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  3. Cue Club 2 Update

Cue Club 2 Update

Hi everyone,

Over the last few weeks we've been working hard to provide more improvements to Cue Club 2 and have another update today with new features and fixes to further refine playability and performance.

  • Ball weight has been reduced slightly to limit the amount of forward roll following a collision, and going 'in-off' is now less likely to occur, unless the object ball is very close to the pocket.

  • Table friction has been increased a little when using a fast table cloth, and reduced for the slow table cloth, making them more usable and closer in performance to the normal setting, whilst still offering variation.

  • The transfer of topspin and backspin from the cue ball to the cloth has been significantly improved, leading to more realistic ball physics.

  • Table cushions and pockets have been made a little less bouncy, and 3 custom settings are now available (slow, medium and fast). Go to Options > Dynamics > Cushion Speed

  • The overhead table lamp now has two modes: 'Soft Light' which produces a brighter glow in the centre of the table fading out towards the edges, and 'Strong Light' which offers a more uniform table bed illumination. See Options > Display Settings > Table Lamp.

  • Steam Cloud saves have been added for game progress, current saved games and settings/preferences. So if you have more than one PC, you can access the same game data. This feature can be toggled on or off. Go to Options > File Management > Steam Cloud.

  • Saved data settings have been moved to Options > File Management.

  • In-game chat settings have been moved to Options > Match Settings.

  • In 'Detonator' mode, the ball explosions have been made faster and more powerful.

  • A bug in the Achievements section that occasionally prevented Speed Pool and Snooker breaks from being replayed, has been fixed.

  • Referee activity has been removed from replays to make them run smoother.

  • The in-game exit menu now has a follow-up confirmation screen, so you do not accidentally lose your progress.

  • Other minor fixes and enhancements.


Thank you once again for providing feedback and supporting the game!