1. Cue Club 2: Pool & Snooker
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  3. Update 6.12.2024

Update 6.12.2024



Hi everyone,

Today's update features a collection of improvements to many areas of the game, including new rule variations for straight pool to enable higher runs. See below for a full breakdown.


14.1 STRAIGHT POOL

  • Added rule variations to turn off ball/pocket nomination, and also allow a free shot after a re-rack when 14/15 balls have been potted. High runs made with non-standard rules will qualify for 'Player 1' and 'All Players' leaderboards. Standard rules are required for 'Online' leaderboard entries. Rule variations apply to both offline and online multiplayer matches.


MENUS

  • Improved visibility of 'Play' buttons in main menu, when starting a new game. Also added option to select button design with contrasting colour. See 'Options > Display > Menus > Play Button'.

  • Fixed issue where list of potted balls in 'Match Information' screen would sometimes be mis-aligned after loading a saved game.

  • Tweaks to tournament and multiplayer lobby screens.


CONTROLS

  • Adjusted gamepad right stick sensitivity to help prevent accidental left/right camera rotation when trying to adjust camera height using up/down motion.


USER INTERFACE

  • Fixed issue where in-game notice capsule would sometimes show wrong notifications during a multiplayer match.


CAMERAS

  • Fixed issue where first person camera sometimes could not be rotated left/right when zoomed out to look around table, with fast aiming mode enabled.

  • Fixed issue where TV camera would rotate at wrong speed during slow motion replay, when using arrow keys or gamepad right stick to make adjustments.


SAVED GAMES AND REPLAYS

  • Fixed issue where 'Restore' button would not work correctly after loading a practice game that was saved when a game had ended.

  • Fixed issue where leaderboard snooker breaks and straight pool runs sometimes would not play correctly if recorded from a recovered game after using ALT+F4.

  • Fixed issue where saving an offline game when invited to play a multiplayer match would cause errors when resuming the offline game, if a 'practice save' was attempted during the multiplayer match.


FILE AND MEMORY MANAGEMENT

  • Improved auto-removal of unused and temporary save files.

  • Reduced and optimised memory use in game.

  • Other minor fixes and enhancements.