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Cue Club 2 Update #91



Hi Everyone,

Wishing you all a Happy New Year! In our first update of 2022 we've put together an array of new features, improvements and fixes covering many aspects of the game. Thanks once again for sharing your ideas here and on the forums and we hope you enjoy these latest additions to Cue Club 2.


CAMERAS

  • Further improvements made to the 3D camera which tracks balls after a shot is played.

  • Added a new menu option to select different variations of the post-shot action camera. Four settings are available: 'No tracking', 'No tracking + rotation', 'Auto tracking' and 'Auto tracking + rotation'. The default setting is 'Auto tracking + Rotation' but we recommend taking a few moments to experiment and configure this to suit. See 'Options > Cameras > Action Camera (All Players)'. With all variations, the middle mouse button or gamepad left shoulder button can be used to quickly zoom out after a shot is played.

  • Introduced a very short delay after striking the cue ball, before the above rotation effect can be used. This is to prevent accidental rotation when using the mouse to shoot, especially with the 'manual' cueing method which requires additional mouse movement.

  • When zoomed out from the table in 3D mode it is now possible to lower the camera further, to just above the height of the rails (mouse movement down or game controller left trigger).
MULTIPLAYER

  • Maximum number of games in multiplayer now set at 'Best of 17' (Race to 9).

  • Increased the maximum number of points earned in all matches of 3 games or longer by 10 points.

  • Fixed a vulnerability that could potentially cause a multiplayer match to lose synchronisation.
GRAPHICS

  • Added Steam player and opponent avatar images to frame and match winning screens.

  • Corrected avatars during in-game chat, which sometimes displayed the default male / female image instead of the user's Steam profile picture.

  • Improvements made to Bar Challenge membership card designs for Basement, Cocktail and Penthouse bars.

  • In the 'Tables' customisation menu screen, buttons for previous / next page have been enlarged for visibility and ease of access. See 'Options > Tables & Equipment > Tables'.

  • Fixed an issue that sometimes prevented the 3D pool table diamonds from rendering when they were near the edge of the screen.

  • Fixed an issue that sometimes made the stage barriers flicker when switching camera views in a theatre venue.

  • In Killer pool with 3 players, the end-of-match screen now displays the scores in the correct position.
BALL PHYSICS

  • Maximum cue power has been increased, allowing for more powerful break shots with all cues. Please note, to compensate for this, the default cue power has been reduced from 30% to 25%. Existing users should go to 'Options > Controls > Advanced Settings > Default Power' to adjust if necessary.

  • Changing the value for default shot power from the in-game menu now instantly changes its effect in the game, without having to exit and restart.

  • Small increases made to the maximum amount of side, top and bottom spin that can be applied to the cue ball.

  • Improved cushion dynamics. Shots with high amounts of top or side spin now play better off the cushion allowing for more effective positional play and trick shots.

  • Increased the difference between tables with slow, medium and fast cushions by varying the strength of the rebound effect. See 'Options > Tables & Equipment > Tables > Global Settings > Cushion Speed'.
8 BALL POOL

  • When playing with ball-in-hand behind the headstring, the orange aiming target is now correctly applied to balls behind the headstring that cannot be legally hit unless the string is crossed first.
SNOOKER

  • Corrected a rule for when a free ball is awarded after a foul and only the colours remain. If the 'on' ball is potted after the cue ball hits the nominated free ball first, then the 'on' ball is scored and remains off the table.
GENERAL FIXES

  • Fixed an issue that could run the game at a time-accelerated rate on some PC configurations, causing the balls to slow down too quickly.

  • Fixed an issue related to dual monitor use, where the mouse pointer would not clip to the edge of the screen after minimising then maximising the game window. See 'Options > Controls > Advanced Settings', then advance to page three and set 'Mouse Movement' to 'Restricted to screen'.

  • Fixed an issue on first run of the game that would exit from the main menu information screen to the player profile screen instead of the main menu.

  • Fixed an issue that enabled the in-game 'Restore' button to be clicked after loading a saved practice game but before a shot was played.

  • Fixed an issue that very occasionally caused an object ball to be respotted on the table while it was still spinning.

  • Closed a loophole that allowed more than one copy of a tournament to be saved, enabling the same match to be played again.

  • Other minor fixes and enhancements.