1. Cue Club 2: Pool & Snooker
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  3. Update 4.12.2025

Update 4.12.2025

[p][/p][p][/p][p][/p][p]Hi everyone,[/p][p][/p][p]We're pleased to release another update to Cue Club 2 today, with new features and content, plus several improvements and fixes. Full patch notes below:[/p][p][/p][p]SPECTATOR GAME MODE[/p]
  • [p]Added new Spectator game mode where you can watch a dedicated AI vs AI match. From the 'Games' menu select 'Spectator Mode' option. Pick any rule set, then choose 2 different AI players, and up to 4 players in a game of Killer, or set player choice to 'Random' to let the game decide. Match length and skill level can also be selected. There is also a 'Player Info' button to view details about each player.[/p][p][/p]
[p]MENUS[/p]
  • [p]Match Settings in main menu has been expanded over 2 pages. See 'Options > Match Settings' and use arrow buttons to change page.[/p][p][/p]
  • [p]Added option in Spectator Mode to define random players. See 'Options > Match Settings (page 2) > Spectator Mode > Random Player Selection'. Default setting is 'All Players'. Other choices include 'Men and Women', 'Men Only', 'Women Only', 'Men vs Women' and 'All Men or All Women'.[/p][p][/p]
  • [p]Added option in Spectator Mode to toggle inserting a break after each game of a match. See 'Options > Match Settings (page 2) > Spectator Mode > Pause Between Each Game'. Default setting is 'Off'. Same option also added to in-game menu.[/p][p][/p]
  • [p]Added option to set referee speed. See 'Options > Match Settings > Referee > Navigation Speed'. There are 3 settings: 'Slow', 'Medium' and 'Fast'. Default is 'Medium'.[/p][p][/p]
  • [p]Increased number of settings from 2 to 3, for 'Navigation Speed' and 'Response Time' for virtual players. See 'Options > Match Settings > Virtual Players'.[/p][p][/p]
  • [p]Added Speed Pool settings to main menu. See 'Options > Match Settings (page 2) > Speed Pool'.[/p][p][/p]
  • [p]Added shortcut button on game rules selection screen to take you directly to match settings. Applies to Bar Challenge, Tournament, Practice and Spectator Mode.[/p][p][/p]
[p]SNOOKER BALL SET[/p]
  • [p]Added 'Brightness Settings' button to Snooker ball set menu, to allow individual brightness adjustment to red, yellow, green, brown, blue and pink balls. This may assist colour blind players by making certain balls easier to identify. There are separate saved settings for 'Classic' and 'Vintage' ball set designs.[/p][p][/p]
[p]A.I.[/p]
  • [p]Improved break shots in Snooker, with better power selection and finer contact on the reds with less disruption of the pack.[/p][p][/p]
  • [p]Improved break shots on 14.1 Straight Pool, with better power selection and cleaner ball contact, with more chance of sending 2 balls to the rail, to avoid making a break foul.[/p][p][/p]
  • [p]Reduced instances where where top level AI players could occasionally play into a non-legal ball by accident, if positioned close to a legal ball.[/p][p][/p]
  • [p]Fixed issue where upon loading a saved game, the AI player would sometimes perform the first shot with a bad aim.[/p][p][/p]
  • [p]Improved AI accuracy when playing angled shots into middle pockets.[/p][p][/p]
[p]MULTIPLAYER[/p]
  • [p]Added option to toggle use of the 2D camera in-game. See page 4 of options box in MP lobby.[/p][p][/p]
  • [p]Added option to toggle visibility of aiming target in 3D mode. If set to 'Hidden', aim lines 2 and 3 are now disabled in 2D mode. See page 3 of options box. Note: this and the above camera option are advanced settings when turned off, we advise checking with your opponent before use.[/p][p][/p]
  • [p]Options for aim lines 1, 2 and 3, 2D camera and 3D target are now shown in red text if setting is disabled. Red colour also shown in game invites.[/p][p][/p]
[p]AUDIO[/p]
  • [p]Audience applause now fades out quickly if you or your opponent play a good shot and then accidentally pot the cue ball. The audience then makes a sighing sound.[/p][p][/p]
[p]MISCELLANEOUS[/p]
  • [p]Red score box indicating that are snookers are required is no longer visible on game over screen.[/p][p][/p]
  • [p]When a trophy is unlocked mid-game in a multiplayer match against a human player, the game now auto-returns to the table after a short pause to avoid delays.[/p][p][/p]
  • [p]Various improvements to localised game text.[/p][p][/p]
  • [p]Other minor fixes and enhancements.[/p]