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  3. Cue Club 2 Update #87

Cue Club 2 Update #87



Hi Everyone,

We hope you're all doing well. In today's update we have some new additions, improvements and fixes to the game in areas such as gameplay, controls, ball physics, and more. Full details listed below.


GAMEPLAY

  • When the player has ball-in-hand or during practice play, the cue ball can now be dragged over the top of other balls instead of having to go around them. This also solves a ball-in-hand situation where the cue ball could possibly become trapped inside a cluster of surrounding balls.

  • When the cue ball is lifted off the table to be moved, the animation of raising and lowering the ball is now smoother.

  • Added a 'Manual' setting for the 'Potted Balls' display on the control panel, so the view is changed only by clicking the arrow button on the far right of the screen, with no auto-switching. The default setting is 'Automatic' with auto-switching enabled. See 'Options > Display > User Interface > Potted Balls'.

  • Fixed an issue with Steam avatars where Player 2 had the same avatar image as Player 1 during in-game chat.

  • After reloading a saved tournament, the save file now stays intact until the first shot is played, giving better protection against an unexpected exit or power-off.


CONTROLS

  • Fixed an issue where the F1 key would fail to bring up the chat interface in a game of killer with 3 or 4 players.

  • Fixed an issue that allowed the '+1' Add Ball button to be pressed when the balls were being released from inside the table during practice mode in pool.

  • Using + and - keys to fine tune cue power now always uses increments of 1 above 5%, and increments of 0.5 below 5%.


BALL PHYSICS

  • Fixed an issue where the cue ball would very occasionally gain too much speed after colliding softly with another ball.


GENERAL IMPROVEMENTS

  • Integrated the latest Steam SDK code libraries into the game.

  • Improvements to localised in-game text.

  • Other minor fixes and enhancements.