Cue Club 2 Update #81

Hi Everyone,
We hope you're all doing well. Today we have another Cue Club 2 update with a nice collection of feature additions, fixes and improvements to many parts of the game including avatars, AI, multiplayer, tournaments, game saves, controls, graphics and more. We hope you enjoy these tweaks and please continue to share your thoughts with us here and on the forums.
- Players now have their Steam Avatars displayed in the game. Visible in both the multiplayer lobby and during in-game chat.
- AI shot selection has been improved, and difficult long pots with fine cuts are now usually avoided by computer opponents if possible.
- In multiplayer, to encourage all players to finish games a 10 point deposit is now taken from each player at the start of a game, refunded when the match successfully completes. If you abandon the match then only your opponent has their deposit returned. To safely forfeit a frame please use the 'Concede' option from the match information menu.
- In tournament mode you can now be paired with any of the 15 computer players in the first round. Also, AI skills have been tweaked to make it slightly less challenging to win a tournament on the lower difficulty settings.
- Improvements made to Steam Cloud saving, and data is now synchronised better when switching between local and cloud storage. See 'Options > File Management > Steam Cloud'.
- Added a new menu option to combine achievements that have been stored both offline and in the Steam cloud. See 'Options > File Managements > Synchronise Saved Data'.
- Games are now auto-saved to protect data from an unexpected exit or power-off. To resume play after such an event go to 'Games > Resume Previous Game', or for tournament matches see 'Games > Tournaments > Resume Previous Game'. This is a recovery feature only, so please continue to use the Save and Exit option to manually save your progress if you wish to leave a match and resume play later.
- When choosing to play a Safety shot in 8-ball pool, it is no longer required to call the ball or pocket.
- It is now possible to deselect a Safety shot in 8-ball, if you change your mind or press the button by accident. Simply click the 'Safety' button once again to deactivate it.
- Similar to the above feature, it is now possible to deselect a Push-out shot in 6, 7, 9 and 10 ball pool.
- The 2D/3D camera view button and chalk-cue button now have a black background to match the other controls, and also to better highlight the Push-out and Safety shot buttons when selected.
- Matchmaking in multiplayer has been improved, and if you choose an AI opponent then their skill level will be closely matched to your star rating. Human vs Human multiplayer matches are not affected.
- Fixed a bug that could accidentally delete a save file for a tournament in-progress.
- Fixed a bug that would hide the difficulty-level text in the saved tournament fixtures menu.
- Fixed a bug that sometimes made the table vanish in 3D mode when cancelling a replay after switching camera views.
- Fixed a bug that failed to award points to the winner in multiplayer if the other player abandoned the match early.
- Fixed bugs that would break gamepad navigation when returning from replaying a saved shot, or when accessing the player profile page to change username.
- Better timing of audience whistling with less repetition on successive shots.
- Visual improvements to menu graphics and Bar Challenge trophies.
- Improved atmospheric lighting and shading in Bar and Theatre venues.
- Other minor fixes and enhancements.