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Cue Club 2 Update #69



Hi Everyone,

For the final big update of 2019 we have a series of enhancements to Cue Club 2 covering gameplay, graphics, controls, cameras, audience behaviour, and multiplayer. We hope you enjoy these new features and thank you for your continued support this year in helping us continually refine the game.

  • Multiplayer servers have been made more robust and reliable, and online games have substantially improved connectivity.

  • In 3D mode the camera now raises up higher when the player peers over the table using the mouse wheel or gamepad right stick, to give a better view of the table and aim lines.

  • 'X' key can now be used to reset the horizontal camera angle back to the centre position.

  • Top spin and side spin limits are now unhindered, and the game automatically adjusts vertical cue angle when nearby cushions or obstructing balls restrict access to the cue ball.

  • When moving object balls around in practice mode, the cue now withdraws from view and returns when the balls are placed.

  • Improved graphics for ball and pocket nomination markers.

  • Fixed an issue where fast moving balls could occasionally drop into the pocket and then force themselves outwards away from the table.

  • Solved an issue where the cue would sometimes penetrate the cue ball at certain cueing angles, before a shot was played.

  • Fixed a rare issue where sometimes the audience would mistakenly begin applauding an impressive shot, when in fact a foul had been committed.

  • When a good shot is played in Theatre venues and the audience start clapping, the camera now tilts vertically to simulate the player 'looking up' to watch and acknowledge the applause.

  • Visual enhancements to menu option screens, Bar Challenge access screens, and initial loading screen which now uses the Championship green cloth instead of purple.

  • Improved atmospheric room lighting effects in Bar and Theatre venues for increased realism.

  • Enhanced Multiplayer trophy graphics.

  • Other minor fixes, refinements and optimisations.