Cue Club 2 Update
Hi everyone,
Over the last few weeks we've been working hard to provide more improvements to Cue Club 2 and have another update today with new features and fixes to further refine playability and performance.
Thank you once again for providing feedback and supporting the game!
Over the last few weeks we've been working hard to provide more improvements to Cue Club 2 and have another update today with new features and fixes to further refine playability and performance.
- Ball weight has been reduced slightly to limit the amount of forward roll following a collision, and going 'in-off' is now less likely to occur, unless the object ball is very close to the pocket.
- Table friction has been increased a little when using a fast table cloth, and reduced for the slow table cloth, making them more usable and closer in performance to the normal setting, whilst still offering variation.
- The transfer of topspin and backspin from the cue ball to the cloth has been significantly improved, leading to more realistic ball physics.
- Table cushions and pockets have been made a little less bouncy, and 3 custom settings are now available (slow, medium and fast). Go to Options > Dynamics > Cushion Speed
- The overhead table lamp now has two modes: 'Soft Light' which produces a brighter glow in the centre of the table fading out towards the edges, and 'Strong Light' which offers a more uniform table bed illumination. See Options > Display Settings > Table Lamp.
- Steam Cloud saves have been added for game progress, current saved games and settings/preferences. So if you have more than one PC, you can access the same game data. This feature can be toggled on or off. Go to Options > File Management > Steam Cloud.
- Saved data settings have been moved to Options > File Management.
- In-game chat settings have been moved to Options > Match Settings.
- In 'Detonator' mode, the ball explosions have been made faster and more powerful.
- A bug in the Achievements section that occasionally prevented Speed Pool and Snooker breaks from being replayed, has been fixed.
- Referee activity has been removed from replays to make them run smoother.
- The in-game exit menu now has a follow-up confirmation screen, so you do not accidentally lose your progress.
- Other minor fixes and enhancements.
Thank you once again for providing feedback and supporting the game!