue routes, such as Cardiff City Network, which also layers into WCML: Birmingham - Crewe.[/p][h3]Free Starter Pack available until 11th November[/h3][p][/p][p][/p][p]Alternatively, you can upgrade via the Train Sim World: Free Starter Pack, which is available to download to your collection permanently until 11th November 2025.[/p][p]Whilst this won't grant you any new routes or trains, it will allow you to then purchase WCML: Birmingham - Crewe.[/p][p]Find out more about Train Sim World 6 by following @trainsimworld on Twitter/X, Instagram, Threads, Facebook, YouTube, Twitch, and TikTok.[/p][p][/p]

Train Sim World 6 Roadmap - October 2025

[p][/p][h2]TL;DR (too long; didn’t read) Summary[/h2]
  • [p]Train Sim World 6
        ▹ Launch Status and Feedback[/p]
  • [p]Content Up Ahead
        ▹ Frankenbahn: Stuttgart – Heilbronn
        ▹ NEC New York to Stamford[/p]
  • [p]Third Party Partners
        ▹ Birmingham – Crewe from All Aboard Studios
        ▹ Class 805 from All Aboard Studios
        ▹ Announcing the Class 171 & 377/3 Pack from Rivet Games
        ▹ Liberec – Stará Paka from Vector Simulations
        ▹ Lisbon – Setúbal from VirtuaVia360
        ▹ Tadami Line from Union Workshop
        ▹ Announcing the Class 90 Electric Locomotive from Alan Thomson Simulation
        ▹ Expert DB BR 145 from TSG
        ▹ DB BR 420 from TSG
        ▹ Crewe – Preston from Just Trains
        ▹ TfW Class 142 Pacer from Just Trains
        ▹ Santa Fe Gameplay Pack from High Iron Simulation
        ▹ HST Farewell Tour from Grump Dog Games[/p]
  • [p]Patches and Updates
        ▹ Train Sim World 6 Upcoming Patches
        ▹ Epic Games Compatible Content Timeline
        ▹ Unbranded Caltrain Content Returning!
        ▹ PC Editor Improvements and Patches[/p]
  • [p]Community Corner
        ▹ New TSW6 Monthly Mastery Rewards – Live Now!
        ▹ Train Sim World API Support
        ▹ TSW6 available on Nvidia GeForce NOW
        ▹ A New Game Announcement – Coming Next Week![/p]
  • [p][/p]
[h2]The Train Sim World Roadmap[/h2][p]Welcome to the first Train Sim World 6 Roadmap following release![/p][p][/p][p]Firstly, an important message - thank you to everyone in our community who have been playing Train Sim World 6 since the early access and launch phases, sharing key feedback and talking directly with our teams whilst we get setup across our game platforms.[/p][p][/p][p]It’s been a pleasure this year to see the incredible range of screenshots from the community, sharing reactions of your first experiences with the new features and routes/locos you've picked up! We’d once again like to share a massive thank you to all of the people who have helped onboard and share information to help welcome new and returning players on to TSW6 throughout early access until launch.[/p][p][/p][p][/p][p]If you're looking to get involved in our Screenshot competitions, and be highlighted on our articles/socials, be sure to join our new Dovetail Games Discord![/p][p][/p][p]For those who are joining us for the first time, this Roadmap article is a monthly check-in that continues the conversation between our teams and all of you for what to expect beyond the launch from both us and our partners, including brand new add-on announcements, new updates and details, sneak peeks on our current routes in-development, more ways for you to get involved with our community and challenging yourself with new mastery rewards available in-game and any key information that you'll need to know. Fans of UK freight, you may want to keep scrolling for a new announce![/p][p][/p][p]We’ll also be outlining our progress for post-launch improvements coming to TSW6, and a summary of what we’ve been able to release so far. We're listening closely to your feedback and reports, and currently in the process of building our next patches to help improve your experience.[/p][p][/p][p]As a bonus this edition, we're almost ready to announce our brand-new Dovetail games title that we teased before our Dovetail Direct this year![/p][p][/p][p]Finally, if you’re new or returning, be sure to join us for our October 2025 Roadmap Livestream tonight (Thursday, October 9th at 18:00 UTC / 19:00 BST), hosted by our Executive Producer of Trains and Community & Marketing Director, where we’ll discuss all of the points below, and answer your questions live!
[/p][previewyoutube][/previewyoutube][p][/p][h3]Train Sim World 6 Free Starter Pack - Until November 11th[/h3][p]We’ve been very excited to keep growing the TSW community and welcoming even more players than ever before as we launch TSW6, and we've brought back our Free Starter Pack this year - so if you've not had a chance to upgrade to TSW6, then why not give it a go for free, whether you're an existing player, or brand-new to the rails![/p][p][/p][p]For those of you who already play TSW, this is a great chance to upgrade and bring all of your TSW compatible content into the latest edition, with more updates and improvements supported, and making use of the new SD-40 in the Training Center.[/p][p]As a reminder – make sure to claim the Free Starter Pack before it goes away on November 11th, as it will stay in your account to play forever, and it will be your way to access the latest improvements and features. You'll also be able to purchase new TSW6 content, like the upcoming Birmingham-Crewe route![/p][p]For more information on the Free Starter Pack, please read our Train Sim World 6 FAQs.[/p][p][/p][h3]Looking For Support?[/h3][p]Just before we dive into the new content on the way, here's a quick reminder for anyone looking for support with Train Sim World 6, of the available guides and websites you can access to answer any question you have.[/p][h2]Content Up Ahead[/h2][p]This is where the roadmap gets extensive so I recommend grabbing a cup of tea or two... or three, and giving the full article a read![/p][p][/p][p][/p]