Cue Club 2 Update #83

Hi Everyone,
We hope you're all doing well. Today we released a larger than normal update to Cue Club 2, with lots of new additions, improvements and fixes to areas such as game rules, multiplayer, saved shots and games, chalking and more. We hope you enjoy the update and thanks again for the comments and suggestions in the forums and by email.
SNOOKER
- Improved application of the 'foul and a miss' rule. Performing three consecutive 'foul and miss' shots with balls replaced now leads to a loss of game. Also, the menu now states if a 'miss' was called by the referee.
- When playing a colour, hovering the aiming target over that ball and clicking the left mouse button or gamepad 'A' button now locks-in that colour as the nominated ball.
US 8 BALL POOL
- If the cue ball is potted on the break, the incoming player now has 'ball in hand' behind the headstring. The cue ball must cross the headstring before making first contact with another ball behind the line, otherwise a foul is called.
- Fixed a bug that caused the black to be re-spotted over another ball if there was no free space along the centre-line of the table. This error was unique to the 6ft pool table in practice mode, using a large-sized ball set.
- Fixed a bug where playing safety shots for the entire game and keeping the table 'open', would not allow the black to be legally potted at the end.
EURO 8 BALL POOL
- Default rule variations tweaked to more closely match WPA Blackball rules.
- Baulk line has been relocated to the correct position.
- When the table is 'open', ball groups can no longer be determined when the player has been awarded a free ball.
- 'Ball in hand' is now presented as an option following a foul. Incoming player selects whether to play from the current position or take 'ball in hand' from behind the baulk line.
- When playing from a snooker, after first contact with the object ball it is no longer required to drive the cue ball or another ball to the cushion to make a legal shot.
- Potting opponent's balls is now only classed as a foul if you fail to pot a ball from your own group at the same time.
- Default table design now has baulk line without the 'D', no diamonds, and has an oak finish. This can be customised to suit, and the 'D' can be enabled from rule variations if preferred. See 'Options > Rule Variations > Euro 8 Ball Pool'.
10 BALL POOL
- Fixed an issue where not making first contact with the lowest value ball did not result in a foul.
- Safety shots are now available as a rule variation. See 'Options > Rule Variations > 10 Ball Pool'. Default setting is 'on' for new players, although existing players will need to tick this box if required.
- With called shots enabled, the lowest number ball is now pre-nominated, and may be changed by clicking on another ball with the left mouse button or gamepad 'A' button.
KILLER POOL
- Not potting a ball on your turn is no longer classed as a foul, but still results in a loss of one life.
6, 7, 9 & 10 BALL POOL
- A 'push-out' shot is now only available if no foul was committed on the opening break shot.
- 'Ball in hand' over the entire table is now offered to the incoming player if the money ball is hit first when other balls still remain on the table.
MULTIPLAYER
- Increased the maximum match length from 'Best of 9' up to 'Best of 25' (Race to 13). Also added Best of 13, 17 and 21 games (Race to 7, 9 and 11). Longer matches will award more points to the winner. Click the 'Info' button in the multiplayer lobby for more details.
- Deposits for multiplayer matches are now only taken after the break shot has been played. If you exit beforehand then no points will be taken.
CHALK
- Added chalk-level indicator to the control panel, inside the chalking button. Three dots light up to show how much chalk is on the tip of the cue. Also, the effect that chalk has on adding spin to the cue ball has been increased.
SAVED SHOTS & GAMES
- Saved game and shot filenames and descriptions can now be longer, with the maximum limit increased to 63 characters.
- 'Home' and 'end' keys can now be used to jump to the start or end of a line of text when using the in-game keyboard.
- Fixed an issue where the 'Resume Previous Game' button was active after completing a tournament round, causing errors if used. Also, if a foul or game-over screen was present when saving, this is now displayed correctly after reloading. Unless attempting to recover a game from an unexpected exit or power-off, please use the 'Load Tournament' menu option to continue a saved match.
GENERAL FIXES
- Fixed a bug where pressing the 'shift' key would accidentally adjust cue power when using the in-game keyboard.
- Fixed a bug where saved replays occasionally played extra shots past the end of a snooker break or speed pool clearance.
- Fixed a bug that would sound the notification bell after each shot if the user had tabbed-out from the game during a saved replay.
- Smoother camera transitions after playing a shot from a zoomed-in position in first-person mode, and also when switching between 2D and 3D view.
- When player has 'ball in hand', moving the cue ball no longer resets the amount of bottom-spin that may have been previously set on the ball.
- Improved positioning of on-screen buttons when using the large user interface display option.
- Various graphical tweaks to menus.
- Small corrections to Polish language text and other localised text files.
- Other minor fixes and enhancements.