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  3. Cue Club 2 Update #79

Cue Club 2 Update #79



Hi Everyone,

We hope you are all keeping well. Today we have a new update to Cue Club 2 with many further refinements to areas such as game startup, ball nomination, gameplay, graphics, AI, controls, dual monitor setup and multiplayer, plus some fixes too. Thanks again for the detailed feedback and support - and we hope you enjoy these new improvements.

  • Start screen can now be customised. Go to 'Initial Setup > Start Screen'. Edit table colour, ball set (pool or snooker), character clothing and background lighting. See instant changes by pressing the 'Test' button.

  • Auto ball nomination now works for pool as well as snooker. Additionally, hovering the round aiming circle directly over a ball and clicking the left mouse button will 'lock-in' the called ball. See 'Options > Controls > Basic Settings > Ball Nomination'.

  • Removed the need to nominate a ball in pool when it's the last ball remaining, or if it's the last of your chosen group.

  • Added option to customise the colour of the power bar. See 'Options > Display > User Interface > Power Bar'. There are 6 colours available, including the original orange.

  • Added new analogue clock setting to complement the digital time display. To enable, go to 'Options > Display > Clock' and change 'Time Format' to Analogue. There are 2 designs available which can be displayed on the control panel or in-game menu.

  • Mapped 3 new practice mode functions onto keyboard: Restore ball positions from previous shot (7 or F7 keys), switch between drag / drop ball (8 or F8 keys), add ball to table (9 or F9 keys).

  • At the end of a frame of snooker, the closing break score of the last player at the table is now displayed on-screen.

  • Improved support for dual monitor setup, and switching between screens should no longer minimise the game. Please ensure you are running in Fullscreen (Windowed) mode. See 'Options > Display > Graphics Settings > Display Mode'.

  • Added option to restrict the maximum angle of cue elevation. A high angle with side spin will add lots of swerve to the ball (a technique to get out of snookers), so this option is useful if you prefer not to use this method. There are 3 settings: 80, 60 and 40 degrees (default is 80). See 'Options > Controls > Advanced Settings > Maximum Cue Angle'.

  • Fixed an issue in multiplayer that could halt the game when playing 6, 7, 9 or 10 ball pool and a 'push-out' shot was selected.

  • Fixed an issue in snooker where auto ball nomination did not always select the intended ball, leading to a foul. Also fixed for multiplayer.

  • Fixed an issue when using 'E' or 'Q' keys to adjust spin or cue elevation, where it could sometimes cause the aiming target to jump around.

  • Fixed an issue in Killer pool where the game would halt if the last ball was potted together with the cue ball. The game should now automatically re-rack and play continues.

  • When an AI player has ball-in-hand, they now avoid lifting the ball off the table if it can slide directly to the new position without obstruction.

  • During match commentary, AI players will no longer repeat the same comment twice in succession.

  • Log File setting (basic or advanced) is now a saved parameter. See 'File Management > Log File' from the main menu. Under normal circumstances this will not need to be set, and basic logging is usually recommended.

  • Introduced option to switch the headline text in the menus to either back or white. Used to display opponent names and leaderboard tables. See 'Options > Display > Menus > Headline Text'.

  • Various other graphical improvements to menus.

  • Other minor fixes and enhancements.